if isServer { exitWith(); } func ZeusGrpPlaced(_group) { } func ZeusObjPlaced(_unit) { } foreach curator => allCurators { addCuratorEditableObjects(curator, allUnits, true); addCuratorEditableObjects(curator, allMissionObjects("All"), false); foreach unit => allUnits { var _vehicle = vehicle(unit); if _vehicle != unit { addCuratorEditableObjects(curator, _vehicle, true); } } addEventHandler(curator, "CuratorGroupPlaced", BIS_fnc_MP()); }