mirror of
https://github.com/Kugelschieber/breach.git
synced 2026-01-18 03:50:24 +00:00
226 lines
8.1 KiB
TypeScript
226 lines
8.1 KiB
TypeScript
import "jest"
|
|
import { EndState, Game, SelectionMode } from "./Game"
|
|
|
|
describe("GameState", () => {
|
|
const threeByThreeMatrix = [
|
|
"00", "10", "20",
|
|
"01", "11", "21",
|
|
"02", "12", "22",
|
|
]
|
|
|
|
const unrestrictedBuffer = 999
|
|
const unlimitedTime = 999 * 1000
|
|
|
|
test("getting size works", () => {
|
|
expect((new Game({ matrix: ["00"], sequences: [["AA"]], maxBufferLength: unrestrictedBuffer, timeoutMilliseconds: unlimitedTime })).size).toEqual(1)
|
|
expect((new Game({
|
|
matrix: [
|
|
"00", "01",
|
|
"10", "11",
|
|
],
|
|
sequences: [],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
})).size).toEqual(2)
|
|
});
|
|
|
|
test("getting cell works", () => {
|
|
const game = new Game({
|
|
matrix: threeByThreeMatrix,
|
|
sequences: [["AA"]],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
expect(game.getCell(0, 2)).toEqual({ value: "02", isUsed: false })
|
|
});
|
|
|
|
describe("picking", () => {
|
|
test("starts with free pick", () => {
|
|
const game = new Game({ matrix: [], sequences: [["AA"]], maxBufferLength: 1, timeoutMilliseconds: unlimitedTime });
|
|
expect(game.state).toEqual({ selectionMode: SelectionMode.FreePick })
|
|
});
|
|
|
|
test("picking cells works", () => {
|
|
const game = new Game({
|
|
matrix: threeByThreeMatrix,
|
|
sequences: [["AA"]],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
game.pick(0, 0);
|
|
expect(game.state).toEqual({ selectionMode: SelectionMode.RowPick, column: 0 });
|
|
expect(game.getCell(0, 0).isUsed).toEqual(true);
|
|
expect(() => game.pick(0, 2)).toThrow();
|
|
game.pick(2, 0);
|
|
expect(game.state).toEqual({ selectionMode: SelectionMode.ColumnPick, row: 2 });
|
|
expect(game.buffer.length).toEqual(2);
|
|
});
|
|
|
|
test("cannot pick cell twice", () => {
|
|
const game = new Game({
|
|
matrix: threeByThreeMatrix,
|
|
sequences: [["AA"]],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
game.pick(0, 0);
|
|
expect(() => game.pick(0, 0)).toThrow();
|
|
expect(game.buffer.length).toEqual(1);
|
|
});
|
|
|
|
test("picking outside of range fails", () => {
|
|
const game = new Game({
|
|
matrix: threeByThreeMatrix,
|
|
sequences: [],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
expect(() => game.pick(-1, 0)).toThrow();
|
|
expect(() => game.pick(0, -1)).toThrow();
|
|
expect(() => game.pick(3, 0)).toThrow();
|
|
expect(() => game.pick(0, 3)).toThrow();
|
|
});
|
|
|
|
test("picking fills buffer, fulfills sequence", () => {
|
|
const simpleSequence = ["00", "10", "20"]
|
|
const game = new Game({
|
|
matrix: threeByThreeMatrix,
|
|
sequences: [simpleSequence],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 0 }])
|
|
game.pick(0, 0);
|
|
expect(game.buffer).toEqual([{
|
|
positionInMatrixRow: 0,
|
|
positionInMatrixColumn: 0,
|
|
value: "00"
|
|
}]);
|
|
expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 1 }])
|
|
expect(game.buffer.length).toEqual(1);
|
|
});
|
|
|
|
test("picking fulfills second sequence occurence", () => {
|
|
const sequence = ["AA", "BB", "CC"]
|
|
const game = new Game({
|
|
matrix: [
|
|
"AA", "AA", "BB",
|
|
"BB", "CC", "AA",
|
|
"CC", "CC", "CC",
|
|
],
|
|
sequences: [sequence],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
});
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 0 }])
|
|
game.pick(0, 0);
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 1 }])
|
|
game.pick(2, 0);
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 2 }])
|
|
game.pick(2, 1);
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 1 }])
|
|
game.pick(0, 1);
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 2 }])
|
|
game.pick(0, 2);
|
|
expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 3 }])
|
|
expect(game.buffer.length).toEqual(5);
|
|
});
|
|
});
|
|
|
|
describe("game end conditions", () => {
|
|
test("game won", () => {
|
|
const game = new Game({
|
|
matrix: [
|
|
"AA", "AA", "BB",
|
|
"BB", "CC", "AA",
|
|
"CC", "CC", "CC",
|
|
],
|
|
sequences: [["AA", "BB", "CC"]],
|
|
maxBufferLength: 3,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
})
|
|
game.pick(0, 0)
|
|
game.pick(2, 0)
|
|
game.pick(2, 2)
|
|
expect(game.state).toEqual(EndState.Won)
|
|
expect(() => game.pick(0, 2)).toThrow();
|
|
})
|
|
|
|
test("game loose", () => {
|
|
const game = new Game({
|
|
matrix: [
|
|
"AA", "AA", "BB",
|
|
"BB", "CC", "AA",
|
|
"CC", "CC", "CC",
|
|
],
|
|
sequences: [["AA", "BB", "CC"]],
|
|
maxBufferLength: 3,
|
|
timeoutMilliseconds: unlimitedTime,
|
|
})
|
|
game.pick(0, 0)
|
|
game.pick(1, 0)
|
|
game.pick(1, 2)
|
|
expect(game.state).toEqual(EndState.Lost)
|
|
expect(() => game.pick(2, 2)).toThrow();
|
|
})
|
|
});
|
|
|
|
describe("time management", () => {
|
|
let currentTimeProgress: number
|
|
|
|
beforeEach(() => {
|
|
jest.useFakeTimers()
|
|
currentTimeProgress = 0
|
|
Date.now = jest.fn(() => {
|
|
return currentTimeProgress
|
|
})
|
|
})
|
|
|
|
function fakeTimeProgress(ms: number) {
|
|
currentTimeProgress += ms
|
|
jest.advanceTimersByTime(ms)
|
|
}
|
|
|
|
test("loosing through timeout works", () => {
|
|
const game = new Game({
|
|
matrix: [
|
|
"AA", "AA", "BB",
|
|
"BB", "CC", "AA",
|
|
"CC", "CC", "CC",
|
|
],
|
|
sequences: [["AA"]],
|
|
maxBufferLength: 3,
|
|
timeoutMilliseconds: 10_000,
|
|
})
|
|
fakeTimeProgress(1_000)
|
|
expect(game.remainingMilliseconds).toEqual(9_000)
|
|
fakeTimeProgress(1_000)
|
|
expect(game.remainingMilliseconds).toEqual(8_000)
|
|
fakeTimeProgress(8_000)
|
|
expect(game.state).toEqual(EndState.Lost)
|
|
expect(game.remainingMilliseconds).toEqual(0)
|
|
fakeTimeProgress(1_000)
|
|
expect(game.remainingMilliseconds).toEqual(0)
|
|
})
|
|
|
|
test("clock stops when game is won", () => {
|
|
const game = new Game({
|
|
matrix: [
|
|
"AA", "AA", "BB",
|
|
"BB", "CC", "AA",
|
|
"CC", "CC", "CC",
|
|
],
|
|
sequences: [["AA"]],
|
|
maxBufferLength: unrestrictedBuffer,
|
|
timeoutMilliseconds: 10_000,
|
|
}
|
|
)
|
|
fakeTimeProgress(1_000)
|
|
game.pick(0, 0)
|
|
expect(game.remainingMilliseconds).toEqual(9_000)
|
|
fakeTimeProgress(1_000)
|
|
expect(game.remainingMilliseconds).toEqual(9_000)
|
|
})
|
|
})
|
|
});
|