mirror of
https://github.com/Kugelschieber/breach.git
synced 2026-01-18 12:00:25 +00:00
Do not allow picking cells twice
This commit is contained in:
@@ -21,7 +21,7 @@ describe("GameState", () => {
|
|||||||
|
|
||||||
test("getting cell works", () => {
|
test("getting cell works", () => {
|
||||||
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
|
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
|
||||||
expect(game.getCell(0, 2)).toEqual("02")
|
expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
|
||||||
});
|
});
|
||||||
|
|
||||||
describe("picking", () => {
|
describe("picking", () => {
|
||||||
@@ -34,11 +34,18 @@ describe("GameState", () => {
|
|||||||
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
|
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
|
||||||
game.pick(0, 0);
|
game.pick(0, 0);
|
||||||
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
|
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
|
||||||
|
expect(game.getCell(0, 0).isUsed).toEqual(true);
|
||||||
expect(() => game.pick(0, 2)).toThrow();
|
expect(() => game.pick(0, 2)).toThrow();
|
||||||
game.pick(2, 0);
|
game.pick(2, 0);
|
||||||
expect(game.state).toEqual({selectionMode: SelectionMode.ColumnPick, row: 2});
|
expect(game.state).toEqual({selectionMode: SelectionMode.ColumnPick, row: 2});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test("cannot pick cell twice", () => {
|
||||||
|
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
|
||||||
|
game.pick(0, 0);
|
||||||
|
expect(() => game.pick(0, 0)).toThrow();
|
||||||
|
});
|
||||||
|
|
||||||
test("picking outside of range fails", () => {
|
test("picking outside of range fails", () => {
|
||||||
const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer, unlimitedTime);
|
const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer, unlimitedTime);
|
||||||
expect(() => game.pick(-1, 0)).toThrow();
|
expect(() => game.pick(-1, 0)).toThrow();
|
||||||
@@ -52,7 +59,11 @@ describe("GameState", () => {
|
|||||||
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer, unlimitedTime);
|
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer, unlimitedTime);
|
||||||
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
|
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
|
||||||
game.pick(0, 0);
|
game.pick(0, 0);
|
||||||
expect(game.buffer).toEqual(["00"]);
|
expect(game.buffer).toEqual([{
|
||||||
|
positionInMatrixRow: 0,
|
||||||
|
positionInMatrixColumn: 0,
|
||||||
|
value: "00"
|
||||||
|
}]);
|
||||||
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
|
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -76,10 +76,21 @@ interface Sequence {
|
|||||||
numberOfFulfilled: number
|
numberOfFulfilled: number
|
||||||
}
|
}
|
||||||
|
|
||||||
|
interface Buffer {
|
||||||
|
value: string
|
||||||
|
positionInMatrixRow: number
|
||||||
|
positionInMatrixColumn: number
|
||||||
|
}
|
||||||
|
|
||||||
|
interface Cell {
|
||||||
|
value: string
|
||||||
|
isUsed: boolean
|
||||||
|
}
|
||||||
|
|
||||||
export class Game {
|
export class Game {
|
||||||
state: State = {selectionMode: SelectionMode.FreePick}
|
state: State = {selectionMode: SelectionMode.FreePick}
|
||||||
public readonly size: number
|
public readonly size: number
|
||||||
public readonly buffer: string[] = []
|
public readonly buffer: Buffer[] = []
|
||||||
private readonly timeoutInterval: ReturnType<typeof setTimeout>
|
private readonly timeoutInterval: ReturnType<typeof setTimeout>
|
||||||
private readonly startTimeTimeStamp: number
|
private readonly startTimeTimeStamp: number
|
||||||
private endTimestamp: number | null = null
|
private endTimestamp: number | null = null
|
||||||
@@ -106,8 +117,14 @@ export class Game {
|
|||||||
return this.timeout - (Date.now() - this.startTimeTimeStamp)
|
return this.timeout - (Date.now() - this.startTimeTimeStamp)
|
||||||
}
|
}
|
||||||
|
|
||||||
getCell(row: number, column: number): string {
|
getCell(row: number, column: number): Cell {
|
||||||
return this.matrix[row + column * this.size]
|
return {
|
||||||
|
value: this.matrix[row + column * this.size],
|
||||||
|
isUsed: this.buffer.some(x =>
|
||||||
|
x.positionInMatrixRow == row &&
|
||||||
|
x.positionInMatrixColumn == column
|
||||||
|
),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getSequences(): Sequence[] {
|
getSequences(): Sequence[] {
|
||||||
@@ -116,7 +133,7 @@ export class Game {
|
|||||||
for (let i = 0; i < this.buffer.length; ++i) {
|
for (let i = 0; i < this.buffer.length; ++i) {
|
||||||
let prefixLength = 0;
|
let prefixLength = 0;
|
||||||
for (let j = 0; j < Math.min(sequence.length, this.buffer.length - i); ++j) {
|
for (let j = 0; j < Math.min(sequence.length, this.buffer.length - i); ++j) {
|
||||||
if (this.buffer[i + j] != sequence[j]) {
|
if (this.buffer[i + j].value != sequence[j]) {
|
||||||
// abort sequence
|
// abort sequence
|
||||||
prefixLength = 0
|
prefixLength = 0
|
||||||
break;
|
break;
|
||||||
@@ -160,7 +177,16 @@ export class Game {
|
|||||||
Won: () => {throw new IllegalMoveError()},
|
Won: () => {throw new IllegalMoveError()},
|
||||||
Lost: () => {throw new IllegalMoveError()},
|
Lost: () => {throw new IllegalMoveError()},
|
||||||
InProgress: (selectionMode) => {
|
InProgress: (selectionMode) => {
|
||||||
this.buffer.push(this.getCell(row, column))
|
const cell = this.getCell(row, column)
|
||||||
|
if (cell.isUsed) {
|
||||||
|
throw new IllegalMoveError()
|
||||||
|
}
|
||||||
|
|
||||||
|
this.buffer.push({
|
||||||
|
value: cell.value,
|
||||||
|
positionInMatrixRow: row,
|
||||||
|
positionInMatrixColumn: column,
|
||||||
|
})
|
||||||
|
|
||||||
matchSelectionState({
|
matchSelectionState({
|
||||||
Free: () => {
|
Free: () => {
|
||||||
|
|||||||
Reference in New Issue
Block a user