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marvin/go-game
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mirror of https://github.com/Kugelschieber/go-game.git synced 2026-01-18 06:40:28 +00:00
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28 Commits 2 Branches 2 Tags
25814cf0222640a910214250968b5a0ebe23edc3
Commit Graph

11 Commits

Author SHA1 Message Date
Marvin Blum
25814cf022 Set GL version to 3.1 (lowest possible version), fixed cleanup bug when calling Stop(), added input handling. 2016-08-14 13:20:01 +02:00
Marvin Blum
092ad543e5 Fixed bug in text renderer, upgraded to GLFW 3.2, added fullscreen and FPS limitation. 2016-08-08 21:35:01 +02:00
Marvin Blum
3c1fb484b9 Added texture mapped font rendering. 2016-08-07 00:32:16 +02:00
Marvin Blum
ed39081300 Moved types to top of files, started 2D texture mapped font rendering. 2016-07-16 02:31:53 +02:00
Marvin Blum
7a758221cb Added keyframe animation and demo. 2016-05-11 23:39:13 +02:00
Marvin Blum
12433458cc Added depth test function and 3D demo. 2016-05-08 20:41:49 +02:00
Marvin Blum
139e668233 Removed shader, added 3D rendering (no demo yet, coming next), started bitmap font rendering, a few fixes and improvements. 2016-05-07 20:26:36 +02:00
Marvin Blum
1d974566de Fixed log output in culling, updated demo. 2016-05-07 11:34:01 +02:00
Marvin Blum
11cf7a9251 Added function to easily access loaded textures. 2016-05-06 17:38:32 +02:00
Marvin Blum
51d61ba605 Convenience function to addd and remove actors to or from systems. 2016-05-06 17:30:43 +02:00
Marvin Blum
16e25c0a1b Small improvement to sprite renderer, added demo for simple sprite rendering. 2016-05-06 17:16:59 +02:00
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