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More code restructuring and system access functions.
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@@ -36,12 +36,7 @@ func (g *Game) Setup() {
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mesh := goga.NewMesh(ply.IndexBuffer, ply.VertexBuffer, ply.TexCoordBuffer)
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model := goga.NewModel(mesh, tex)
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renderer, ok := goga.GetSystemByName("modelRenderer").(*goga.ModelRenderer)
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if !ok {
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panic("Could not find renderer")
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}
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renderer := goga.GetModelRenderer()
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renderer.Prepare(model)
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renderer.Add(model.Actor, model.Pos3D, model.Tex, model.Mesh)
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g.model = model
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