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https://github.com/Kugelschieber/breach.git
synced 2026-01-18 20:10:25 +00:00
Manage game state through object injection everywhere, fixed filling buffer and stopping clock in Game.
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@@ -3,7 +3,7 @@
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<h2>Buffer</h2>
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<div class="buffer-slots">
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<div class="buffer-slots-slot buffer-slots-border" v-for="(slot, i) in maxBufferLength" :key="i">
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<span v-if="buffer.length > i">{{buffer[i]}}</span>
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<span v-if="buffer.length > i">{{buffer[i].value}}</span>
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</div>
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</div>
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<Sequences />
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@@ -11,7 +11,8 @@
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</template>
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<script lang="ts">
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import {defineComponent, inject} from "vue";
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import { Game } from "@/game/Game";
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import {defineComponent, inject, Ref, computed} from "vue";
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import Sequences from "./Sequences.vue";
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export default defineComponent({
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@@ -19,8 +20,9 @@
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Sequences
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},
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setup() {
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const maxBufferLength = inject("maxBufferLength");
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const buffer = inject("buffer");
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const game = inject("game") as Ref<Game>;
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const maxBufferLength = computed(() => game.value.maxBufferLength);
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const buffer = computed(() => game.value.buffer);
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return {
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maxBufferLength,
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