Added ply loader and camera.

This commit is contained in:
Marvin Blum
2016-05-06 15:08:05 +02:00
parent ae07ad02a3
commit b0d1f24e3d
2 changed files with 311 additions and 0 deletions

78
camera.go Normal file
View File

@@ -0,0 +1,78 @@
package goga
const (
default_camera_pos_x = 5
default_camera_pos_y = 5
default_camera_pos_z = 5
default_camera_up_x = 0
default_camera_up_y = 0
default_camera_up_z = 1
default_camera_fov = 60
default_camera_znear = 1
default_camera_zfar = 20
)
type Camera struct {
Viewport Vec4
Position, LookAt, Up Vec3
Fov, Ratio, Znear, Zfar float64
Projection, Ortho3D, View Mat4
Ortho Mat3
}
// Creates a new 2D/3D camera.
// Pass the viewport as arguments.
func NewCamera(x, y, width, height int) *Camera {
camera := &Camera{}
camera.Position = Vec3{default_camera_pos_x, default_camera_pos_y, default_camera_pos_z}
camera.Up = Vec3{default_camera_up_x, default_camera_up_y, default_camera_up_z}
camera.Fov = default_camera_fov
camera.Znear = default_camera_znear
camera.Zfar = default_camera_zfar
camera.SetViewport(x, y, width, height)
camera.CalcRatio()
return camera
}
// Updates viewport.
func (c *Camera) SetViewport(x, y, width, height int) {
c.Viewport = Vec4{float64(x), float64(y), float64(width), float64(height)}
}
// Calculates viewport ratio (width/height).
func (c *Camera) CalcRatio() {
c.Ratio = (c.Viewport.Z - c.Viewport.X) / (c.Viewport.W - c.Viewport.Y)
}
// Calculates projection matrix and returns it.
func (c *Camera) CalcProjection() *Mat4 {
c.Projection.Identity()
c.Projection.Perspective(c.Fov, c.Ratio, c.Znear, c.Zfar)
return &c.Projection
}
// Calculates orthogonal projection matrix and returns it.
func (c *Camera) CalcOrtho() *Mat3 {
c.Ortho.Identity()
c.Ortho.Ortho(c.Viewport)
return &c.Ortho
}
// Calculates 3D orthogonal projection matrix and returns it.
func (c *Camera) CalcOrtho3D() *Mat4 {
c.Ortho3D.Identity()
c.Ortho3D.Ortho(c.Viewport, c.Znear, c.Zfar)
return &c.Ortho3D
}
// Calculates view matrix and returns it.
func (c *Camera) CalcView() *Mat4 {
c.View.Identity()
c.View.LookAt(c.Position, c.LookAt, c.Up)
return &c.View
}

233
loader.go
View File

@@ -1,11 +1,15 @@
package goga package goga
import ( import (
"bufio"
"errors"
"github.com/go-gl/gl/v4.5-core/gl" "github.com/go-gl/gl/v4.5-core/gl"
"image" "image"
"image/draw" "image/draw"
"image/png" "image/png"
"os" "os"
"strconv"
"strings"
) )
// Loads textures from png files. // Loads textures from png files.
@@ -56,3 +60,232 @@ func (p *PngLoader) Load(file string) (Res, error) {
func (p *PngLoader) Ext() string { func (p *PngLoader) Ext() string {
return "png" return "png"
} }
// Standford ply file resource.
type Ply struct {
name string
path string
ext string
firstLine, data, hasVertex, hasTexCoord, hasNormal bool
elements, faces int
indices []uint32
vertices, texCoords, normals []float32
IndexBuffer, VertexBuffer, TexCoordBuffer, NormalBuffer *VBO
}
// Returns the name of this resource.
func (p *Ply) GetName() string {
return p.name
}
// Sets the name of this resource.
func (p *Ply) SetName(name string) {
p.name = name
}
// Returns the path of this resource.
func (p *Ply) GetPath() string {
return p.path
}
// Sets the path of this resource.
func (p *Ply) SetPath(path string) {
p.path = path
}
// Returns the file extension of this resource.
func (p *Ply) GetExt() string {
return p.ext
}
// Sets the file extension of this resource.
func (p *Ply) SetExt(ext string) {
p.ext = ext
}
// Loads ply files and creates VBOs within the Ply resource.
// The indices must be present as triangles.
// Expected type is float32. If it fails to parse, it will panic.
type PlyLoader struct {
VboUsage uint32
}
func (p *PlyLoader) Load(file string) (Res, error) {
handle, err := os.Open(file)
defer handle.Close()
if err != nil {
return nil, err
}
scanner := bufio.NewScanner(handle)
ply := Ply{}
ply.indices = make([]uint32, 0)
ply.vertices = make([]float32, 0)
ply.texCoords = make([]float32, 0)
ply.normals = make([]float32, 0)
for scanner.Scan() {
line := strings.ToLower(scanner.Text())
if ply.data && ply.elements == 0 && ply.faces > 0 {
ply.faces--
if err := ply.parseIndices(line); err != nil {
return nil, err
}
}
if ply.data && ply.elements > 0 {
ply.elements--
if err := ply.parseData(line); err != nil {
return nil, err
}
}
if err := ply.parseHeader(line); err != nil {
return nil, err
}
ply.firstLine = false
}
if err := scanner.Err(); err != nil {
return nil, err
}
index, vertex, texCoord, normal := ply.createVBOs(p.VboUsage)
ply.IndexBuffer = index
ply.VertexBuffer = vertex
ply.TexCoordBuffer = texCoord
ply.NormalBuffer = normal
return &ply, nil
}
func (p *Ply) createVBOs(vboUsage uint32) (*VBO, *VBO, *VBO, *VBO) {
index := NewVBO(gl.ELEMENT_ARRAY_BUFFER)
index.Fill(gl.Ptr(p.indices), 4, len(p.indices), vboUsage)
vertex := NewVBO(gl.ARRAY_BUFFER)
vertex.Fill(gl.Ptr(p.vertices), 4, len(p.vertices), vboUsage)
var texCoord, normal *VBO
if p.hasTexCoord {
texCoord = NewVBO(gl.ARRAY_BUFFER)
texCoord.Fill(gl.Ptr(p.texCoords), 4, len(p.texCoords), vboUsage)
}
if p.hasNormal {
normal = NewVBO(gl.ARRAY_BUFFER)
normal.Fill(gl.Ptr(p.normals), 4, len(p.normals), vboUsage)
}
return index, vertex, texCoord, normal
}
func (p *Ply) parseHeader(line string) error {
if p.firstLine && line != "ply" { // make sure it's a ply file
return errors.New("File is not of type ply")
} else if strings.Contains(line, "element vertex") { // number of elements
elements, err := strconv.Atoi(line[15:])
if err != nil {
return errors.New("Elements could not be parsed")
}
p.elements = elements
} else if strings.Contains(line, "property float") {
line = line[15:]
if line == "x" || line == "y" || line == "z" {
p.hasVertex = true
} else if line == "nx" || line == "ny" || line == "nz" {
p.hasNormal = true
} else if line == "s" || line == "t" {
p.hasTexCoord = true
}
} else if strings.Contains(line, "element face") { // number of faces
faces, err := strconv.Atoi(line[13:])
if err != nil {
return errors.New("Faces could not be parsed")
}
p.faces = faces
} else if strings.Contains(line, "end_header") {
p.data = true
}
return nil
}
func (p *Ply) parseData(line string) error {
if !p.hasVertex {
return errors.New("ply must have vertex data")
}
parts := strings.Split(line, " ")
i := 0
p.vertices = append(p.vertices, parseFloat32(parts[0]))
p.vertices = append(p.vertices, parseFloat32(parts[1]))
p.vertices = append(p.vertices, parseFloat32(parts[2]))
if p.hasNormal {
i += 3
p.normals = append(p.normals, parseFloat32(parts[3]))
p.normals = append(p.normals, parseFloat32(parts[4]))
p.normals = append(p.normals, parseFloat32(parts[5]))
}
if p.hasTexCoord {
p.texCoords = append(p.texCoords, parseFloat32(parts[3+i]))
p.texCoords = append(p.texCoords, parseFloat32(parts[4+i]))
}
return nil
}
func parseFloat32(str string) float32 {
float, err := strconv.ParseFloat(str, 32)
if err != nil {
panic(err)
}
return float32(float)
}
func (p *Ply) parseIndices(line string) error {
parts := strings.Split(line, " ")
if len(parts) != 4 || parts[0] != "3" {
return errors.New("Expected triangles for indices")
}
p.indices = append(p.indices, parseUint32(parts[1]))
p.indices = append(p.indices, parseUint32(parts[2]))
p.indices = append(p.indices, parseUint32(parts[3]))
return nil
}
func parseUint32(str string) uint32 {
i, err := strconv.Atoi(str)
if err != nil {
panic(err)
}
return uint32(i)
}
func (p *PlyLoader) Ext() string {
return "ply"
}