Implement buffer filling and sequence fulfillment

This commit is contained in:
Erik Schilling
2020-12-16 20:03:17 +01:00
parent a449ab89e0
commit cac159bd89
2 changed files with 73 additions and 12 deletions

View File

@@ -9,27 +9,27 @@ describe("GameState", () => {
]
test("getting size works", () => {
expect((new Game([])).size).toEqual(0)
expect((new Game(["00"])).size).toEqual(1)
expect((new Game([], [])).size).toEqual(0)
expect((new Game(["00"], [])).size).toEqual(1)
expect((new Game([
"00", "01",
"10", "11",
])).size).toEqual(2)
], [])).size).toEqual(2)
});
test("getting cell works", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
expect(game.getCell(0, 2)).toEqual("02")
});
describe("picking", () => {
test("starts with free pick", () => {
const game = new Game([]);
const game = new Game([], []);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
});
test("picking cells works", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(() => game.pick(0, 2)).toThrow();
@@ -38,11 +38,40 @@ describe("GameState", () => {
});
test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow();
expect(() => game.pick(0, 3)).toThrow();
});
test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.buffer).toEqual(["00"]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
});
test("picking fulfills second sequence occurence", () => {
const sequence = ["AA", "BB", "CC"]
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [sequence]);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(2, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(2, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(0, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(0, 2);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
});
});
});

View File

@@ -71,11 +71,17 @@ class IllegalMoveError extends Error {
}
}
interface Sequence {
sequence: string[]
numberOfFulfilled: number
}
export class Game {
state: State = {selectionMode: SelectionMode.FreePick}
public readonly size: number
public readonly buffer: string[] = []
constructor(public readonly matrix: string[]) {
constructor(public readonly matrix: string[], private readonly sequences: string[][]) {
this.size = Math.sqrt(matrix.length)
}
@@ -83,6 +89,29 @@ export class Game {
return this.matrix[row + column * this.size]
}
getSequences(): Sequence[] {
return this.sequences.map(sequence => {
let longestPrefixLength = 0
for (let i = 0; i < this.buffer.length; ++i) {
let prefixLength = 0;
for (let j = 0; j < Math.min(sequence.length, this.buffer.length - i); ++j) {
if (this.buffer[i + j] != sequence[j]) {
// abort sequence
prefixLength = 0
break;
}
++prefixLength;
}
longestPrefixLength = Math.max(longestPrefixLength, prefixLength);
}
return {
sequence: sequence,
numberOfFulfilled: longestPrefixLength,
}
})
}
pick(row: number, column: number): void {
if (row < 0 || column < 0 || row >= this.size || column >= this.size) {
throw new IllegalMoveError()
@@ -91,7 +120,9 @@ export class Game {
matchState({
Won: () => {throw new IllegalMoveError()},
Lost: () => {throw new IllegalMoveError()},
InProgress: (selectionMode) =>
InProgress: (selectionMode) => {
this.buffer.push(this.getCell(row, column))
matchSelectionState({
Free: () => {
this.state = {
@@ -119,7 +150,8 @@ export class Game {
throw new IllegalMoveError()
}
},
})(selectionMode),
})(selectionMode)
}
})(this.state)
}
}