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Started on the game logic
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48
src/game/Game.test.ts
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48
src/game/Game.test.ts
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import "jest"
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import {Game, SelectionMode} from "./Game"
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describe("GameState", () => {
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const threeByThreeMatrix = [
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"00", "10", "20",
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"01", "11", "21",
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"02", "12", "22",
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]
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test("getting size works", () => {
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expect((new Game([])).size).toEqual(0)
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expect((new Game(["00"])).size).toEqual(1)
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expect((new Game([
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"00", "01",
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"10", "11",
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])).size).toEqual(2)
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});
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test("getting cell works", () => {
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const game = new Game(threeByThreeMatrix);
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expect(game.getCell(0, 2)).toEqual("02")
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});
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describe("picking", () => {
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test("starts with free pick", () => {
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const game = new Game([]);
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expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
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});
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test("picking cells works", () => {
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const game = new Game(threeByThreeMatrix);
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game.pick(0, 0);
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expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
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expect(() => game.pick(0, 2)).toThrow();
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game.pick(2, 0);
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expect(game.state).toEqual({selectionMode: SelectionMode.ColumnPick, row: 2});
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});
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test("picking outside of range fails", () => {
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const game = new Game(threeByThreeMatrix);
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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expect(() => game.pick(3, 0)).toThrow();
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expect(() => game.pick(0, 3)).toThrow();
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});
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});
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});
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125
src/game/Game.ts
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125
src/game/Game.ts
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@@ -0,0 +1,125 @@
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export enum EndState {
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Won,
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Lost,
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}
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export enum SelectionMode {
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FreePick,
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RowPick,
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ColumnPick,
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}
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type FreeSelection = {
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selectionMode: SelectionMode.FreePick,
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}
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type RowSelection = {
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selectionMode: SelectionMode.RowPick,
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column: number;
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}
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type ColumnSelection = {
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selectionMode: SelectionMode.ColumnPick,
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row: number;
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}
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type SelectionState = FreeSelection | RowSelection | ColumnSelection;
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type State = SelectionState | EndState.Won | EndState.Lost;
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interface StateSpecificHandler<T> {
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Won(): T
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Lost(): T
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InProgress(selectionState: SelectionState): T
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}
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function matchState<T>(h: StateSpecificHandler<T>): (a: State) => T {
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return (a: State) => {
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switch (a) {
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case EndState.Won:
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return h.Won();
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case EndState.Lost:
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return h.Lost();
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default:
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return h.InProgress(a);
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}
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}
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}
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interface SelectionStateSpecificHandler<T> {
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Free(): T;
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Row(row: number): T;
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Column(column: number): T;
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}
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function matchSelectionState<T>(h: SelectionStateSpecificHandler<T>): (a: SelectionState) => T {
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return (a: SelectionState) => {
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switch (a.selectionMode) {
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case SelectionMode.FreePick:
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return h.Free();
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case SelectionMode.RowPick:
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return h.Row(a.column);
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case SelectionMode.ColumnPick:
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return h.Column(a.row);
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}
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}
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}
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class IllegalMoveError extends Error {
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constructor() {
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super("Illegal move!")
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}
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}
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export class Game {
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state: State = {selectionMode: SelectionMode.FreePick}
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public readonly size: number
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constructor(public readonly matrix: string[]) {
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this.size = Math.sqrt(matrix.length)
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}
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getCell(row: number, column: number) {
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return this.matrix[row + column * this.size]
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}
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pick(row: number, column: number): void {
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if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
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throw new IllegalMoveError()
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}
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matchState({
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Won: () => {throw new IllegalMoveError()},
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Lost: () => {throw new IllegalMoveError()},
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InProgress: (selectionMode) =>
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matchSelectionState({
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Free: () => {
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this.state = {
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selectionMode: SelectionMode.RowPick,
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column: column,
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};
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},
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Column: (r) => {
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if (r === row) {
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this.state = {
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selectionMode: SelectionMode.RowPick,
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column: column,
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}
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} else {
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throw new IllegalMoveError()
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}
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},
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Row: (c) => {
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if (c === column) {
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this.state = {
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selectionMode: SelectionMode.ColumnPick,
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row: row,
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}
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} else {
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throw new IllegalMoveError()
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}
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},
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})(selectionMode),
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})(this.state)
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}
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}
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