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Added main.
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@@ -22,13 +22,13 @@ if (!isNil _getunit) then { // unit exists?
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*/
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if !isServer && player != player {
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exit()(); // does not work for SQF, need to implement exitWith...
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waituntil(player == player);
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}
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var _getunit = select(_this)(0);
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var _file = select(_this)(1);
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if !(isNil()(_getunit)) {
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if !isNil()(_getunit) {
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var _unit = objNull;
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call()(compile()(format()("_unit = %1", _getunit)));
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