mirror of
https://github.com/Kugelschieber/breach.git
synced 2026-01-18 12:00:25 +00:00
Added game state to all components, renamed timeout to timeoutMilliseconds, removed score from savegame.
This commit is contained in:
60
src/App.vue
60
src/App.vue
@@ -1,18 +1,19 @@
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<template>
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<template>
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<main>
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<main>
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<Level :level="level" />
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<Level :level="level" />
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<Timer :time="time" />
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<Timer />
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<Buffer :slots="slots" :codes="codes" />
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<Buffer />
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<Matrix :size="size" :matrix="matrix" />
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<Matrix />
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</main>
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</main>
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</template>
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</template>
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<script lang="ts">
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<script lang="ts">
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import {defineComponent} from "vue";
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import {defineComponent, provide, ref, readonly} from "vue";
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import Level from "./components/Level.vue";
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import Level from "./components/Level.vue";
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import Timer from "./components/Timer.vue";
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import Timer from "./components/Timer.vue";
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import Buffer from "./components/Buffer.vue";
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import Buffer from "./components/Buffer.vue";
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import Matrix from "./components/Matrix.vue";
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import Matrix from "./components/Matrix.vue";
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import { Game } from "./game/Game";
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export default defineComponent({
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export default defineComponent({
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components: {
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components: {
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@@ -22,31 +23,36 @@
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Matrix
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Matrix
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},
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},
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setup() {
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setup() {
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const time = new Date();
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const game = new Game({
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time.setSeconds(time.getSeconds()+60);
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matrix: [
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"AA", "BB", "CC",
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"DD", "AA", "BB",
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"CC", "DD", "AA",
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],
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sequences: [
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["AA", "CC", "DD"],
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],
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maxBufferLength: 3,
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timeoutMilliseconds: 60_000,
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});
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const level = ref(1);
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const remainingMilliseconds = ref(game.remainingMilliseconds);
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const timeoutMilliseconds = ref(game.timeoutMilliseconds);
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const maxBufferLength = ref(game.maxBufferLength);
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const buffer = ref(game.buffer);
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const sequences = ref(game.sequences);
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const size = ref(game.size);
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const matrix = ref(game.matrix);
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provide("remainingMilliseconds", readonly(remainingMilliseconds));
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provide("timeoutMilliseconds", readonly(timeoutMilliseconds));
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provide("maxBufferLength", readonly(maxBufferLength));
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provide("buffer", readonly(buffer));
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provide("sequences", readonly(sequences));
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provide("size", readonly(size));
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provide("matrix", readonly(matrix));
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return {
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return {
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level: 5,
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level
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time,
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slots: ["99", "E7", "AD", ""],
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codes: [
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{
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code: ["", "E7", "AD", "BD"],
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points: 100
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},
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{
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code: ["99", "E7", "AD"],
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points: 50
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}
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],
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size: 5,
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matrix: [
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"99", "E7", "AD", "99", "BD",
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"99", "BD", "99", "E7", "AD",
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"AD", "E7", "BD", "AD", "99",
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"99", "99", "BD", "E7", "AD",
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"E7", "AD", "99", "BD", "99"
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]
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}
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}
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}
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}
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});
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});
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@@ -2,31 +2,30 @@
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<div class="buffer">
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<div class="buffer">
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<h2>Buffer</h2>
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<h2>Buffer</h2>
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<div class="buffer-slots">
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<div class="buffer-slots">
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<div class="buffer-slots-slot buffer-slots-border" v-for="(slot, i) in slots" :key="i">
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<div class="buffer-slots-slot buffer-slots-border" v-for="(slot, i) in maxBufferLength" :key="i">
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{{slot}}
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<span v-if="buffer.length > i">{{buffer[i]}}</span>
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</div>
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</div>
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<h2>Sequences</h2>
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<div class="buffer-codes" v-for="(code, i) in codes" :key="i">
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<div class="buffer-slots">
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<div class="buffer-slots-slot" v-for="(digit, j) in code.code" :key="j">
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{{digit}}
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</div>
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</div>
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<div class="buffer-points">
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{{code.points}} Pts
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</div>
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</div>
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</div>
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</div>
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<Sequences />
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</div>
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</div>
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</template>
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</template>
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<script lang="ts">
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<script lang="ts">
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import {defineComponent} from "vue";
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import {defineComponent, inject} from "vue";
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import Sequences from "./Sequences.vue";
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export default defineComponent({
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export default defineComponent({
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props: {
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components: {
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slots: {type: Array, required: true},
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Sequences
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codes: {type: Array, required: true}
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},
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setup() {
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const maxBufferLength = inject("maxBufferLength");
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const buffer = inject("buffer");
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return {
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maxBufferLength,
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buffer
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}
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}
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}
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});
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});
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</script>
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</script>
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@@ -3,19 +3,24 @@
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<h2>Code-Matrix</h2>
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<h2>Code-Matrix</h2>
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<div class="matrix-row" v-for="i in size" :key="i">
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<div class="matrix-row" v-for="i in size" :key="i">
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<div class="matrix-column" v-for="j in size" :key="j">
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<div class="matrix-column" v-for="j in size" :key="j">
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{{matrix[(i - 1)*5 + (j - 1)]}}
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{{matrix[(i - 1)*size + (j - 1)]}}
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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</template>
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<script lang="ts">
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<script lang="ts">
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import {defineComponent} from "vue";
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import {defineComponent, inject} from "vue";
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export default defineComponent({
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export default defineComponent({
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props: {
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setup() {
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size: {type: Number, required: true},
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const size = inject("size");
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matrix: {type: Array, required: true},
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const matrix = inject("matrix");
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return {
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size,
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matrix
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}
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}
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}
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});
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});
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</script>
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</script>
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24
src/components/Sequences.vue
Normal file
24
src/components/Sequences.vue
Normal file
@@ -0,0 +1,24 @@
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<template>
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<h2>Sequences</h2>
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<div class="buffer-codes" v-for="(sequence, i) in sequences" :key="i">
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<div class="buffer-slots">
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<div class="buffer-slots-slot" v-for="(digit, j) in sequence" :key="j">
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{{digit}}
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</div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import {defineComponent, inject} from "vue";
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export default defineComponent({
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setup() {
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const sequences = inject("sequences");
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return {
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sequences
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}
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}
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});
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</script>
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@@ -6,18 +6,16 @@
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</template>
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</template>
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<script lang="ts">
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<script lang="ts">
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import {defineComponent, ref, computed} from "vue";
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import {defineComponent, computed, inject, Ref} from "vue";
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export default defineComponent({
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export default defineComponent({
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props: {
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setup() {
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time: {type: Object, required: true}
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const remainingTime = inject("remainingMilliseconds") as Ref<number>;
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},
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const timeoutMilliseconds = inject("timeoutMilliseconds") as Ref<number>;
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setup(props) {
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const progress = computed(() => remainingTime.value/timeoutMilliseconds.value*100);
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const remainingTime = ref(60)
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const countdown = computed(() => (remainingTime.value/1000).toFixed(2));
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const progress = computed(() => remainingTime.value/60*100);
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const countdown = computed(() => remainingTime.value.toFixed(2));
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const updateTime = () => {
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/*const updateTime = () => {
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remainingTime.value = Math.max(0, (props.time.getTime() - new Date().getTime()) / 1000);
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remainingTime.value = Math.max(0, (props.time.getTime() - new Date().getTime()) / 1000);
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if (remainingTime.value > 0) {
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if (remainingTime.value > 0) {
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requestAnimationFrame(() => {
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requestAnimationFrame(() => {
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@@ -28,7 +26,7 @@
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requestAnimationFrame(() => {
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requestAnimationFrame(() => {
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updateTime();
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updateTime();
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});
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});*/
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return {
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return {
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countdown,
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countdown,
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@@ -12,7 +12,7 @@ describe("GameState", () => {
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const unlimitedTime = 999 * 1000
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const unlimitedTime = 999 * 1000
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test("getting size works", () => {
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test("getting size works", () => {
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expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeout: unlimitedTime })).size).toEqual(1)
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expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeoutMilliseconds: unlimitedTime })).size).toEqual(1)
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expect((new Game({
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expect((new Game({
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matrix: [
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matrix: [
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"00", "01",
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"00", "01",
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@@ -20,7 +20,7 @@ describe("GameState", () => {
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],
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],
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sequences: [],
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sequences: [],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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})).size).toEqual(2)
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})).size).toEqual(2)
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});
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});
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@@ -29,14 +29,14 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
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expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
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});
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});
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describe("picking", () => {
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describe("picking", () => {
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test("starts with free pick", () => {
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test("starts with free pick", () => {
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const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeout: unlimitedTime });
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const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeoutMilliseconds: unlimitedTime });
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expect(game.state).toEqual({ selectionMode: SelectionMode.FreePick })
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expect(game.state).toEqual({ selectionMode: SelectionMode.FreePick })
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});
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});
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@@ -45,7 +45,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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game.pick(0, 0);
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game.pick(0, 0);
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expect(game.state).toEqual({ selectionMode: SelectionMode.RowPick, column: 0 });
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expect(game.state).toEqual({ selectionMode: SelectionMode.RowPick, column: 0 });
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@@ -60,7 +60,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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matrix: threeByThreeMatrix,
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sequences: [["AA"]],
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sequences: [["AA"]],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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game.pick(0, 0);
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game.pick(0, 0);
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expect(() => game.pick(0, 0)).toThrow();
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expect(() => game.pick(0, 0)).toThrow();
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@@ -71,7 +71,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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matrix: threeByThreeMatrix,
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sequences: [],
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sequences: [],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(-1, 0)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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expect(() => game.pick(0, -1)).toThrow();
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@@ -85,7 +85,7 @@ describe("GameState", () => {
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matrix: threeByThreeMatrix,
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matrix: threeByThreeMatrix,
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sequences: [simpleSequence],
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sequences: [simpleSequence],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 0 }])
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expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 0 }])
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game.pick(0, 0);
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game.pick(0, 0);
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@@ -107,7 +107,7 @@ describe("GameState", () => {
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],
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],
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sequences: [sequence],
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sequences: [sequence],
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maxBufferLength: unrestrictedBuffer,
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maxBufferLength: unrestrictedBuffer,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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});
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});
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expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 0 }])
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expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 0 }])
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game.pick(0, 0);
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game.pick(0, 0);
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@@ -133,7 +133,7 @@ describe("GameState", () => {
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],
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],
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sequences: [["AA", "BB", "CC"]],
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sequences: [["AA", "BB", "CC"]],
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maxBufferLength: 3,
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maxBufferLength: 3,
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timeout: unlimitedTime,
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timeoutMilliseconds: unlimitedTime,
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})
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})
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game.pick(0, 0)
|
game.pick(0, 0)
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game.pick(2, 0)
|
game.pick(2, 0)
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@@ -151,7 +151,7 @@ describe("GameState", () => {
|
|||||||
],
|
],
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sequences: [["AA", "BB", "CC"]],
|
sequences: [["AA", "BB", "CC"]],
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maxBufferLength: 3,
|
maxBufferLength: 3,
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timeout: unlimitedTime,
|
timeoutMilliseconds: unlimitedTime,
|
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})
|
})
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game.pick(0, 0)
|
game.pick(0, 0)
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game.pick(1, 0)
|
game.pick(1, 0)
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@@ -186,7 +186,7 @@ describe("GameState", () => {
|
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],
|
],
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sequences: [["AA"]],
|
sequences: [["AA"]],
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maxBufferLength: 3,
|
maxBufferLength: 3,
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timeout: 10_000,
|
timeoutMilliseconds: 10_000,
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})
|
})
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fakeTimeProgress(1_000)
|
fakeTimeProgress(1_000)
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expect(game.remainingMilliseconds).toEqual(9_000)
|
expect(game.remainingMilliseconds).toEqual(9_000)
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@@ -208,7 +208,7 @@ describe("GameState", () => {
|
|||||||
],
|
],
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sequences: [["AA"]],
|
sequences: [["AA"]],
|
||||||
maxBufferLength: unrestrictedBuffer,
|
maxBufferLength: unrestrictedBuffer,
|
||||||
timeout: 10_000,
|
timeoutMilliseconds: 10_000,
|
||||||
}
|
}
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)
|
)
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fakeTimeProgress(1_000)
|
fakeTimeProgress(1_000)
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@@ -100,18 +100,17 @@ export class Game {
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constructor(private readonly config: GameConfiguration) {
|
constructor(private readonly config: GameConfiguration) {
|
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this.size = Math.sqrt(config.matrix.length)
|
this.size = Math.sqrt(config.matrix.length)
|
||||||
this.timeoutInterval = setTimeout(() => {
|
this.timeoutInterval = setTimeout(() => {
|
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this.state = EndState.Lost
|
this.state = EndState.Lost
|
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this.stopClock()
|
this.stopClock()
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},
|
}, this.config.timeoutMilliseconds)
|
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this.config.timeout)
|
|
||||||
this.startTimeTimeStamp = Date.now()
|
this.startTimeTimeStamp = Date.now()
|
||||||
}
|
}
|
||||||
|
|
||||||
get remainingMilliseconds(): number {
|
get remainingMilliseconds(): number {
|
||||||
if (this.endTimestamp) {
|
if (this.endTimestamp) {
|
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return this.config.timeout - (this.endTimestamp - this.startTimeTimeStamp)
|
return this.config.timeoutMilliseconds - (this.endTimestamp - this.startTimeTimeStamp)
|
||||||
}
|
}
|
||||||
return this.config.timeout - (Date.now() - this.startTimeTimeStamp)
|
return this.config.timeoutMilliseconds - (Date.now() - this.startTimeTimeStamp)
|
||||||
}
|
}
|
||||||
|
|
||||||
getCell(row: number, column: number): Cell {
|
getCell(row: number, column: number): Cell {
|
||||||
@@ -120,7 +119,7 @@ export class Game {
|
|||||||
isUsed: this.buffer.some(x =>
|
isUsed: this.buffer.some(x =>
|
||||||
x.positionInMatrixRow == row &&
|
x.positionInMatrixRow == row &&
|
||||||
x.positionInMatrixColumn == column
|
x.positionInMatrixColumn == column
|
||||||
),
|
),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -218,4 +217,20 @@ export class Game {
|
|||||||
|
|
||||||
this.checkEndGame();
|
this.checkEndGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get maxBufferLength(): number {
|
||||||
|
return this.config.maxBufferLength
|
||||||
|
}
|
||||||
|
|
||||||
|
get sequences(): string[][] {
|
||||||
|
return this.config.sequences
|
||||||
|
}
|
||||||
|
|
||||||
|
get matrix(): string[] {
|
||||||
|
return this.config.matrix
|
||||||
|
}
|
||||||
|
|
||||||
|
get timeoutMilliseconds(): number {
|
||||||
|
return this.config.timeoutMilliseconds
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,5 +2,5 @@ export default interface GameConfiguration {
|
|||||||
matrix: string[]
|
matrix: string[]
|
||||||
sequences: string[][]
|
sequences: string[][]
|
||||||
maxBufferLength: number
|
maxBufferLength: number
|
||||||
timeout: number
|
timeoutMilliseconds: number
|
||||||
}
|
}
|
||||||
@@ -4,7 +4,6 @@ import { saveGameKey, saveGame, loadGame } from './SaveGame';
|
|||||||
describe("SaveGame", () => {
|
describe("SaveGame", () => {
|
||||||
const state = {
|
const state = {
|
||||||
level: 42,
|
level: 42,
|
||||||
score: 89,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ export const saveGameKey = "save_game";
|
|||||||
|
|
||||||
export interface SaveGame {
|
export interface SaveGame {
|
||||||
level: number
|
level: number
|
||||||
score: number
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function saveGame(saveGame: SaveGame): void {
|
export function saveGame(saveGame: SaveGame): void {
|
||||||
|
|||||||
@@ -84,14 +84,6 @@ main {
|
|||||||
margin: 0 5px 0 0;
|
margin: 0 5px 0 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
&-points {
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
width: 64px;
|
|
||||||
height: 32px;
|
|
||||||
}
|
|
||||||
|
|
||||||
&-border {
|
&-border {
|
||||||
border: 1px solid $yellow;
|
border: 1px solid $yellow;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user