mirror of
https://github.com/Kugelschieber/breach.git
synced 2026-01-18 12:00:25 +00:00
Allow winning or losing
This commit is contained in:
@@ -1,5 +1,5 @@
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import "jest"
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import "jest"
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import {Game, SelectionMode} from "./Game"
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import {EndState, Game, SelectionMode} from "./Game"
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describe("GameState", () => {
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describe("GameState", () => {
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const threeByThreeMatrix = [
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const threeByThreeMatrix = [
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@@ -8,28 +8,29 @@ describe("GameState", () => {
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"02", "12", "22",
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"02", "12", "22",
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]
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]
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const unrestrictedBuffer = 999
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test("getting size works", () => {
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test("getting size works", () => {
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expect((new Game([], [])).size).toEqual(0)
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expect((new Game(["00"], [["AA"]], unrestrictedBuffer)).size).toEqual(1)
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expect((new Game(["00"], [])).size).toEqual(1)
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expect((new Game([
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expect((new Game([
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"00", "01",
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"00", "01",
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"10", "11",
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"10", "11",
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], [])).size).toEqual(2)
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], [], unrestrictedBuffer)).size).toEqual(2)
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});
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});
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test("getting cell works", () => {
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test("getting cell works", () => {
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const game = new Game(threeByThreeMatrix, []);
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const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
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expect(game.getCell(0, 2)).toEqual("02")
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expect(game.getCell(0, 2)).toEqual("02")
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});
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});
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describe("picking", () => {
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describe("picking", () => {
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test("starts with free pick", () => {
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test("starts with free pick", () => {
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const game = new Game([], []);
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const game = new Game([], [["AA"]], 1);
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expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
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expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
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});
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});
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test("picking cells works", () => {
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test("picking cells works", () => {
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const game = new Game(threeByThreeMatrix, []);
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const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer);
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game.pick(0, 0);
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game.pick(0, 0);
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expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
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expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
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expect(() => game.pick(0, 2)).toThrow();
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expect(() => game.pick(0, 2)).toThrow();
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@@ -38,7 +39,7 @@ describe("GameState", () => {
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});
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});
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test("picking outside of range fails", () => {
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test("picking outside of range fails", () => {
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const game = new Game(threeByThreeMatrix, []);
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const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer);
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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expect(() => game.pick(3, 0)).toThrow();
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expect(() => game.pick(3, 0)).toThrow();
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@@ -47,7 +48,7 @@ describe("GameState", () => {
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test("picking fills buffer, fulfills sequence", () => {
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test("picking fills buffer, fulfills sequence", () => {
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const simpleSequence = ["00", "10", "20"]
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const simpleSequence = ["00", "10", "20"]
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const game = new Game(threeByThreeMatrix, [simpleSequence]);
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const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer);
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expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
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expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
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game.pick(0, 0);
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game.pick(0, 0);
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expect(game.buffer).toEqual(["00"]);
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expect(game.buffer).toEqual(["00"]);
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@@ -60,7 +61,7 @@ describe("GameState", () => {
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"AA", "AA", "BB",
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"AA", "AA", "BB",
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"BB", "CC", "AA",
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"BB", "CC", "AA",
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"CC", "CC", "CC",
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"CC", "CC", "CC",
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], [sequence]);
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], [sequence], unrestrictedBuffer);
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
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game.pick(0, 0);
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game.pick(0, 0);
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
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@@ -74,4 +75,32 @@ describe("GameState", () => {
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
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expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
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});
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});
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});
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});
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describe("game end conditions", () => {
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test("game won", () => {
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const game = new Game([
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"AA", "AA", "BB",
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"BB", "CC", "AA",
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"CC", "CC", "CC",
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], [["AA", "BB", "CC"]], 3)
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game.pick(0, 0)
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game.pick(2, 0)
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game.pick(2, 2)
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expect(game.state).toEqual(EndState.Won)
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expect(() => game.pick(0, 2)).toThrow();
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})
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test("game loose", () => {
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const game = new Game([
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"AA", "AA", "BB",
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"BB", "CC", "AA",
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"CC", "CC", "CC",
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], [["AA", "BB", "CC"]], 3)
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game.pick(0, 0)
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game.pick(1, 0)
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game.pick(1, 2)
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expect(game.state).toEqual(EndState.Lost)
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expect(() => game.pick(2, 2)).toThrow();
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})
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});
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});
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});
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@@ -81,7 +81,7 @@ export class Game {
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public readonly size: number
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public readonly size: number
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public readonly buffer: string[] = []
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public readonly buffer: string[] = []
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constructor(public readonly matrix: string[], private readonly sequences: string[][]) {
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constructor(public readonly matrix: string[], private readonly sequences: string[][], public readonly maxBufferLength: number) {
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this.size = Math.sqrt(matrix.length)
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this.size = Math.sqrt(matrix.length)
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}
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}
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@@ -112,6 +112,17 @@ export class Game {
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})
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})
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}
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}
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private checkEndGame(): void {
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const isSequenceFulfilled = (sequence: Sequence) => sequence.sequence.length === sequence.numberOfFulfilled
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if (this.getSequences().every(isSequenceFulfilled)) {
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this.state = EndState.Won
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} else {
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if (this.buffer.length >= this.maxBufferLength) {
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this.state = EndState.Lost
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}
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}
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}
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pick(row: number, column: number): void {
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pick(row: number, column: number): void {
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if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
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if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
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throw new IllegalMoveError()
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throw new IllegalMoveError()
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@@ -153,5 +164,7 @@ export class Game {
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})(selectionMode)
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})(selectionMode)
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}
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}
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})(this.state)
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})(this.state)
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this.checkEndGame();
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}
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}
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}
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}
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