Marvin Blum
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25814cf022
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Set GL version to 3.1 (lowest possible version), fixed cleanup bug when calling Stop(), added input handling.
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2016-08-14 13:20:01 +02:00 |
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Marvin Blum
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092ad543e5
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Fixed bug in text renderer, upgraded to GLFW 3.2, added fullscreen and FPS limitation.
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2016-08-08 21:35:01 +02:00 |
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Marvin Blum
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3c1fb484b9
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Added texture mapped font rendering.
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2016-08-07 00:32:16 +02:00 |
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Marvin Blum
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ed39081300
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Moved types to top of files, started 2D texture mapped font rendering.
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2016-07-16 02:31:53 +02:00 |
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Marvin Blum
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7a758221cb
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Added keyframe animation and demo.
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2016-05-11 23:39:13 +02:00 |
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Marvin Blum
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12433458cc
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Added depth test function and 3D demo.
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2016-05-08 20:41:49 +02:00 |
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Marvin Blum
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139e668233
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Removed shader, added 3D rendering (no demo yet, coming next), started bitmap font rendering, a few fixes and improvements.
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2016-05-07 20:26:36 +02:00 |
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Marvin Blum
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1d974566de
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Fixed log output in culling, updated demo.
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2016-05-07 11:34:01 +02:00 |
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Marvin Blum
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11cf7a9251
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Added function to easily access loaded textures.
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2016-05-06 17:38:32 +02:00 |
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Marvin Blum
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51d61ba605
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Convenience function to addd and remove actors to or from systems.
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2016-05-06 17:30:43 +02:00 |
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Marvin Blum
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16e25c0a1b
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Small improvement to sprite renderer, added demo for simple sprite rendering.
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2016-05-06 17:16:59 +02:00 |
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