More code restructuring and system access functions.

This commit is contained in:
Marvin Blum
2016-08-19 00:15:27 +02:00
parent bc624295be
commit e88c163725
8 changed files with 65 additions and 44 deletions

View File

@@ -33,20 +33,10 @@ func (g *Game) Setup() {
sprite.Size.X = sprite.Size.X / 4
sprite.Size.Y = sprite.Size.Y / 4
g.sprite = sprite
renderer, ok := goga.GetSystemByName("spriteRenderer").(*goga.SpriteRenderer)
if !ok {
panic("Could not find renderer")
}
renderer := goga.GetSpriteRenderer()
renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex)
culling, ok := goga.GetSystemByName("culling2d").(*goga.Culling2D)
if !ok {
panic("Could not find culling")
}
culling := goga.GetCulling2DSystem()
culling.Add(sprite.Actor, sprite.Pos2D)
// register input listeners

View File

@@ -39,12 +39,7 @@ func (g *Game) Setup() {
sprite.KeyframeAnimation = goga.NewKeyframeAnimation(0, 7, true, 20)
// add to renderer
renderer, ok := goga.GetSystemByName("keyframeRenderer").(*goga.KeyframeRenderer)
if !ok {
panic("Could not find renderer")
}
renderer := goga.GetKeyframeRenderer()
renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex, sprite.KeyframeSet, sprite.KeyframeAnimation)
}

View File

@@ -36,12 +36,7 @@ func (g *Game) Setup() {
mesh := goga.NewMesh(ply.IndexBuffer, ply.VertexBuffer, ply.TexCoordBuffer)
model := goga.NewModel(mesh, tex)
renderer, ok := goga.GetSystemByName("modelRenderer").(*goga.ModelRenderer)
if !ok {
panic("Could not find renderer")
}
renderer := goga.GetModelRenderer()
renderer.Prepare(model)
renderer.Add(model.Actor, model.Pos3D, model.Tex, model.Mesh)
g.model = model

View File

@@ -26,20 +26,10 @@ func (g *Game) Setup() {
}
sprite := goga.NewSprite(tex)
renderer, ok := goga.GetSystemByName("spriteRenderer").(*goga.SpriteRenderer)
if !ok {
panic("Could not find renderer")
}
renderer := goga.GetSpriteRenderer()
renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex)
culling, ok := goga.GetSystemByName("culling2d").(*goga.Culling2D)
if !ok {
panic("Could not find culling")
}
culling := goga.GetCulling2DSystem()
culling.Add(sprite.Actor, sprite.Pos2D)
}

View File

@@ -45,12 +45,7 @@ func (g *Game) Setup() {
}
// setup renderer
renderer, ok := goga.GetSystemByName("textRenderer").(*goga.TextRenderer)
if !ok {
panic("Could not find renderer")
}
renderer := goga.GetTextRenderer()
renderer.Font = font
// create and add text