Do not allow picking cells twice

This commit is contained in:
Erik Schilling
2020-12-17 15:58:50 +01:00
parent 85f32c946e
commit d7bf259964
2 changed files with 44 additions and 7 deletions

View File

@@ -21,7 +21,7 @@ describe("GameState", () => {
test("getting cell works", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
expect(game.getCell(0, 2)).toEqual("02")
expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
});
describe("picking", () => {
@@ -34,11 +34,18 @@ describe("GameState", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
game.pick(0, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.RowPick, column: 0});
expect(game.getCell(0, 0).isUsed).toEqual(true);
expect(() => game.pick(0, 2)).toThrow();
game.pick(2, 0);
expect(game.state).toEqual({selectionMode: SelectionMode.ColumnPick, row: 2});
});
test("cannot pick cell twice", () => {
const game = new Game(threeByThreeMatrix, [["AA"]], unrestrictedBuffer, unlimitedTime);
game.pick(0, 0);
expect(() => game.pick(0, 0)).toThrow();
});
test("picking outside of range fails", () => {
const game = new Game(threeByThreeMatrix, [], unrestrictedBuffer, unlimitedTime);
expect(() => game.pick(-1, 0)).toThrow();
@@ -52,7 +59,11 @@ describe("GameState", () => {
const game = new Game(threeByThreeMatrix, [simpleSequence], unrestrictedBuffer, unlimitedTime);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 0}])
game.pick(0, 0);
expect(game.buffer).toEqual(["00"]);
expect(game.buffer).toEqual([{
positionInMatrixRow: 0,
positionInMatrixColumn: 0,
value: "00"
}]);
expect(game.getSequences()).toEqual([{sequence: simpleSequence, numberOfFulfilled: 1}])
});

View File

@@ -76,10 +76,21 @@ interface Sequence {
numberOfFulfilled: number
}
interface Buffer {
value: string
positionInMatrixRow: number
positionInMatrixColumn: number
}
interface Cell {
value: string
isUsed: boolean
}
export class Game {
state: State = {selectionMode: SelectionMode.FreePick}
public readonly size: number
public readonly buffer: string[] = []
public readonly buffer: Buffer[] = []
private readonly timeoutInterval: ReturnType<typeof setTimeout>
private readonly startTimeTimeStamp: number
private endTimestamp: number | null = null
@@ -106,8 +117,14 @@ export class Game {
return this.timeout - (Date.now() - this.startTimeTimeStamp)
}
getCell(row: number, column: number): string {
return this.matrix[row + column * this.size]
getCell(row: number, column: number): Cell {
return {
value: this.matrix[row + column * this.size],
isUsed: this.buffer.some(x =>
x.positionInMatrixRow == row &&
x.positionInMatrixColumn == column
),
}
}
getSequences(): Sequence[] {
@@ -116,7 +133,7 @@ export class Game {
for (let i = 0; i < this.buffer.length; ++i) {
let prefixLength = 0;
for (let j = 0; j < Math.min(sequence.length, this.buffer.length - i); ++j) {
if (this.buffer[i + j] != sequence[j]) {
if (this.buffer[i + j].value != sequence[j]) {
// abort sequence
prefixLength = 0
break;
@@ -160,7 +177,16 @@ export class Game {
Won: () => {throw new IllegalMoveError()},
Lost: () => {throw new IllegalMoveError()},
InProgress: (selectionMode) => {
this.buffer.push(this.getCell(row, column))
const cell = this.getCell(row, column)
if (cell.isUsed) {
throw new IllegalMoveError()
}
this.buffer.push({
value: cell.value,
positionInMatrixRow: row,
positionInMatrixColumn: column,
})
matchSelectionState({
Free: () => {