Allow winning or losing

This commit is contained in:
Erik Schilling
2020-12-16 20:38:39 +01:00
parent cac159bd89
commit 480daf284e
2 changed files with 53 additions and 11 deletions

View File

@@ -1,5 +1,5 @@
import "jest"
import {Game, SelectionMode} from "./Game"
import {EndState, Game, SelectionMode} from "./Game"
describe("GameState", () => {
const threeByThreeMatrix = [
@@ -8,28 +8,29 @@ describe("GameState", () => {
"02", "12", "22",
]
const unrestrictedBuffer = 999
test("getting size works", () => {
expect((new Game([], [])).size).toEqual(0)
expect((new Game(["00"], [])).size).toEqual(1)
expect((new Game(["00"], [["AA"]], unrestrictedBuffer)).size).toEqual(1)
expect((new Game([
"00", "01",
"10", "11",
], [])).size).toEqual(2)
], [], unrestrictedBuffer)).size).toEqual(2)
});
test("getting cell works", () => {
const game = new Game(threeByThreeMatrix, []);
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
expect(game.getCell(0, 2)).toEqual("02")
});
describe("picking", () => {
test("starts with free pick", () => {
const game = new Game([], []);
const game = new Game([], [["AA"]], 1);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
});
test("picking cells works", () => {
const game = new Game(threeByThreeMatrix, []);
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(() => game.pick(0, 2)).toThrow();
@@ -38,7 +39,7 @@ describe("GameState", () => {
});
test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix, []);
const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer);
expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow();
@@ -47,7 +48,7 @@ describe("GameState", () => {
test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence]);
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.buffer).toEqual(["00"]);
@@ -60,7 +61,7 @@ describe("GameState", () => {
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [sequence]);
], [sequence], unrestrictedBuffer);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
@@ -74,4 +75,32 @@ describe("GameState", () => {
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
});
});
describe("game end conditions", () => {
test("game won", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3)
game.pick(0, 0)
game.pick(2, 0)
game.pick(2, 2)
expect(game.state).toEqual(EndState.Won)
expect(() => game.pick(0, 2)).toThrow();
})
test("game loose", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3)
game.pick(0, 0)
game.pick(1, 0)
game.pick(1, 2)
expect(game.state).toEqual(EndState.Lost)
expect(() => game.pick(2, 2)).toThrow();
})
});
});