Merge pull request #19 from Ablu/gamestate

Implement buffer filling and sequence fulfillment
This commit is contained in:
Marvin Blum
2020-12-16 22:20:36 +01:00
committed by GitHub
2 changed files with 193 additions and 14 deletions

View File

@@ -1,5 +1,5 @@
import "jest" import "jest"
import {Game, SelectionMode} from "./Game" import {EndState, Game, SelectionMode} from "./Game"
describe("GameState", () => { describe("GameState", () => {
const threeByThreeMatrix = [ const threeByThreeMatrix = [
@@ -8,28 +8,30 @@ describe("GameState", () => {
"02", "12", "22", "02", "12", "22",
] ]
const unrestrictedBuffer = 999
const unlimitedTime = 999 * 1000
test("getting size works", () => { test("getting size works", () => {
expect((new Game([])).size).toEqual(0) expect((new Game(["00"], [["AA"]], unrestrictedBuffer, unlimitedTime)).size).toEqual(1)
expect((new Game(["00"])).size).toEqual(1)
expect((new Game([ expect((new Game([
"00", "01", "00", "01",
"10", "11", "10", "11",
])).size).toEqual(2) ], [], unrestrictedBuffer, unlimitedTime)).size).toEqual(2)
}); });
test("getting cell works", () => { test("getting cell works", () => {
const game = new Game(threeByThreeMatrix); const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
expect(game.getCell(0, 2)).toEqual("02") expect(game.getCell(0, 2)).toEqual("02")
}); });
describe("picking", () => { describe("picking", () => {
test("starts with free pick", () => { test("starts with free pick", () => {
const game = new Game([]); const game = new Game([], [["AA"]], 1, unlimitedTime);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick}) expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
}); });
test("picking cells works", () => { test("picking cells works", () => {
const game = new Game(threeByThreeMatrix); const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
game.pick(0, 0); game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0}); expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(() => game.pick(0, 2)).toThrow(); expect(() => game.pick(0, 2)).toThrow();
@@ -38,11 +40,115 @@ describe("GameState", () => {
}); });
test("picking outside of range fails", () => { test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix); const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer, unlimitedTime);
expect(() => game.pick(-1, 0)).toThrow(); expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow(); expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow(); expect(() => game.pick(3, 0)).toThrow();
expect(() => game.pick(0, 3)).toThrow(); expect(() => game.pick(0, 3)).toThrow();
}); });
test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer, unlimitedTime);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.buffer).toEqual(["00"]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
}); });
test("picking fulfills second sequence occurence", () => {
const sequence = ["AA", "BB", "CC"]
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [sequence], unrestrictedBuffer, unlimitedTime);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(2, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(2, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(0, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(0, 2);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
});
});
describe("game end conditions", () => {
test("game won", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3, unlimitedTime)
game.pick(0, 0)
game.pick(2, 0)
game.pick(2, 2)
expect(game.state).toEqual(EndState.Won)
expect(() => game.pick(0, 2)).toThrow();
})
test("game loose", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3, unlimitedTime)
game.pick(0, 0)
game.pick(1, 0)
game.pick(1, 2)
expect(game.state).toEqual(EndState.Lost)
expect(() => game.pick(2, 2)).toThrow();
})
});
describe("time management", () => {
let currentTimeProgress: number
beforeEach(() => {
jest.useFakeTimers()
currentTimeProgress = 0
Date.now = jest.fn(() => {
return currentTimeProgress
})
})
function fakeTimeProgress(ms: number) {
currentTimeProgress += ms
jest.advanceTimersByTime(ms)
}
test("loosing through timeout works", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA"]], 3, 10_000)
fakeTimeProgress(1_000)
expect(game.remainingMilliseconds).toEqual(9_000)
fakeTimeProgress(1_000)
expect(game.remainingMilliseconds).toEqual(8_000)
fakeTimeProgress(8_000)
expect(game.state).toEqual(EndState.Lost)
expect(game.remainingMilliseconds).toEqual(0)
fakeTimeProgress(1_000)
expect(game.remainingMilliseconds).toEqual(0)
})
test("clock stops when game is won", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA"]], 3, 10_000)
fakeTimeProgress(1_000)
game.pick(0, 0)
expect(game.remainingMilliseconds).toEqual(9_000)
fakeTimeProgress(1_000)
expect(game.remainingMilliseconds).toEqual(9_000)
})
})
}); });

View File

@@ -71,18 +71,86 @@ class IllegalMoveError extends Error {
} }
} }
interface Sequence {
sequence: string[]
numberOfFulfilled: number
}
export class Game { export class Game {
state: State = {selectionMode: SelectionMode.FreePick} state: State = {selectionMode: SelectionMode.FreePick}
public readonly size: number public readonly size: number
public readonly buffer: string[] = []
private readonly timeoutInterval: ReturnType<typeof setTimeout>
private readonly startTimeTimeStamp: number
private endTimestamp: number | null = null
constructor(public readonly matrix: string[]) { constructor(
public readonly matrix: string[],
private readonly sequences: string[][],
public readonly maxBufferLength: number,
public readonly timeout: number,
) {
this.size = Math.sqrt(matrix.length) this.size = Math.sqrt(matrix.length)
this.timeoutInterval = setTimeout(() => {
this.state = EndState.Lost
this.stopClock()
},
this.timeout)
this.startTimeTimeStamp = Date.now()
} }
getCell(row: number, column: number) { get remainingMilliseconds(): number {
if (this.endTimestamp) {
return this.timeout - (this.endTimestamp - this.startTimeTimeStamp)
}
return this.timeout - (Date.now() - this.startTimeTimeStamp)
}
getCell(row: number, column: number): string {
return this.matrix[row + column * this.size] return this.matrix[row + column * this.size]
} }
getSequences(): Sequence[] {
return this.sequences.map(sequence => {
let longestPrefixLength = 0
for (let i = 0; i < this.buffer.length; ++i) {
let prefixLength = 0;
for (let j = 0; j < Math.min(sequence.length, this.buffer.length - i); ++j) {
if (this.buffer[i + j] != sequence[j]) {
// abort sequence
prefixLength = 0
break;
}
++prefixLength;
}
longestPrefixLength = Math.max(longestPrefixLength, prefixLength);
}
return {
sequence: sequence,
numberOfFulfilled: longestPrefixLength,
}
})
}
private stopClock(): void {
clearTimeout(this.timeoutInterval)
this.endTimestamp = Date.now()
}
private checkEndGame(): void {
const isSequenceFulfilled = (sequence: Sequence) => sequence.sequence.length === sequence.numberOfFulfilled
if (this.getSequences().every(isSequenceFulfilled)) {
this.stopClock()
this.state = EndState.Won
} else {
this.stopClock()
if (this.buffer.length >= this.maxBufferLength) {
this.state = EndState.Lost
}
}
}
pick(row: number, column: number): void { pick(row: number, column: number): void {
if (row < 0 || column < 0 || row >= this.size || column >= this.size) { if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
throw new IllegalMoveError() throw new IllegalMoveError()
@@ -91,7 +159,9 @@ export class Game {
matchState({ matchState({
Won: () => {throw new IllegalMoveError()}, Won: () => {throw new IllegalMoveError()},
Lost: () => {throw new IllegalMoveError()}, Lost: () => {throw new IllegalMoveError()},
InProgress: (selectionMode) => InProgress: (selectionMode) => {
this.buffer.push(this.getCell(row, column))
matchSelectionState({ matchSelectionState({
Free: () => { Free: () => {
this.state = { this.state = {
@@ -119,7 +189,10 @@ export class Game {
throw new IllegalMoveError() throw new IllegalMoveError()
} }
}, },
})(selectionMode), })(selectionMode)
}
})(this.state) })(this.state)
this.checkEndGame();
} }
} }