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Added geo and gl packages from gogeline and improved documentation.
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62
geo/vec2.go
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62
geo/vec2.go
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package geo
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import (
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"math"
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)
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// A 2D vector.
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type Vec2 struct {
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X, Y float64
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}
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// Creates a copy of actual vector.
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func (v *Vec2) Copy() Vec2 {
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return Vec2{v.X, v.Y}
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}
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// Adds and saves the given vector to actual vector.
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func (v *Vec2) Add(vec Vec2) {
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v.X += vec.X
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v.Y += vec.Y
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}
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// Subtracts and saves the given vector to actual vector.
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func (v *Vec2) Sub(vec Vec2) {
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v.X -= vec.X
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v.Y -= vec.Y
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}
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// Multiplies and saves the given vector to actual vector.
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func (v *Vec2) Mult(vec Vec2) {
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v.X *= vec.X
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v.Y *= vec.Y
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}
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// Divides and saves the given vector to actual vector.
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func (v *Vec2) Div(vec Vec2) {
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v.X /= vec.X
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v.Y /= vec.Y
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}
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// Calculates and returns the dot product of actual vector.
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func (v *Vec2) Dot() float64 {
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return v.X*v.X + v.Y*v.Y
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}
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// Calculates and returns the dot product of combination of given vector and actual vector.
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func (v *Vec2) DotVec(vec Vec2) float64 {
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return v.X*vec.X + v.Y*vec.Y
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}
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// Returns the length of actual vector.
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func (v *Vec2) Length() float64 {
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return float64(math.Sqrt(float64(v.Dot())))
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}
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// Normalizes actual vector to length 1.
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func (v *Vec2) Normalize() {
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l := v.Length()
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v.X /= l
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v.Y /= l
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}
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