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Convenience function to addd and remove actors to or from systems.
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11
sprite.go
11
sprite.go
@@ -101,20 +101,13 @@ func (s *SpriteRenderer) Add(actor interface{}) bool {
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// Removes sprite from renderer.
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func (s *SpriteRenderer) Remove(actor interface{}) bool {
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sprite, ok := actor.(Sprite)
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sprite, ok := actor.(*Sprite)
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if !ok {
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return false
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}
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for i, sp := range s.sprites {
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if sp == sprite {
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s.sprites = append(s.sprites[:i], s.sprites[i+1:]...)
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return true
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}
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}
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return false
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return s.RemoveById(sprite.Actor.GetId())
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}
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// Removes sprite from renderer by ID.
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