Allow winning or losing

This commit is contained in:
Erik Schilling
2020-12-16 20:38:39 +01:00
parent cac159bd89
commit 480daf284e
2 changed files with 53 additions and 11 deletions

View File

@@ -1,5 +1,5 @@
import "jest" import "jest"
import {Game, SelectionMode} from "./Game" import {EndState, Game, SelectionMode} from "./Game"
describe("GameState", () => { describe("GameState", () => {
const threeByThreeMatrix = [ const threeByThreeMatrix = [
@@ -8,28 +8,29 @@ describe("GameState", () => {
"02", "12", "22", "02", "12", "22",
] ]
const unrestrictedBuffer = 999
test("getting size works", () => { test("getting size works", () => {
expect((new Game([], [])).size).toEqual(0) expect((new Game(["00"], [["AA"]], unrestrictedBuffer)).size).toEqual(1)
expect((new Game(["00"], [])).size).toEqual(1)
expect((new Game([ expect((new Game([
"00", "01", "00", "01",
"10", "11", "10", "11",
], [])).size).toEqual(2) ], [], unrestrictedBuffer)).size).toEqual(2)
}); });
test("getting cell works", () => { test("getting cell works", () => {
const game = new Game(threeByThreeMatrix, []); const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
expect(game.getCell(0, 2)).toEqual("02") expect(game.getCell(0, 2)).toEqual("02")
}); });
describe("picking", () => { describe("picking", () => {
test("starts with free pick", () => { test("starts with free pick", () => {
const game = new Game([], []); const game = new Game([], [["AA"]], 1);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick}) expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
}); });
test("picking cells works", () => { test("picking cells works", () => {
const game = new Game(threeByThreeMatrix, []); const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
game.pick(0, 0); game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0}); expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(() => game.pick(0, 2)).toThrow(); expect(() => game.pick(0, 2)).toThrow();
@@ -38,7 +39,7 @@ describe("GameState", () => {
}); });
test("picking outside of range fails", () => { test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix, []); const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer);
expect(() => game.pick(-1, 0)).toThrow(); expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow(); expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow(); expect(() => game.pick(3, 0)).toThrow();
@@ -47,7 +48,7 @@ describe("GameState", () => {
test("picking fills buffer, fulfills sequence", () => { test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"] const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence]); const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}]) expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0); game.pick(0, 0);
expect(game.buffer).toEqual(["00"]); expect(game.buffer).toEqual(["00"]);
@@ -60,7 +61,7 @@ describe("GameState", () => {
"AA", "AA", "BB", "AA", "AA", "BB",
"BB", "CC", "AA", "BB", "CC", "AA",
"CC", "CC", "CC", "CC", "CC", "CC",
], [sequence]); ], [sequence], unrestrictedBuffer);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}]) expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
game.pick(0, 0); game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}]) expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
@@ -74,4 +75,32 @@ describe("GameState", () => {
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}]) expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
}); });
}); });
describe("game end conditions", () => {
test("game won", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3)
game.pick(0, 0)
game.pick(2, 0)
game.pick(2, 2)
expect(game.state).toEqual(EndState.Won)
expect(() => game.pick(0, 2)).toThrow();
})
test("game loose", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3)
game.pick(0, 0)
game.pick(1, 0)
game.pick(1, 2)
expect(game.state).toEqual(EndState.Lost)
expect(() => game.pick(2, 2)).toThrow();
})
});
}); });

View File

@@ -81,7 +81,7 @@ export class Game {
public readonly size: number public readonly size: number
public readonly buffer: string[] = [] public readonly buffer: string[] = []
constructor(public readonly matrix: string[], private readonly sequences: string[][]) { constructor(public readonly matrix: string[], private readonly sequences: string[][], public readonly maxBufferLength: number) {
this.size = Math.sqrt(matrix.length) this.size = Math.sqrt(matrix.length)
} }
@@ -112,6 +112,17 @@ export class Game {
}) })
} }
private checkEndGame(): void {
const isSequenceFulfilled = (sequence: Sequence) => sequence.sequence.length === sequence.numberOfFulfilled
if (this.getSequences().every(isSequenceFulfilled)) {
this.state = EndState.Won
} else {
if (this.buffer.length >= this.maxBufferLength) {
this.state = EndState.Lost
}
}
}
pick(row: number, column: number): void { pick(row: number, column: number): void {
if (row < 0 || column < 0 || row >= this.size || column >= this.size) { if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
throw new IllegalMoveError() throw new IllegalMoveError()
@@ -153,5 +164,7 @@ export class Game {
})(selectionMode) })(selectionMode)
} }
})(this.state) })(this.state)
this.checkEndGame();
} }
} }