Implement buffer filling and sequence fulfillment

This commit is contained in:
Erik Schilling
2020-12-16 20:03:17 +01:00
parent a449ab89e0
commit cac159bd89
2 changed files with 73 additions and 12 deletions

View File

@@ -9,27 +9,27 @@ describe("GameState", () => {
]
test("getting size works", () => {
expect((new Game([])).size).toEqual(0)
expect((new Game(["00"])).size).toEqual(1)
expect((new Game([], [])).size).toEqual(0)
expect((new Game(["00"], [])).size).toEqual(1)
expect((new Game([
"00", "01",
"10", "11",
])).size).toEqual(2)
], [])).size).toEqual(2)
});
test("getting cell works", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
expect(game.getCell(0, 2)).toEqual("02")
});
describe("picking", () => {
test("starts with free pick", () => {
const game = new Game([]);
const game = new Game([], []);
expect(game.state).toEqual({selectionMode: SelectionMode.FreePick})
});
test("picking cells works", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(() => game.pick(0, 2)).toThrow();
@@ -38,11 +38,40 @@ describe("GameState", () => {
});
test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix);
const game = new Game(threeByThreeMatrix, []);
expect(() => game.pick(-1, 0)).toThrow();
expect(() => game.pick(0, -1)).toThrow();
expect(() => game.pick(3, 0)).toThrow();
expect(() => game.pick(0, 3)).toThrow();
});
test("picking fills buffer, fulfills sequence", () => {
const simpleSequence = ["00", "10", "20"]
const game = new Game(threeByThreeMatrix, [simpleSequence]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.buffer).toEqual(["00"]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
});
test("picking fulfills second sequence occurence", () => {
const sequence = ["AA", "BB", "CC"]
const game = new Game([
"AA", "AA", "BB",
"BB", "CC", "AA",
"CC", "CC", "CC",
], [sequence]);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(2, 0);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(2, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 1}])
game.pick(0, 1);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 2}])
game.pick(0, 2);
expect(game.getSequences()).toEqual([{sequence: sequence, numberOfFulfilled: 3}])
});
});
});