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https://github.com/Kugelschieber/breach.git
synced 2026-01-18 20:10:25 +00:00
Added game state to all components, renamed timeout to timeoutMilliseconds, removed score from savegame.
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@@ -2,31 +2,30 @@
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<div class="buffer">
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<h2>Buffer</h2>
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<div class="buffer-slots">
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<div class="buffer-slots-slot buffer-slots-border" v-for="(slot, i) in slots" :key="i">
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{{slot}}
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</div>
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</div>
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<h2>Sequences</h2>
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<div class="buffer-codes" v-for="(code, i) in codes" :key="i">
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<div class="buffer-slots">
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<div class="buffer-slots-slot" v-for="(digit, j) in code.code" :key="j">
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{{digit}}
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</div>
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</div>
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<div class="buffer-points">
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{{code.points}} Pts
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<div class="buffer-slots-slot buffer-slots-border" v-for="(slot, i) in maxBufferLength" :key="i">
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<span v-if="buffer.length > i">{{buffer[i]}}</span>
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</div>
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</div>
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<Sequences />
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</div>
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</template>
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<script lang="ts">
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import {defineComponent} from "vue";
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import {defineComponent, inject} from "vue";
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import Sequences from "./Sequences.vue";
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export default defineComponent({
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props: {
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slots: {type: Array, required: true},
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codes: {type: Array, required: true}
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components: {
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Sequences
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},
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setup() {
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const maxBufferLength = inject("maxBufferLength");
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const buffer = inject("buffer");
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return {
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maxBufferLength,
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buffer
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}
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}
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});
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</script>
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