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Fixed log output in culling, updated demo.
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@@ -26,7 +26,21 @@ func (g *Game) Setup() {
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}
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sprite := goga.NewSprite(tex)
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goga.AddActor(sprite)
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renderer, ok := goga.GetSystemByName("spriteRenderer").(*goga.SpriteRenderer)
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if !ok {
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panic("Could not find renderer")
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}
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renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex)
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culling, ok := goga.GetSystemByName("culling2d").(*goga.Culling2D)
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if !ok {
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panic("Could not find culling")
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}
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culling.Add(sprite.Actor, sprite.Pos2D)
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}
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func (g *Game) Update(delta float64) {}
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