mirror of
https://github.com/Kugelschieber/breach.git
synced 2026-01-18 20:10:25 +00:00
Added game state to all components, renamed timeout to timeoutMilliseconds, removed score from savegame.
This commit is contained in:
@@ -12,7 +12,7 @@ describe("GameState", () => {
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const unlimitedTime = 999 * 1000
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test("getting size works", () => {
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expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeout: unlimitedTime })).size).toEqual(1)
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expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeoutMilliseconds: unlimitedTime })).size).toEqual(1)
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expect((new Game({
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matrix: [
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"00", "01",
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@@ -20,7 +20,7 @@ describe("GameState", () => {
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],
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sequences: [],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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})).size).toEqual(2)
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});
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@@ -29,14 +29,14 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
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});
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describe("picking", () => {
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test("starts with free pick", () => {
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const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeout: unlimitedTime });
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const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeoutMilliseconds: unlimitedTime });
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expect(game.state).toEqual({ selectionMode: SelectionMode.FreePick })
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});
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@@ -45,7 +45,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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game.pick(0, 0);
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expect(game.state).toEqual({ selectionMode: SelectionMode.RowPick, column: 0 });
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@@ -60,7 +60,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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game.pick(0, 0);
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expect(() => game.pick(0, 0)).toThrow();
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@@ -71,7 +71,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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sequences: [],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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@@ -85,7 +85,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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sequences: [simpleSequence],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 0 }])
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game.pick(0, 0);
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@@ -107,7 +107,7 @@ describe("GameState", () => {
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],
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sequences: [sequence],
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 0 }])
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game.pick(0, 0);
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@@ -133,7 +133,7 @@ describe("GameState", () => {
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],
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sequences: [["AA", "BB", "CC"]],
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maxBufferLength: 3,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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})
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game.pick(0, 0)
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game.pick(2, 0)
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@@ -151,7 +151,7 @@ describe("GameState", () => {
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],
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sequences: [["AA", "BB", "CC"]],
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maxBufferLength: 3,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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})
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game.pick(0, 0)
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game.pick(1, 0)
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@@ -186,7 +186,7 @@ describe("GameState", () => {
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],
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sequences: [["AA"]],
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maxBufferLength: 3,
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timeout: 10_000,
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timeoutMilliseconds: 10_000,
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})
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fakeTimeProgress(1_000)
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expect(game.remainingMilliseconds).toEqual(9_000)
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@@ -208,7 +208,7 @@ describe("GameState", () => {
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],
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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timeout: 10_000,
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timeoutMilliseconds: 10_000,
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}
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)
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fakeTimeProgress(1_000)
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@@ -100,18 +100,17 @@ export class Game {
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constructor(private readonly config: GameConfiguration) {
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this.size = Math.sqrt(config.matrix.length)
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this.timeoutInterval = setTimeout(() => {
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this.state = EndState.Lost
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this.stopClock()
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},
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this.config.timeout)
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this.state = EndState.Lost
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this.stopClock()
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}, this.config.timeoutMilliseconds)
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this.startTimeTimeStamp = Date.now()
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}
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get remainingMilliseconds(): number {
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if (this.endTimestamp) {
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return this.config.timeout - (this.endTimestamp - this.startTimeTimeStamp)
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return this.config.timeoutMilliseconds - (this.endTimestamp - this.startTimeTimeStamp)
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}
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return this.config.timeout - (Date.now() - this.startTimeTimeStamp)
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return this.config.timeoutMilliseconds - (Date.now() - this.startTimeTimeStamp)
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}
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getCell(row: number, column: number): Cell {
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@@ -120,7 +119,7 @@ export class Game {
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isUsed: this.buffer.some(x =>
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x.positionInMatrixRow == row &&
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x.positionInMatrixColumn == column
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),
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),
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}
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}
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@@ -218,4 +217,20 @@ export class Game {
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this.checkEndGame();
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}
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get maxBufferLength(): number {
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return this.config.maxBufferLength
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}
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get sequences(): string[][] {
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return this.config.sequences
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}
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get matrix(): string[] {
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return this.config.matrix
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}
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get timeoutMilliseconds(): number {
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return this.config.timeoutMilliseconds
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}
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}
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@@ -2,5 +2,5 @@ export default interface GameConfiguration {
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matrix: string[]
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sequences: string[][]
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maxBufferLength: number
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timeout: number
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}
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timeoutMilliseconds: number
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}
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@@ -4,7 +4,6 @@ import { saveGameKey, saveGame, loadGame } from './SaveGame';
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describe("SaveGame", () => {
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const state = {
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level: 42,
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score: 89,
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};
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beforeEach(() => {
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@@ -2,7 +2,6 @@ export const saveGameKey = "save_game";
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export interface SaveGame {
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level: number
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score: number
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}
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export function saveGame(saveGame: SaveGame): void {
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