Move Game config into separate object

The 4 constructor arguments already were a bit confusing with two
`number` types, also the game config will likely be the output of the
matrix generator, so it makes sense to have a separate interface for
that anyway.
This commit is contained in:
Erik Schilling
2020-12-17 16:13:21 +01:00
parent d7bf259964
commit 76a1dd8774
3 changed files with 111 additions and 52 deletions

View File

@@ -1,5 +1,5 @@
import "jest"
import {EndState, Game, SelectionMode} from "./Game"
import { EndState, Game, SelectionMode } from "./Game"
describe("GameState", () => {
const threeByThreeMatrix = [
@@ -12,42 +12,67 @@ describe("GameState", () => {
const unlimitedTime = 999 * 1000
test("getting size works", () => {
expect((new Game(["00"], [["AA"]], unrestrictedBuffer, unlimitedTime)).size).toEqual(1)
expect((new Game([
"00", "01",
"10", "11",
], [], unrestrictedBuffer, unlimitedTime)).size).toEqual(2)
expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeout: unlimitedTime })).size).toEqual(1)
expect((new Game({
matrix: [
"00", "01",
"10", "11",
],
sequences: [],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
})).size).toEqual(2)
});
test("getting cell works", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
const game = new Game({
matrix: threeByThreeMatrix,
sequences: [["AA"]],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
});
describe("picking", () => {
test("starts with free pick", () => {
const game = new Game([], [["AA"]], 1, unlimitedTime);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeout: unlimitedTime });
expect(game.state).toEqual({ selectionMode: SelectionMode.FreePick })
});
test("picking cells works", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
const game = new Game({
matrix: threeByThreeMatrix,
sequences: [["AA"]],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(game.state).toEqual({ selectionMode: SelectionMode.RowPick, column: 0 });
expect(game.getCell(0, 0).isUsed).toEqual(true);
expect(() => game.pick(0, 2)).toThrow();
game.pick(2, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.ColumnPick, row: 2});
expect(game.state).toEqual({ selectionMode: SelectionMode.ColumnPick, row: 2 });
});
test("cannot pick cell twice", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
const game = new Game({
matrix: threeByThreeMatrix,
sequences: [["AA"]],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
game.pick(0, 0);
expect(() => game.pick(0, 0)).toThrow();
});
test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer, unlimitedTime);
const game = new Game({
matrix: threeByThreeMatrix,
sequences: [],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow();
@@ -56,45 +81,60 @@ describe("GameState", () => {
test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer, unlimitedTime);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
const game = new Game({
matrix: threeByThreeMatrix,
sequences: [simpleSequence],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 0 }])
game.pick(0, 0);
expect(game.buffer).toEqual([{
positionInMatrixRow: 0,
positionInMatrixColumn: 0,
value: "00"
}]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 1 }])
});
test("picking fulfills second sequence occurence", () => {
const sequence = ["AA", "BB", "CC"]
const game = new Game([
const game = new Game({
matrix: [
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [sequence], unrestrictedBuffer, unlimitedTime);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
],
sequences: [sequence],
maxBufferLength: unrestrictedBuffer,
timeout: unlimitedTime,
});
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 0 }])
game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 1 }])
game.pick(2, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 2 }])
game.pick(2, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 1 }])
game.pick(0, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 2 }])
game.pick(0, 2);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 3 }])
});
});
describe("game end conditions", () => {
test("game won", () => {
const game = new Game([
const game = new Game({
matrix: [
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3, unlimitedTime)
],
sequences: [["AA", "BB", "CC"]],
maxBufferLength: 3,
timeout: unlimitedTime,
})
game.pick(0, 0)
game.pick(2, 0)
game.pick(2, 2)
@@ -103,11 +143,16 @@ describe("GameState", () => {
})
test("game loose", () => {
const game = new Game([
const game = new Game({
matrix: [
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA", "BB", "CC"]], 3, unlimitedTime)
],
sequences: [["AA", "BB", "CC"]],
maxBufferLength: 3,
timeout: unlimitedTime,
})
game.pick(0, 0)
game.pick(1, 0)
game.pick(1, 2)
@@ -133,11 +178,16 @@ describe("GameState", () => {
}
test("loosing through timeout works", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA"]], 3, 10_000)
const game = new Game({
matrix: [
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
],
sequences: [["AA"]],
maxBufferLength: 3,
timeout: 10_000,
})
fakeTimeProgress(1_000)
expect(game.remainingMilliseconds).toEqual(9_000)
fakeTimeProgress(1_000)
@@ -150,11 +200,17 @@ describe("GameState", () => {
})
test("clock stops when game is won", () => {
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [["AA"]], 3, 10_000)
const game = new Game({
matrix: [
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
],
sequences: [["AA"]],
maxBufferLength: unrestrictedBuffer,
timeout: 10_000,
}
)
fakeTimeProgress(1_000)
game.pick(0, 0)
expect(game.remainingMilliseconds).toEqual(9_000)