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marvin/go-game
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mirror of https://github.com/Kugelschieber/go-game.git synced 2026-09-13 19:11:57 +00:00
Code Issues Packages Projects Releases Wiki Activity
29 Commits 2 Branches 2 Tags
6ffa5aa4319274a2943c5a9ec00c8fa4895de24e
Commit Graph
11 Commits
Author SHA1 Message Date
Marvin Blum 25814cf022 Set GL version to 3.1 (lowest possible version), fixed cleanup bug when calling Stop(), added input handling. 2016-08-14 13:20:01 +02:00
Marvin Blum 092ad543e5 Fixed bug in text renderer, upgraded to GLFW 3.2, added fullscreen and FPS limitation. 2016-08-08 21:35:01 +02:00
Marvin Blum 3c1fb484b9 Added texture mapped font rendering. 2016-08-07 00:32:16 +02:00
Marvin Blum ed39081300 Moved types to top of files, started 2D texture mapped font rendering. 2016-07-16 02:31:53 +02:00
Marvin Blum 7a758221cb Added keyframe animation and demo. 2016-05-11 23:39:13 +02:00
Marvin Blum 12433458cc Added depth test function and 3D demo. 2016-05-08 20:41:49 +02:00
Marvin Blum 139e668233 Removed shader, added 3D rendering (no demo yet, coming next), started bitmap font rendering, a few fixes and improvements. 2016-05-07 20:26:36 +02:00
Marvin Blum 1d974566de Fixed log output in culling, updated demo. 2016-05-07 11:34:01 +02:00
Marvin Blum 11cf7a9251 Added function to easily access loaded textures. 2016-05-06 17:38:32 +02:00
Marvin Blum 51d61ba605 Convenience function to addd and remove actors to or from systems. 2016-05-06 17:30:43 +02:00
Marvin Blum 16e25c0a1b Small improvement to sprite renderer, added demo for simple sprite rendering. 2016-05-06 17:16:59 +02:00
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