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0.1_beta
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text-rende
| Author | SHA1 | Date | |
|---|---|---|---|
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6e368f066f |
@@ -1,5 +0,0 @@
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# Changelog
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## 0.1_beta
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* beta release
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@@ -1,13 +1,14 @@
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# go-game (package "goga")
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# go-game (package "goga")
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Game engine written in Go using OpenGL and GLFW. Mostly for 2D rendering, but also capable of rendering 3D, providing everything to get you started.
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Game engine written in Go using OpenGL and GLFW. Mostly for 2D rendering, but also capable of rendering 3D, providing everything to get you started.
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**Under heavy development, do not use yet!**
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## Install
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## Install
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go-game requires OpenGL and GLFW. The following three steps install everything you need:
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go-game requires OpenGL and GLFW. The following three steps install everything you need:
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```
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```
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go get github.com/go-gl/gl/v3.1-core/gl
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go get github.com/go-gl/gl/v4.5-core/gl
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go get github.com/go-gl/glfw/v3.1/glfw
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go get github.com/go-gl/glfw/v3.1/glfw
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go get github.com/DeKugelschieber/go-game
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go get github.com/DeKugelschieber/go-game
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```
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```
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@@ -16,16 +17,18 @@ You also need a cgo compiler (typically gcc) and GL/GLFW development libraries a
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## Usage
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## Usage
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*WIP*
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Examples can be found within the demo folder. For full reference visit: https://godoc.org/github.com/DeKugelschieber/go-game
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Examples can be found within the demo folder. For full reference visit: https://godoc.org/github.com/DeKugelschieber/go-game
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## Dependencies
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## Dependencies
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|
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* https://github.com/go-gl/gl
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* https://github.com/go-gl/gl
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- 3.1-core
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- 4.5-core
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* https://github.com/go-gl/glfw
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* https://github.com/go-gl/glfw
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- 3.1
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- 3.1
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To use a different GL version, you need to replace the GL imports in package goga.
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To use an older GL version, you need to replace the GL imports in package goga. It should mostly be compatible down to 3.x.
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## Contribute
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## Contribute
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9
ToDo.md
9
ToDo.md
@@ -2,9 +2,6 @@
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* ~~cleanup resources~~
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* ~~cleanup resources~~
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* more logging
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* more logging
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* ~~limit FPS~~
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* limit FPS
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- does this really work?
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* fullscreen
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* ~~fullscreen~~
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* simple access to default resources like GetTex()
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* ~~simple access to default resources like GetTex()~~
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* ~~text rendering + font loading~~
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* more options for GLFW
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2
actor.go
2
actor.go
@@ -1,5 +1,7 @@
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package goga
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package goga
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import ()
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// An actor ID is a unique integer,
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// An actor ID is a unique integer,
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// which can be used to reference an actor.
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// which can be used to reference an actor.
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type ActorId uint64
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type ActorId uint64
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@@ -1,83 +0,0 @@
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package goga
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const (
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// constants for default 2D shader
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Default_shader_2D_vertex_attrib = "vertex"
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Default_shader_2D_texcoord_attrib = "texCoord"
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Default_shader_2D_ortho = "o"
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||||||
Default_shader_2D_model = "m"
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Default_shader_2D_tex = "tex"
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// source for 2D shader
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default_shader_2d_vertex_src = `#version 130
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uniform mat3 o, m;
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in vec2 vertex;
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in vec2 texCoord;
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out vec2 tc;
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void main(){
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tc = texCoord;
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gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0);
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||||||
}`
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default_shader_2d_fragment_src = `#version 130
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||||||
precision highp float;
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||||||
uniform sampler2D tex;
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|
||||||
in vec2 tc;
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||||||
out vec4 color;
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||||||
void main(){
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||||||
color = texture(tex, tc);
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|
||||||
}`
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||||||
|
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||||||
// constants for default 3D shader
|
|
||||||
Default_shader_3D_vertex_attrib = "vertex"
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|
||||||
Default_shader_3D_texcoord_attrib = "texCoord"
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||||||
Default_shader_3D_pv = "pv"
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|
||||||
Default_shader_3D_model = "m"
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||||||
Default_shader_3D_tex = "tex"
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||||||
|
|
||||||
// source for 3D shader
|
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||||||
default_shader_3d_vertex_src = `#version 130
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|
||||||
uniform mat4 pv, m;
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|
||||||
in vec3 vertex;
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|
||||||
in vec2 texCoord;
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|
||||||
out vec2 tc;
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|
||||||
void main(){
|
|
||||||
tc = texCoord;
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|
||||||
gl_Position = pv*m*vec4(vertex, 1.0);
|
|
||||||
}`
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|
||||||
default_shader_3d_fragment_src = `#version 130
|
|
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precision highp float;
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uniform sampler2D tex;
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in vec2 tc;
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out vec4 color;
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void main(){
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color = texture(tex, tc);
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|
||||||
}`
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|
||||||
// constants for default text shader
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Default_shader_text_vertex_attrib = "vertex"
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|
||||||
Default_shader_text_texcoord_attrib = "texCoord"
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|
||||||
Default_shader_text_ortho = "o"
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|
||||||
Default_shader_text_model = "m"
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|
||||||
Default_shader_text_tex = "tex"
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|
||||||
Default_shader_text_color = "color"
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||||||
|
|
||||||
// source for text shader
|
|
||||||
default_shader_text_vertex_src = `#version 130
|
|
||||||
uniform mat3 o, m;
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|
||||||
in vec2 vertex;
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|
||||||
in vec2 texCoord;
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|
||||||
out vec2 tc;
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|
||||||
void main(){
|
|
||||||
tc = texCoord;
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|
||||||
gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0);
|
|
||||||
}`
|
|
||||||
default_shader_text_fragment_src = `#version 130
|
|
||||||
precision highp float;
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|
||||||
uniform sampler2D tex;
|
|
||||||
uniform vec4 color;
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|
||||||
in vec2 tc;
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|
||||||
out vec4 c;
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|
||||||
void main(){
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||||||
c = texture(tex, tc)*color;
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|
||||||
}`
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||||||
)
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Binary file not shown.
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Before Width: | Height: | Size: 40 KiB |
@@ -1,87 +0,0 @@
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package main
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||||||
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import (
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"github.com/DeKugelschieber/go-game"
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"github.com/go-gl/glfw/v3.2/glfw"
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|
||||||
)
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||||||
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const (
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gopher_path = "src/github.com/DeKugelschieber/go-game/demo/input/assets/gopher.png"
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||||||
)
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||||||
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||||||
type Game struct {
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||||||
mouseX, mouseY float64
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||||||
sprite *goga.Sprite
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|
||||||
}
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||||||
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func (g *Game) Setup() {
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// load texture
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_, err := goga.LoadRes(gopher_path)
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if err != nil {
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panic(err)
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}
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||||||
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// create sprite
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tex, err := goga.GetTex("gopher.png")
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if err != nil {
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panic(err)
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|
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}
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||||||
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sprite := goga.NewSprite(tex)
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sprite.Size.X = sprite.Size.X / 4
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sprite.Size.Y = sprite.Size.Y / 4
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g.sprite = sprite
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renderer, ok := goga.GetSystemByName("spriteRenderer").(*goga.SpriteRenderer)
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||||||
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||||||
if !ok {
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|
||||||
panic("Could not find renderer")
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||||||
}
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||||||
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||||||
renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex)
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|
||||||
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|
||||||
culling, ok := goga.GetSystemByName("culling2d").(*goga.Culling2D)
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||||||
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|
||||||
if !ok {
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||||||
panic("Could not find culling")
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|
||||||
}
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||||||
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||||||
culling.Add(sprite.Actor, sprite.Pos2D)
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|
||||||
|
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||||||
// register input listeners
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||||||
goga.AddKeyboardListener(g)
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|
||||||
goga.AddMouseListener(g)
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|
||||||
}
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|
||||||
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|
||||||
func (g *Game) Update(delta float64) {}
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||||||
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|
||||||
func (g *Game) OnKeyEvent(key glfw.Key, code int, action glfw.Action, mod glfw.ModifierKey) {
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||||||
// ESC
|
|
||||||
if key == 256 {
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|
||||||
goga.Stop()
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|
||||||
}
|
|
||||||
}
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||||||
|
|
||||||
func (g *Game) OnMouseButton(button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
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||||||
if button == 0 {
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|
||||||
g.sprite.Pos.X = g.mouseX
|
|
||||||
g.sprite.Pos.Y = g.mouseY
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (g *Game) OnMouseMove(x float64, y float64) {
|
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||||||
g.mouseX = x
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||||||
g.mouseY = y
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|
||||||
}
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|
||||||
|
|
||||||
func (g *Game) OnMouseScroll(x float64, y float64) {}
|
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||||||
|
|
||||||
func main() {
|
|
||||||
game := Game{}
|
|
||||||
options := goga.RunOptions{ClearColor: goga.Vec4{1, 1, 1, 0},
|
|
||||||
Resizable: true,
|
|
||||||
SetViewportOnResize: true,
|
|
||||||
ExitOnClose: true}
|
|
||||||
goga.Run(&game, &options)
|
|
||||||
}
|
|
||||||
@@ -55,7 +55,6 @@ func main() {
|
|||||||
options := goga.RunOptions{ClearColor: goga.Vec4{0, 0, 0, 0},
|
options := goga.RunOptions{ClearColor: goga.Vec4{0, 0, 0, 0},
|
||||||
Resizable: true,
|
Resizable: true,
|
||||||
SetViewportOnResize: true,
|
SetViewportOnResize: true,
|
||||||
ExitOnClose: true,
|
ExitOnClose: true}
|
||||||
Fullscreen: true}
|
|
||||||
goga.Run(&game, &options)
|
goga.Run(&game, &options)
|
||||||
}
|
}
|
||||||
|
|||||||
28
demo/text/assets/dejavu.json
Normal file
28
demo/text/assets/dejavu.json
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"char": "A",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"char": "b",
|
||||||
|
"x": 1,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"char": "e",
|
||||||
|
"x": 2,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"char": "r",
|
||||||
|
"x": 0,
|
||||||
|
"y": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"char": "'",
|
||||||
|
"x": 3,
|
||||||
|
"y": 0,
|
||||||
|
"offset": 0.5
|
||||||
|
}
|
||||||
|
]
|
||||||
BIN
demo/text/assets/dejavu.png
Normal file
BIN
demo/text/assets/dejavu.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
@@ -1,113 +0,0 @@
|
|||||||
[
|
|
||||||
{"char":"a", "x": 0, "y": 0, "offset": 0},
|
|
||||||
{"char":"b", "x": 1, "y": 0, "offset": 0},
|
|
||||||
{"char":"c", "x": 2, "y": 0, "offset": 0},
|
|
||||||
{"char":"d", "x": 3, "y": 0, "offset": 0},
|
|
||||||
{"char":"e", "x": 4, "y": 0, "offset": 0},
|
|
||||||
{"char":"f", "x": 5, "y": 0, "offset": 0},
|
|
||||||
{"char":"g", "x": 6, "y": 0, "offset": 0},
|
|
||||||
{"char":"h", "x": 7, "y": 0, "offset": 0},
|
|
||||||
{"char":"i", "x": 8, "y": 0, "offset": 0},
|
|
||||||
{"char":"j", "x": 9, "y": 0, "offset": 0},
|
|
||||||
{"char":"k", "x": 10, "y": 0, "offset": 0},
|
|
||||||
{"char":"l", "x": 11, "y": 0, "offset": 0},
|
|
||||||
{"char":"m", "x": 12, "y": 0, "offset": 0},
|
|
||||||
{"char":"n", "x": 13, "y": 0, "offset": 0},
|
|
||||||
{"char":"o", "x": 14, "y": 0, "offset": 0},
|
|
||||||
{"char":"p", "x": 15, "y": 0, "offset": 0},
|
|
||||||
{"char":"q", "x": 16, "y": 0, "offset": 0},
|
|
||||||
{"char":"r", "x": 17, "y": 0, "offset": 0},
|
|
||||||
{"char":"s", "x": 18, "y": 0, "offset": 0},
|
|
||||||
{"char":"t", "x": 19, "y": 0, "offset": 0},
|
|
||||||
{"char":"u", "x": 20, "y": 0, "offset": 0},
|
|
||||||
{"char":"v", "x": 21, "y": 0, "offset": 0},
|
|
||||||
{"char":"w", "x": 22, "y": 0, "offset": 0},
|
|
||||||
{"char":"x", "x": 23, "y": 0, "offset": 0},
|
|
||||||
{"char":"y", "x": 24, "y": 0, "offset": 0},
|
|
||||||
{"char":"z", "x": 25, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":"A", "x": 0, "y": 0, "offset": 0},
|
|
||||||
{"char":"B", "x": 1, "y": 0, "offset": 0},
|
|
||||||
{"char":"C", "x": 2, "y": 0, "offset": 0},
|
|
||||||
{"char":"D", "x": 3, "y": 0, "offset": 0},
|
|
||||||
{"char":"E", "x": 4, "y": 0, "offset": 0},
|
|
||||||
{"char":"F", "x": 5, "y": 0, "offset": 0},
|
|
||||||
{"char":"G", "x": 6, "y": 0, "offset": 0},
|
|
||||||
{"char":"H", "x": 7, "y": 0, "offset": 0},
|
|
||||||
{"char":"I", "x": 8, "y": 0, "offset": 0},
|
|
||||||
{"char":"J", "x": 9, "y": 0, "offset": 0},
|
|
||||||
{"char":"K", "x": 10, "y": 0, "offset": 0},
|
|
||||||
{"char":"L", "x": 11, "y": 0, "offset": 0},
|
|
||||||
{"char":"M", "x": 12, "y": 0, "offset": 0},
|
|
||||||
{"char":"N", "x": 13, "y": 0, "offset": 0},
|
|
||||||
{"char":"O", "x": 14, "y": 0, "offset": 0},
|
|
||||||
{"char":"P", "x": 15, "y": 0, "offset": 0},
|
|
||||||
{"char":"Q", "x": 16, "y": 0, "offset": 0},
|
|
||||||
{"char":"R", "x": 17, "y": 0, "offset": 0},
|
|
||||||
{"char":"S", "x": 18, "y": 0, "offset": 0},
|
|
||||||
{"char":"T", "x": 19, "y": 0, "offset": 0},
|
|
||||||
{"char":"U", "x": 20, "y": 0, "offset": 0},
|
|
||||||
{"char":"V", "x": 21, "y": 0, "offset": 0},
|
|
||||||
{"char":"W", "x": 22, "y": 0, "offset": 0},
|
|
||||||
{"char":"X", "x": 23, "y": 0, "offset": 0},
|
|
||||||
{"char":"Y", "x": 24, "y": 0, "offset": 0},
|
|
||||||
{"char":"Z", "x": 25, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":"0", "x": 26, "y": 0, "offset": 0},
|
|
||||||
{"char":"1", "x": 27, "y": 0, "offset": 0},
|
|
||||||
{"char":"2", "x": 28, "y": 0, "offset": 0},
|
|
||||||
{"char":"3", "x": 29, "y": 0, "offset": 0},
|
|
||||||
{"char":"4", "x": 30, "y": 0, "offset": 0},
|
|
||||||
{"char":"5", "x": 31, "y": 0, "offset": 0},
|
|
||||||
{"char":"6", "x": 32, "y": 0, "offset": 0},
|
|
||||||
{"char":"7", "x": 33, "y": 0, "offset": 0},
|
|
||||||
{"char":"8", "x": 34, "y": 0, "offset": 0},
|
|
||||||
{"char":"9", "x": 35, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":"ö", "x": 36, "y": 0, "offset": 0},
|
|
||||||
{"char":"ä", "x": 37, "y": 0, "offset": 0},
|
|
||||||
{"char":"ü", "x": 38, "y": 0, "offset": 0},
|
|
||||||
{"char":"ß", "x": 39, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":"Ö", "x": 36, "y": 0, "offset": 0},
|
|
||||||
{"char":"Ä", "x": 37, "y": 0, "offset": 0},
|
|
||||||
{"char":"Ü", "x": 38, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":",", "x": 68, "y": 0, "offset": -0.25},
|
|
||||||
{"char":";", "x": 69, "y": 0, "offset": 0},
|
|
||||||
{"char":".", "x": 70, "y": 0, "offset": 0},
|
|
||||||
{"char":":", "x": 71, "y": 0, "offset": 0},
|
|
||||||
{"char":"-", "x": 72, "y": 0, "offset": 0},
|
|
||||||
{"char":"_", "x": 73, "y": 0, "offset": 0},
|
|
||||||
|
|
||||||
{"char":"^", "x": 40, "y": 0, "offset": 0},
|
|
||||||
{"char":"°", "x": 41, "y": 0, "offset": 0},
|
|
||||||
{"char":"!", "x": 42, "y": 0, "offset": 0},
|
|
||||||
{"char":"\"", "x": 43, "y": 0, "offset": 0},
|
|
||||||
{"char":"§", "x": 44, "y": 0, "offset": 0},
|
|
||||||
{"char":"$", "x": 45, "y": 0, "offset": 0},
|
|
||||||
{"char":"%", "x": 46, "y": 0, "offset": 0},
|
|
||||||
{"char":"&", "x": 47, "y": 0, "offset": 0},
|
|
||||||
{"char":"/", "x": 48, "y": 0, "offset": 0},
|
|
||||||
{"char":"(", "x": 49, "y": 0, "offset": 0},
|
|
||||||
{"char":")", "x": 50, "y": 0, "offset": 0},
|
|
||||||
{"char":"=", "x": 51, "y": 0, "offset": 0},
|
|
||||||
{"char":"?", "x": 52, "y": 0, "offset": 0},
|
|
||||||
{"char":"`", "x": 53, "y": 0, "offset": 0},
|
|
||||||
{"char":"²", "x": 54, "y": 0, "offset": 0},
|
|
||||||
{"char":"³", "x": 55, "y": 0, "offset": 0},
|
|
||||||
{"char":"{", "x": 56, "y": 0, "offset": 0},
|
|
||||||
{"char":"[", "x": 57, "y": 0, "offset": 0},
|
|
||||||
{"char":"]", "x": 58, "y": 0, "offset": 0},
|
|
||||||
{"char":"}", "x": 59, "y": 0, "offset": 0},
|
|
||||||
{"char":"\\", "x": 60, "y": 0, "offset": 0},
|
|
||||||
{"char":"+", "x": 61, "y": 0, "offset": 0},
|
|
||||||
{"char":"*", "x": 62, "y": 0, "offset": 0},
|
|
||||||
{"char":"~", "x": 63, "y": 0, "offset": 0},
|
|
||||||
{"char":"#", "x": 64, "y": 0, "offset": 0},
|
|
||||||
{"char":"<", "x": 65, "y": 0, "offset": 0},
|
|
||||||
{"char":">", "x": 66, "y": 0, "offset": 0},
|
|
||||||
{"char":"|", "x": 67, "y": 0, "offset": 0},
|
|
||||||
{"char":"'", "x": 68, "y": 0, "offset": 0},
|
|
||||||
{"char":"'", "x": 69, "y": 0, "offset": 0}
|
|
||||||
]
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB |
@@ -2,70 +2,52 @@ package main
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/DeKugelschieber/go-game"
|
"github.com/DeKugelschieber/go-game"
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
font_path = "src/github.com/DeKugelschieber/go-game/demo/text/assets/victor.png"
|
gopher_path = "src/github.com/DeKugelschieber/go-game/demo/sprite/assets/gopher.png"
|
||||||
font_json = "src/github.com/DeKugelschieber/go-game/demo/text/assets/victor.json"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type Game struct{}
|
type Game struct{}
|
||||||
|
|
||||||
func (g *Game) Setup() {
|
func (g *Game) Setup() {
|
||||||
// load texture
|
// load texture
|
||||||
pngLoader, ok := goga.GetLoaderByExt("png").(*goga.PngLoader)
|
_, err := goga.LoadRes(gopher_path)
|
||||||
|
|
||||||
if !ok {
|
|
||||||
panic("Could not get PNG loader")
|
|
||||||
}
|
|
||||||
|
|
||||||
pngLoader.KeepData = true
|
|
||||||
pngLoader.Filter = gl.NEAREST
|
|
||||||
_, err := goga.LoadRes(font_path)
|
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
|
|
||||||
pngLoader.KeepData = false
|
// create sprite
|
||||||
pngLoader.Filter = gl.LINEAR
|
tex, err := goga.GetTex("gopher.png")
|
||||||
|
|
||||||
// create font
|
|
||||||
tex, err := goga.GetTex("victor.png")
|
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
|
|
||||||
font := goga.NewFont(tex, 16)
|
sprite := goga.NewSprite(tex)
|
||||||
|
renderer, ok := goga.GetSystemByName("spriteRenderer").(*goga.SpriteRenderer)
|
||||||
if err := font.FromJson(font_json, true); err != nil {
|
|
||||||
panic(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup renderer
|
|
||||||
renderer, ok := goga.GetSystemByName("textRenderer").(*goga.TextRenderer)
|
|
||||||
|
|
||||||
if !ok {
|
if !ok {
|
||||||
panic("Could not find renderer")
|
panic("Could not find renderer")
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer.Font = font
|
renderer.Add(sprite.Actor, sprite.Pos2D, sprite.Tex)
|
||||||
|
|
||||||
// create and add text
|
culling, ok := goga.GetSystemByName("culling2d").(*goga.Culling2D)
|
||||||
text := goga.NewText(font, "Hello, World!_")
|
|
||||||
text.Size = goga.Vec2{16, 16}
|
if !ok {
|
||||||
text.Pos = goga.Vec2{20, 20}
|
panic("Could not find culling")
|
||||||
renderer.Prepare(text)
|
}
|
||||||
renderer.Add(text.Actor, text.Pos2D, text.TextComponent)
|
|
||||||
|
culling.Add(sprite.Actor, sprite.Pos2D)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Update(delta float64) {}
|
func (g *Game) Update(delta float64) {}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
game := Game{}
|
game := Game{}
|
||||||
options := goga.RunOptions{ClearColor: goga.Vec4{0, 0, 0, 0},
|
options := goga.RunOptions{ClearColor: goga.Vec4{1, 1, 1, 0},
|
||||||
Resizable: true,
|
Resizable: true,
|
||||||
SetViewportOnResize: true,
|
SetViewportOnResize: true,
|
||||||
ExitOnClose: true}
|
ExitOnClose: true}
|
||||||
|
|||||||
2
drop.go
2
drop.go
@@ -7,7 +7,7 @@ type Dropable interface {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Drops given GL objects.
|
// Drops given GL objects.
|
||||||
// Objects must implement the Dropable interface.
|
// Objects must implement the Dropable inteface.
|
||||||
func Drop(objects []Dropable) {
|
func Drop(objects []Dropable) {
|
||||||
for _, obj := range objects {
|
for _, obj := range objects {
|
||||||
obj.Drop()
|
obj.Drop()
|
||||||
|
|||||||
2
fbo.go
2
fbo.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Frame Buffer Object.
|
// Frame Buffer Object.
|
||||||
|
|||||||
131
game.go
131
game.go
@@ -1,8 +1,8 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"github.com/go-gl/glfw/v3.2/glfw"
|
"github.com/go-gl/glfw/v3.1/glfw"
|
||||||
"log"
|
"log"
|
||||||
"math"
|
"math"
|
||||||
"runtime"
|
"runtime"
|
||||||
@@ -14,6 +14,86 @@ const (
|
|||||||
default_height = uint32(400)
|
default_height = uint32(400)
|
||||||
default_title = "Game"
|
default_title = "Game"
|
||||||
default_exit_on_close = true
|
default_exit_on_close = true
|
||||||
|
|
||||||
|
// constants for default 2D shader
|
||||||
|
Default_shader_2D_vertex_attrib = "vertex"
|
||||||
|
Default_shader_2D_texcoord_attrib = "texCoord"
|
||||||
|
Default_shader_2D_ortho = "o"
|
||||||
|
Default_shader_2D_model = "m"
|
||||||
|
Default_shader_2D_tex = "tex"
|
||||||
|
|
||||||
|
// source for 2D shader
|
||||||
|
default_shader_2d_vertex_src = `#version 130
|
||||||
|
uniform mat3 o, m;
|
||||||
|
in vec2 vertex;
|
||||||
|
in vec2 texCoord;
|
||||||
|
out vec2 tc;
|
||||||
|
void main(){
|
||||||
|
tc = texCoord;
|
||||||
|
gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0);
|
||||||
|
}`
|
||||||
|
default_shader_2d_fragment_src = `#version 130
|
||||||
|
precision highp float;
|
||||||
|
uniform sampler2D tex;
|
||||||
|
in vec2 tc;
|
||||||
|
out vec4 color;
|
||||||
|
void main(){
|
||||||
|
color = texture(tex, tc);
|
||||||
|
}`
|
||||||
|
|
||||||
|
// constants for default 3D shader
|
||||||
|
Default_shader_3D_vertex_attrib = "vertex"
|
||||||
|
Default_shader_3D_texcoord_attrib = "texCoord"
|
||||||
|
Default_shader_3D_pv = "pv"
|
||||||
|
Default_shader_3D_model = "m"
|
||||||
|
Default_shader_3D_tex = "tex"
|
||||||
|
|
||||||
|
// source for 3D shader
|
||||||
|
default_shader_3d_vertex_src = `#version 130
|
||||||
|
uniform mat4 pv, m;
|
||||||
|
in vec3 vertex;
|
||||||
|
in vec2 texCoord;
|
||||||
|
out vec2 tc;
|
||||||
|
void main(){
|
||||||
|
tc = texCoord;
|
||||||
|
gl_Position = pv*m*vec4(vertex, 1.0);
|
||||||
|
}`
|
||||||
|
default_shader_3d_fragment_src = `#version 130
|
||||||
|
precision highp float;
|
||||||
|
uniform sampler2D tex;
|
||||||
|
in vec2 tc;
|
||||||
|
out vec4 color;
|
||||||
|
void main(){
|
||||||
|
color = texture(tex, tc);
|
||||||
|
}`
|
||||||
|
|
||||||
|
// constants for default text shader
|
||||||
|
Default_shader_text_vertex_attrib = "vertex"
|
||||||
|
Default_shader_text_texcoord_attrib = "texCoord"
|
||||||
|
Default_shader_text_ortho = "o"
|
||||||
|
Default_shader_text_model = "m"
|
||||||
|
Default_shader_text_tex = "tex"
|
||||||
|
Default_shader_text_color = "color"
|
||||||
|
|
||||||
|
// source for text shader
|
||||||
|
default_shader_text_vertex_src = `#version 130
|
||||||
|
uniform mat3 o, m;
|
||||||
|
in vec2 vertex;
|
||||||
|
in vec2 texCoord;
|
||||||
|
out vec2 tc;
|
||||||
|
void main(){
|
||||||
|
tc = texCoord;
|
||||||
|
gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0);
|
||||||
|
}`
|
||||||
|
default_shader_text_fragment_src = `#version 130
|
||||||
|
precision highp float;
|
||||||
|
uniform sampler2D tex;
|
||||||
|
uniform vec4 color;
|
||||||
|
in vec2 tc;
|
||||||
|
out vec4 c;
|
||||||
|
void main(){
|
||||||
|
c = texture(tex, tc)*color;
|
||||||
|
}`
|
||||||
)
|
)
|
||||||
|
|
||||||
// If set in RunOptions, the function will be called on window resize.
|
// If set in RunOptions, the function will be called on window resize.
|
||||||
@@ -29,9 +109,6 @@ type RunOptions struct {
|
|||||||
SetViewportOnResize bool
|
SetViewportOnResize bool
|
||||||
ResizeCallbackFunc ResizeCallback
|
ResizeCallbackFunc ResizeCallback
|
||||||
ExitOnClose bool
|
ExitOnClose bool
|
||||||
RefreshRate int
|
|
||||||
Fullscreen bool
|
|
||||||
MonitorId uint // index
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Main game object.
|
// Main game object.
|
||||||
@@ -58,8 +135,7 @@ var (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func init() {
|
func init() {
|
||||||
// GL functions must be called from main thread,
|
// GL functions must be called from main thread.
|
||||||
// so we disable multithreading by the runtime here.
|
|
||||||
log.Print("Locking OS thread")
|
log.Print("Locking OS thread")
|
||||||
runtime.LockOSThread()
|
runtime.LockOSThread()
|
||||||
}
|
}
|
||||||
@@ -92,52 +168,32 @@ func Run(game Game, options *RunOptions) {
|
|||||||
title := default_title
|
title := default_title
|
||||||
exitOnClose := default_exit_on_close
|
exitOnClose := default_exit_on_close
|
||||||
|
|
||||||
if options != nil {
|
if options != nil && options.Width > 0 {
|
||||||
if options.Width > 0 {
|
|
||||||
width = options.Width
|
width = options.Width
|
||||||
}
|
}
|
||||||
|
|
||||||
if options.Height > 0 {
|
if options != nil && options.Height > 0 {
|
||||||
height = options.Height
|
height = options.Height
|
||||||
}
|
}
|
||||||
|
|
||||||
if len(options.Title) > 0 {
|
if options != nil && len(options.Title) > 0 {
|
||||||
title = options.Title
|
title = options.Title
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if options != nil {
|
||||||
exitOnClose = options.ExitOnClose
|
exitOnClose = options.ExitOnClose
|
||||||
|
}
|
||||||
|
|
||||||
if !options.Resizable {
|
if options != nil && !options.Resizable {
|
||||||
glfw.WindowHint(glfw.Resizable, glfw.False)
|
glfw.WindowHint(glfw.Resizable, glfw.False)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
var monitor *glfw.Monitor
|
wnd, err := glfw.CreateWindow(int(width), int(height), title, nil, nil)
|
||||||
|
|
||||||
if options != nil && options.Fullscreen {
|
|
||||||
monitors := glfw.GetMonitors()
|
|
||||||
|
|
||||||
if int(options.MonitorId) < len(monitors) {
|
|
||||||
monitor = monitors[options.MonitorId]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if monitor != nil {
|
|
||||||
videoMode := monitor.GetVideoMode()
|
|
||||||
width = uint32(videoMode.Width)
|
|
||||||
height = uint32(videoMode.Height)
|
|
||||||
}
|
|
||||||
|
|
||||||
wnd, err := glfw.CreateWindow(int(width), int(height), title, monitor, nil)
|
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic("Error creating GLFW window: " + err.Error())
|
panic("Error creating GLFW window: " + err.Error())
|
||||||
}
|
}
|
||||||
|
|
||||||
if options != nil && options.RefreshRate != 0 {
|
|
||||||
glfw.WindowHint(glfw.RefreshRate, options.RefreshRate)
|
|
||||||
}
|
|
||||||
|
|
||||||
// window event handlers
|
// window event handlers
|
||||||
wnd.SetSizeCallback(func(w *glfw.Window, width, height int) {
|
wnd.SetSizeCallback(func(w *glfw.Window, width, height int) {
|
||||||
if options == nil {
|
if options == nil {
|
||||||
@@ -155,8 +211,6 @@ func Run(game Game, options *RunOptions) {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
initInput(wnd)
|
|
||||||
|
|
||||||
// make GL context current
|
// make GL context current
|
||||||
wnd.MakeContextCurrent()
|
wnd.MakeContextCurrent()
|
||||||
|
|
||||||
@@ -181,8 +235,8 @@ func Run(game Game, options *RunOptions) {
|
|||||||
delta := time.Duration(0)
|
delta := time.Duration(0)
|
||||||
var deltaSec float64
|
var deltaSec float64
|
||||||
|
|
||||||
for {
|
for running {
|
||||||
if !running || exitOnClose && wnd.ShouldClose() {
|
if exitOnClose && wnd.ShouldClose() {
|
||||||
cleanup()
|
cleanup()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -256,7 +310,6 @@ func initGoga(width, height int) {
|
|||||||
AddSystem(NewModelRenderer(nil, nil, false))
|
AddSystem(NewModelRenderer(nil, nil, false))
|
||||||
AddSystem(NewCulling2D(0, 0, width, height))
|
AddSystem(NewCulling2D(0, 0, width, height))
|
||||||
AddSystem(NewKeyframeRenderer(nil, nil))
|
AddSystem(NewKeyframeRenderer(nil, nil))
|
||||||
AddSystem(NewTextRenderer(nil, nil, nil)) // font must be set outside!
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func cleanup() {
|
func cleanup() {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"log"
|
"log"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
98
input.go
98
input.go
@@ -1,98 +0,0 @@
|
|||||||
package goga
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/go-gl/glfw/v3.2/glfw"
|
|
||||||
)
|
|
||||||
|
|
||||||
var (
|
|
||||||
keyboardListener []KeyboardListener
|
|
||||||
mouseListener []MouseListener
|
|
||||||
)
|
|
||||||
|
|
||||||
// Interface for keyboard input events.
|
|
||||||
// Implement and register to receive keyboard input.
|
|
||||||
type KeyboardListener interface {
|
|
||||||
OnKeyEvent(glfw.Key, int, glfw.Action, glfw.ModifierKey)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Interface for mouse input events.
|
|
||||||
// Implement and register to receive mouse input.
|
|
||||||
type MouseListener interface {
|
|
||||||
OnMouseButton(glfw.MouseButton, glfw.Action, glfw.ModifierKey)
|
|
||||||
OnMouseMove(float64, float64)
|
|
||||||
OnMouseScroll(float64, float64)
|
|
||||||
}
|
|
||||||
|
|
||||||
func initInput(wnd *glfw.Window) {
|
|
||||||
wnd.SetKeyCallback(keyboardCallback)
|
|
||||||
wnd.SetMouseButtonCallback(mouseButtonCallback)
|
|
||||||
wnd.SetCursorPosCallback(mouseMoveCallback)
|
|
||||||
wnd.SetScrollCallback(mouseScrollCallback)
|
|
||||||
|
|
||||||
keyboardListener = make([]KeyboardListener, 0)
|
|
||||||
mouseListener = make([]MouseListener, 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
func keyboardCallback(wnd *glfw.Window, key glfw.Key, code int, action glfw.Action, mod glfw.ModifierKey) {
|
|
||||||
for _, listener := range keyboardListener {
|
|
||||||
listener.OnKeyEvent(key, code, action, mod)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func mouseButtonCallback(wnd *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
|
|
||||||
for _, listener := range mouseListener {
|
|
||||||
listener.OnMouseButton(button, action, mod)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func mouseMoveCallback(wnd *glfw.Window, x float64, y float64) {
|
|
||||||
for _, listener := range mouseListener {
|
|
||||||
listener.OnMouseMove(x, float64(viewportHeight)-y)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func mouseScrollCallback(wnd *glfw.Window, x float64, y float64) {
|
|
||||||
for _, listener := range mouseListener {
|
|
||||||
listener.OnMouseScroll(x, y)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds a new keyboard listener.
|
|
||||||
func AddKeyboardListener(listener KeyboardListener) {
|
|
||||||
keyboardListener = append(keyboardListener, listener)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removes given keyboard listener if found.
|
|
||||||
func RemoveKeyboardListener(listener KeyboardListener) {
|
|
||||||
for i, l := range keyboardListener {
|
|
||||||
if l == listener {
|
|
||||||
keyboardListener = append(keyboardListener[:i], keyboardListener[i+1:]...)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removes all registered keyboard listeners.
|
|
||||||
func RemoveAllKeyboardListener() {
|
|
||||||
keyboardListener = make([]KeyboardListener, 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds a new mouse listener.
|
|
||||||
func AddMouseListener(listener MouseListener) {
|
|
||||||
mouseListener = append(mouseListener, listener)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removes given mouse listener if found.
|
|
||||||
func RemoveMouseListener(listener MouseListener) {
|
|
||||||
for i, l := range mouseListener {
|
|
||||||
if l == listener {
|
|
||||||
mouseListener = append(mouseListener[:i], mouseListener[i+1:]...)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removes all registered mouse listeners.
|
|
||||||
func RemoveAllMouseListener() {
|
|
||||||
mouseListener = make([]MouseListener, 0)
|
|
||||||
}
|
|
||||||
78
keyframe.go
78
keyframe.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@@ -14,44 +14,6 @@ type Keyframe struct {
|
|||||||
Min, Max Vec2
|
Min, Max Vec2
|
||||||
}
|
}
|
||||||
|
|
||||||
// A set of keyframes making up an animation.
|
|
||||||
type KeyframeSet struct {
|
|
||||||
Keyframes []Keyframe
|
|
||||||
}
|
|
||||||
|
|
||||||
// Keyframe animation component.
|
|
||||||
// It has a start and an end frame, a play speed and option to loop.
|
|
||||||
type KeyframeAnimation struct {
|
|
||||||
Start, End int
|
|
||||||
Loop bool
|
|
||||||
Speed float64
|
|
||||||
Current int
|
|
||||||
Interpolation float64
|
|
||||||
}
|
|
||||||
|
|
||||||
// An animated sprite is a sprite with keyframe animation information.
|
|
||||||
// It will be updated and rendered by the KeyframeRenderer.
|
|
||||||
type AnimatedSprite struct {
|
|
||||||
*Actor
|
|
||||||
*Pos2D
|
|
||||||
*Tex
|
|
||||||
*KeyframeSet
|
|
||||||
*KeyframeAnimation
|
|
||||||
}
|
|
||||||
|
|
||||||
// The keyframe renderer renders animated sprites.
|
|
||||||
// It has a 2D position component, to move all sprites at once.
|
|
||||||
type KeyframeRenderer struct {
|
|
||||||
Pos2D
|
|
||||||
|
|
||||||
Shader *Shader
|
|
||||||
Camera *Camera
|
|
||||||
|
|
||||||
sprites []AnimatedSprite
|
|
||||||
index, vertex *VBO
|
|
||||||
vao *VAO
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a new single keyframe with texture VBO.
|
// Creates a new single keyframe with texture VBO.
|
||||||
func NewKeyframe(min, max Vec2) *Keyframe {
|
func NewKeyframe(min, max Vec2) *Keyframe {
|
||||||
keyframe := &Keyframe{Min: min, Max: max}
|
keyframe := &Keyframe{Min: min, Max: max}
|
||||||
@@ -74,6 +36,11 @@ func NewKeyframe(min, max Vec2) *Keyframe {
|
|||||||
return keyframe
|
return keyframe
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// A set of keyframes making up an animation.
|
||||||
|
type KeyframeSet struct {
|
||||||
|
Keyframes []Keyframe
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new empty keyframe set with given size.
|
// Creates a new empty keyframe set with given size.
|
||||||
func NewKeyframeSet() *KeyframeSet {
|
func NewKeyframeSet() *KeyframeSet {
|
||||||
set := &KeyframeSet{}
|
set := &KeyframeSet{}
|
||||||
@@ -88,11 +55,31 @@ func (s *KeyframeSet) Add(frame *Keyframe) int {
|
|||||||
return len(s.Keyframes)
|
return len(s.Keyframes)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Keyframe animation component.
|
||||||
|
// It has a start and an end frame, a play speed and option to loop.
|
||||||
|
type KeyframeAnimation struct {
|
||||||
|
Start, End int
|
||||||
|
Loop bool
|
||||||
|
Speed float64
|
||||||
|
Current int
|
||||||
|
Interpolation float64
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new keyframe animation with given start, end and loop.
|
// Creates a new keyframe animation with given start, end and loop.
|
||||||
func NewKeyframeAnimation(start, end int, loop bool, speed float64) *KeyframeAnimation {
|
func NewKeyframeAnimation(start, end int, loop bool, speed float64) *KeyframeAnimation {
|
||||||
return &KeyframeAnimation{start, end, loop, speed, 0, 0}
|
return &KeyframeAnimation{start, end, loop, speed, 0, 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// An animated sprite is a sprite with keyframe animation information.
|
||||||
|
// It will be updated and rendered by the KeyframeRenderer.
|
||||||
|
type AnimatedSprite struct {
|
||||||
|
*Actor
|
||||||
|
*Pos2D
|
||||||
|
*Tex
|
||||||
|
*KeyframeSet
|
||||||
|
*KeyframeAnimation
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new animated sprite.
|
// Creates a new animated sprite.
|
||||||
func NewAnimatedSprite(tex *Tex, set *KeyframeSet, width, height int) *AnimatedSprite {
|
func NewAnimatedSprite(tex *Tex, set *KeyframeSet, width, height int) *AnimatedSprite {
|
||||||
sprite := &AnimatedSprite{}
|
sprite := &AnimatedSprite{}
|
||||||
@@ -114,6 +101,19 @@ func NewAnimatedSprite(tex *Tex, set *KeyframeSet, width, height int) *AnimatedS
|
|||||||
return sprite
|
return sprite
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The keyframe renderer renders animated sprites.
|
||||||
|
// It has a 2D position component, to move all sprites at once.
|
||||||
|
type KeyframeRenderer struct {
|
||||||
|
Pos2D
|
||||||
|
|
||||||
|
Shader *Shader
|
||||||
|
Camera *Camera
|
||||||
|
|
||||||
|
sprites []AnimatedSprite
|
||||||
|
index, vertex *VBO
|
||||||
|
vao *VAO
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new keyframe renderer using given shader and camera.
|
// Creates a new keyframe renderer using given shader and camera.
|
||||||
// If shader and/or camera are nil, the default one will be used.
|
// If shader and/or camera are nil, the default one will be used.
|
||||||
func NewKeyframeRenderer(shader *Shader, camera *Camera) *KeyframeRenderer {
|
func NewKeyframeRenderer(shader *Shader, camera *Camera) *KeyframeRenderer {
|
||||||
|
|||||||
44
loader.go
44
loader.go
@@ -3,7 +3,7 @@ package goga
|
|||||||
import (
|
import (
|
||||||
"bufio"
|
"bufio"
|
||||||
"errors"
|
"errors"
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"image"
|
"image"
|
||||||
"image/draw"
|
"image/draw"
|
||||||
"image/png"
|
"image/png"
|
||||||
@@ -21,27 +21,6 @@ type PngLoader struct {
|
|||||||
KeepData bool
|
KeepData bool
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standford ply file resource.
|
|
||||||
type Ply struct {
|
|
||||||
name string
|
|
||||||
path string
|
|
||||||
ext string
|
|
||||||
|
|
||||||
firstLine, data, hasVertex, hasTexCoord, hasNormal bool
|
|
||||||
elements, faces int
|
|
||||||
indices []uint32
|
|
||||||
vertices, texCoords, normals []float32
|
|
||||||
|
|
||||||
IndexBuffer, VertexBuffer, TexCoordBuffer, NormalBuffer *VBO
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loads ply files and creates VBOs within the Ply resource.
|
|
||||||
// The indices must be present as triangles.
|
|
||||||
// Expected type is float32. If it fails to parse, it will panic.
|
|
||||||
type PlyLoader struct {
|
|
||||||
VboUsage uint32
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *PngLoader) Load(file string) (Res, error) {
|
func (p *PngLoader) Load(file string) (Res, error) {
|
||||||
// load texture
|
// load texture
|
||||||
imgFile, err := os.Open(file)
|
imgFile, err := os.Open(file)
|
||||||
@@ -82,6 +61,20 @@ func (p *PngLoader) Ext() string {
|
|||||||
return "png"
|
return "png"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Standford ply file resource.
|
||||||
|
type Ply struct {
|
||||||
|
name string
|
||||||
|
path string
|
||||||
|
ext string
|
||||||
|
|
||||||
|
firstLine, data, hasVertex, hasTexCoord, hasNormal bool
|
||||||
|
elements, faces int
|
||||||
|
indices []uint32
|
||||||
|
vertices, texCoords, normals []float32
|
||||||
|
|
||||||
|
IndexBuffer, VertexBuffer, TexCoordBuffer, NormalBuffer *VBO
|
||||||
|
}
|
||||||
|
|
||||||
// Drops contained GL buffers.
|
// Drops contained GL buffers.
|
||||||
func (p *Ply) Drop() {
|
func (p *Ply) Drop() {
|
||||||
if p.IndexBuffer != nil {
|
if p.IndexBuffer != nil {
|
||||||
@@ -131,6 +124,13 @@ func (p *Ply) SetExt(ext string) {
|
|||||||
p.ext = ext
|
p.ext = ext
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Loads ply files and creates VBOs within the Ply resource.
|
||||||
|
// The indices must be present as triangles.
|
||||||
|
// Expected type is float32. If it fails to parse, it will panic.
|
||||||
|
type PlyLoader struct {
|
||||||
|
VboUsage uint32
|
||||||
|
}
|
||||||
|
|
||||||
func (p *PlyLoader) Load(file string) (Res, error) {
|
func (p *PlyLoader) Load(file string) (Res, error) {
|
||||||
handle, err := os.Open(file)
|
handle, err := os.Open(file)
|
||||||
defer handle.Close()
|
defer handle.Close()
|
||||||
|
|||||||
42
model.go
42
model.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@@ -14,26 +14,6 @@ type Mesh struct {
|
|||||||
Vao *VAO
|
Vao *VAO
|
||||||
}
|
}
|
||||||
|
|
||||||
// Model is an actor having a 3D position, a texture and a 3D mesh.
|
|
||||||
type Model struct {
|
|
||||||
*Actor
|
|
||||||
*Pos3D
|
|
||||||
*Tex
|
|
||||||
*Mesh
|
|
||||||
}
|
|
||||||
|
|
||||||
// The model renderer is a system rendering models.
|
|
||||||
// It has a 3D position component, to move all models at once.
|
|
||||||
type ModelRenderer struct {
|
|
||||||
Pos3D
|
|
||||||
|
|
||||||
Shader *Shader
|
|
||||||
Camera *Camera
|
|
||||||
ortho bool
|
|
||||||
|
|
||||||
models []Model
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a new mesh with given GL buffers.
|
// Creates a new mesh with given GL buffers.
|
||||||
// The VAO must be prepared by ModelRenderer.
|
// The VAO must be prepared by ModelRenderer.
|
||||||
func NewMesh(index, vertex, texcoord *VBO) *Mesh {
|
func NewMesh(index, vertex, texcoord *VBO) *Mesh {
|
||||||
@@ -56,6 +36,14 @@ func (m *Mesh) Drop() {
|
|||||||
m.Vao.Drop()
|
m.Vao.Drop()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Model is an actor having a 3D position, a texture and a 3D mesh.
|
||||||
|
type Model struct {
|
||||||
|
*Actor
|
||||||
|
*Pos3D
|
||||||
|
*Tex
|
||||||
|
*Mesh
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new model with given mesh and texture.
|
// Creates a new model with given mesh and texture.
|
||||||
func NewModel(mesh *Mesh, tex *Tex) *Model {
|
func NewModel(mesh *Mesh, tex *Tex) *Model {
|
||||||
model := &Model{}
|
model := &Model{}
|
||||||
@@ -72,6 +60,18 @@ func NewModel(mesh *Mesh, tex *Tex) *Model {
|
|||||||
return model
|
return model
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The model renderer is a system rendering models.
|
||||||
|
// It has a 3D position component, to move all models at once.
|
||||||
|
type ModelRenderer struct {
|
||||||
|
Pos3D
|
||||||
|
|
||||||
|
Shader *Shader
|
||||||
|
Camera *Camera
|
||||||
|
ortho bool
|
||||||
|
|
||||||
|
models []Model
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new model renderer using given shader and camera.
|
// Creates a new model renderer using given shader and camera.
|
||||||
// If shader and/or camera are nil, the default one will be used.
|
// If shader and/or camera are nil, the default one will be used.
|
||||||
// Orth can be set to true, to use orthogonal projection.
|
// Orth can be set to true, to use orthogonal projection.
|
||||||
|
|||||||
14
pos.go
14
pos.go
@@ -8,13 +8,6 @@ type Pos2D struct {
|
|||||||
M Mat3
|
M Mat3
|
||||||
}
|
}
|
||||||
|
|
||||||
// Position component for 3D objects
|
|
||||||
type Pos3D struct {
|
|
||||||
Pos, Size, Scale, RotPoint, Rot Vec3
|
|
||||||
Visible bool
|
|
||||||
M Mat4
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a default initialized Pos2D.
|
// Creates a default initialized Pos2D.
|
||||||
func NewPos2D() *Pos2D {
|
func NewPos2D() *Pos2D {
|
||||||
m := Mat3{}
|
m := Mat3{}
|
||||||
@@ -45,6 +38,13 @@ func (p *Pos2D) PointInRect(point Vec2) bool {
|
|||||||
return point.X > p.Pos.X && point.X < p.Pos.X+p.Size.X*p.Scale.X && point.Y > p.Pos.Y && point.Y < p.Pos.Y+p.Size.Y*p.Scale.Y
|
return point.X > p.Pos.X && point.X < p.Pos.X+p.Size.X*p.Scale.X && point.Y > p.Pos.Y && point.Y < p.Pos.Y+p.Size.Y*p.Scale.Y
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Position component for 3D objects
|
||||||
|
type Pos3D struct {
|
||||||
|
Pos, Size, Scale, RotPoint, Rot Vec3
|
||||||
|
Visible bool
|
||||||
|
M Mat4
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a default initialized Pos3D.
|
// Creates a default initialized Pos3D.
|
||||||
func NewPos3D() *Pos3D {
|
func NewPos3D() *Pos3D {
|
||||||
m := Mat4{}
|
m := Mat4{}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ package goga
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"errors"
|
"errors"
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"log"
|
"log"
|
||||||
"strings"
|
"strings"
|
||||||
)
|
)
|
||||||
|
|||||||
28
sprite.go
28
sprite.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@@ -15,19 +15,6 @@ type Sprite struct {
|
|||||||
*Tex
|
*Tex
|
||||||
}
|
}
|
||||||
|
|
||||||
// The sprite renderer is a system rendering sprites.
|
|
||||||
// It has a 2D position component, to move all sprites at once.
|
|
||||||
type SpriteRenderer struct {
|
|
||||||
Pos2D
|
|
||||||
|
|
||||||
Shader *Shader
|
|
||||||
Camera *Camera
|
|
||||||
|
|
||||||
sprites []Sprite
|
|
||||||
index, vertex, texCoord *VBO
|
|
||||||
vao *VAO
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a new sprite with given texture.
|
// Creates a new sprite with given texture.
|
||||||
func NewSprite(tex *Tex) *Sprite {
|
func NewSprite(tex *Tex) *Sprite {
|
||||||
sprite := &Sprite{}
|
sprite := &Sprite{}
|
||||||
@@ -43,6 +30,19 @@ func NewSprite(tex *Tex) *Sprite {
|
|||||||
return sprite
|
return sprite
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The sprite renderer is a system rendering sprites.
|
||||||
|
// It has a 2D position component, to move all sprites at once.
|
||||||
|
type SpriteRenderer struct {
|
||||||
|
Pos2D
|
||||||
|
|
||||||
|
Shader *Shader
|
||||||
|
Camera *Camera
|
||||||
|
|
||||||
|
sprites []Sprite
|
||||||
|
index, vertex, texCoord *VBO
|
||||||
|
vao *VAO
|
||||||
|
}
|
||||||
|
|
||||||
// Creates a new sprite renderer using given shader and camera.
|
// Creates a new sprite renderer using given shader and camera.
|
||||||
// If shader and/or camera are nil, the default one will be used.
|
// If shader and/or camera are nil, the default one will be used.
|
||||||
func NewSpriteRenderer(shader *Shader, camera *Camera, flip bool) *SpriteRenderer {
|
func NewSpriteRenderer(shader *Shader, camera *Camera, flip bool) *SpriteRenderer {
|
||||||
|
|||||||
2
tex.go
2
tex.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"image"
|
"image"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
299
text.go
299
text.go
@@ -1,122 +1,69 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
|
/*
|
||||||
import (
|
import (
|
||||||
|
"core"
|
||||||
|
"dp"
|
||||||
"encoding/json"
|
"encoding/json"
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"geo"
|
||||||
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
"io/ioutil"
|
"io/ioutil"
|
||||||
|
"util"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
char_padding = 2
|
char_padding = 2
|
||||||
text_renderer_name = "textRenderer"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type character struct {
|
// Returns a new renderable text object.
|
||||||
|
func NewText(font *Font, text string) *Text {
|
||||||
|
t := &Text{id: core.NextId()}
|
||||||
|
t.text = text
|
||||||
|
t.index = dp.NewVBO(gl.ELEMENT_ARRAY_BUFFER)
|
||||||
|
t.vertex = dp.NewVBO(gl.ARRAY_BUFFER)
|
||||||
|
t.texCoord = dp.NewVBO(gl.ARRAY_BUFFER)
|
||||||
|
t.vao = dp.NewVAO()
|
||||||
|
t.SetText(font, text)
|
||||||
|
t.Size = geo.Vec2{1, 1}
|
||||||
|
t.Scale = geo.Vec2{1, 1}
|
||||||
|
t.Visible = true
|
||||||
|
|
||||||
|
return t
|
||||||
|
}
|
||||||
|
|
||||||
|
type Character struct {
|
||||||
char byte
|
char byte
|
||||||
min, max, size Vec2
|
min, max, size geo.Vec2
|
||||||
offset float64
|
offset float64
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type Font struct {
|
||||||
|
Tex *dp.Tex
|
||||||
|
tileSize float64
|
||||||
|
CharPadding geo.Vec2
|
||||||
|
Space, Tab, Line float64
|
||||||
|
chars []Character
|
||||||
|
}
|
||||||
|
|
||||||
type jsonChar struct {
|
type jsonChar struct {
|
||||||
Char string
|
Char string
|
||||||
X, Y, Offset float64
|
X, Y, Offset float64
|
||||||
}
|
}
|
||||||
|
|
||||||
// Font represents a texture mapped font.
|
// Creates a new font from texture. Characters must be added afterwards.
|
||||||
// It can be loaded from JSON together with a texture.
|
// The characters must be placed within a grid,
|
||||||
type Font struct {
|
// the second parameter describes the width and height of one tile in pixel.
|
||||||
Tex *Tex
|
func NewFont(tex *dp.Tex, tileSize int) *Font {
|
||||||
tileSize float64
|
font := &Font{}
|
||||||
CharPadding Vec2
|
|
||||||
Space, Tab, Line float64
|
|
||||||
chars []character
|
|
||||||
}
|
|
||||||
|
|
||||||
// Renderable text component.
|
|
||||||
// Use together with Text and create using NewText().
|
|
||||||
type TextComponent struct {
|
|
||||||
Color Vec4
|
|
||||||
|
|
||||||
text string
|
|
||||||
bounds Vec2
|
|
||||||
index, vertex, texCoord *VBO
|
|
||||||
vao *VAO
|
|
||||||
}
|
|
||||||
|
|
||||||
// Text is an actor representing text rendered as texture mapped font.
|
|
||||||
// Each Text has a position and its own buffers.
|
|
||||||
type Text struct {
|
|
||||||
*Actor
|
|
||||||
*Pos2D
|
|
||||||
*TextComponent
|
|
||||||
}
|
|
||||||
|
|
||||||
// The text renderer is a system rendering 2D texture mapped font.
|
|
||||||
// It has a 2D position component, to move all texts at once.
|
|
||||||
type TextRenderer struct {
|
|
||||||
Pos2D
|
|
||||||
|
|
||||||
Shader *Shader
|
|
||||||
Camera *Camera
|
|
||||||
Font *Font
|
|
||||||
texts []Text
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a new font for given texture.
|
|
||||||
// The tile size specifies the size of one character tile on texture.
|
|
||||||
// Characters must be added afterwards.
|
|
||||||
func NewFont(tex *Tex, tileSize float64) *Font {
|
|
||||||
font := Font{}
|
|
||||||
font.Tex = tex
|
font.Tex = tex
|
||||||
font.tileSize = tileSize
|
font.tileSize = float64(tileSize)
|
||||||
font.CharPadding = Vec2{0.05, 0.05}
|
font.CharPadding = geo.Vec2{0.05, 0.05}
|
||||||
font.Space = 0.3
|
font.Space = 0.3
|
||||||
font.Tab = 1.2
|
font.Tab = 1.2
|
||||||
font.Line = 1
|
font.Line = 1
|
||||||
font.chars = make([]character, 0)
|
font.chars = make([]Character, 0)
|
||||||
|
|
||||||
return &font
|
return font
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a new renderable text object.
|
|
||||||
func NewText(font *Font, textStr string) *Text {
|
|
||||||
text := Text{}
|
|
||||||
text.Actor = NewActor()
|
|
||||||
text.Pos2D = NewPos2D()
|
|
||||||
text.TextComponent = &TextComponent{}
|
|
||||||
text.index = NewVBO(gl.ELEMENT_ARRAY_BUFFER)
|
|
||||||
text.vertex = NewVBO(gl.ARRAY_BUFFER)
|
|
||||||
text.texCoord = NewVBO(gl.ARRAY_BUFFER)
|
|
||||||
text.vao = NewVAO()
|
|
||||||
text.SetText(font, textStr)
|
|
||||||
text.Color = Vec4{1, 1, 1, 1}
|
|
||||||
text.Size = Vec2{1, 1}
|
|
||||||
text.Scale = Vec2{1, 1}
|
|
||||||
text.Visible = true
|
|
||||||
|
|
||||||
return &text
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates a new text renderer using given shader, camera and font.
|
|
||||||
// If shader and/or camera are nil, the default one will be used.
|
|
||||||
func NewTextRenderer(shader *Shader, camera *Camera, font *Font) *TextRenderer {
|
|
||||||
if shader == nil {
|
|
||||||
shader = DefaultTextShader
|
|
||||||
}
|
|
||||||
|
|
||||||
if camera == nil {
|
|
||||||
camera = DefaultCamera
|
|
||||||
}
|
|
||||||
|
|
||||||
renderer := &TextRenderer{}
|
|
||||||
renderer.Shader = shader
|
|
||||||
renderer.Camera = camera
|
|
||||||
renderer.Font = font
|
|
||||||
renderer.texts = make([]Text, 0)
|
|
||||||
renderer.Size = Vec2{1, 1}
|
|
||||||
renderer.Scale = Vec2{1, 1}
|
|
||||||
|
|
||||||
return renderer
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loads characters from JSON file.
|
// Loads characters from JSON file.
|
||||||
@@ -135,7 +82,7 @@ func NewTextRenderer(shader *Shader, camera *Camera, font *Font) *TextRenderer {
|
|||||||
// Where x and y start in the upper left corner of the texture, both of type int.
|
// Where x and y start in the upper left corner of the texture, both of type int.
|
||||||
// Offset is optional and can be used to move a character up or down (relative to others).
|
// Offset is optional and can be used to move a character up or down (relative to others).
|
||||||
// If cut is set to true, the characters will be true typed.
|
// If cut is set to true, the characters will be true typed.
|
||||||
func (f *Font) FromJson(path string, cut bool) error {
|
func (f *Font) LoadFromJson(path string, cut bool) error {
|
||||||
// load file content
|
// load file content
|
||||||
content, err := ioutil.ReadFile(path)
|
content, err := ioutil.ReadFile(path)
|
||||||
|
|
||||||
@@ -161,22 +108,21 @@ func (f *Font) extractChars(chars []jsonChar, cut bool) {
|
|||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
var min, max, size Vec2
|
var min, max, size geo.Vec2
|
||||||
|
|
||||||
if !cut {
|
if !cut {
|
||||||
min = Vec2{char.X * f.tileSize, char.Y * f.tileSize}
|
min = geo.Vec2{char.X * f.tileSize, char.Y * f.tileSize}
|
||||||
max = Vec2{min.X + f.tileSize, min.Y + f.tileSize}
|
max = geo.Vec2{min.X + f.tileSize, min.Y + f.tileSize}
|
||||||
size = Vec2{1, 1}
|
size = geo.Vec2{1, 1}
|
||||||
} else {
|
} else {
|
||||||
min, max, size = f.cutChar(int(char.X), int(char.Y))
|
min, max, size = f.cutChar(int(char.X), int(char.Y))
|
||||||
}
|
}
|
||||||
|
|
||||||
f.chars = append(f.chars, character{char.Char[0], min, max, size, char.Offset})
|
f.chars = append(f.chars, Character{char.Char[0], min, max, size, char.Offset})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (f *Font) cutChar(x, y int) (Vec2, Vec2, Vec2) {
|
func (f *Font) cutChar(x, y int) (geo.Vec2, geo.Vec2, geo.Vec2) {
|
||||||
// find min/max corners of character on texture
|
|
||||||
minX := int(f.Tex.GetSize().X)
|
minX := int(f.Tex.GetSize().X)
|
||||||
minY := int(f.Tex.GetSize().Y)
|
minY := int(f.Tex.GetSize().Y)
|
||||||
maxX := 0
|
maxX := 0
|
||||||
@@ -205,21 +151,22 @@ func (f *Font) cutChar(x, y int) (Vec2, Vec2, Vec2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// add padding
|
|
||||||
minX -= char_padding
|
minX -= char_padding
|
||||||
maxX += char_padding
|
maxX += char_padding
|
||||||
minY -= char_padding
|
minY -= char_padding
|
||||||
maxY += char_padding
|
maxY += char_padding
|
||||||
|
|
||||||
texSize := f.Tex.GetSize()
|
texSize := f.Tex.GetSize()
|
||||||
min := Vec2{float64(minX) / texSize.X, float64(maxY) / texSize.Y}
|
min := geo.Vec2{float64(minX) / texSize.X, float64(maxY) / texSize.Y}
|
||||||
max := Vec2{float64(maxX) / texSize.X, float64(minY) / texSize.Y}
|
max := geo.Vec2{float64(maxX) / texSize.X, float64(minY) / texSize.Y}
|
||||||
size := Vec2{float64(maxX-minX) / f.tileSize, float64(maxY-minY) / f.tileSize}
|
|
||||||
|
// size
|
||||||
|
size := geo.Vec2{float64(maxX-minX) / f.tileSize, float64(maxY-minY) / f.tileSize}
|
||||||
|
|
||||||
return min, max, size
|
return min, max, size
|
||||||
}
|
}
|
||||||
|
|
||||||
func (f *Font) getChar(char byte) *character {
|
func (f *Font) getChar(char byte) *Character {
|
||||||
for _, character := range f.chars {
|
for _, character := range f.chars {
|
||||||
if character.char == char {
|
if character.char == char {
|
||||||
return &character
|
return &character
|
||||||
@@ -229,8 +176,20 @@ func (f *Font) getChar(char byte) *character {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deletes GL buffers bound to this text component.
|
type Text struct {
|
||||||
func (t *TextComponent) Drop() {
|
*Actor
|
||||||
|
*Pos2D
|
||||||
|
|
||||||
|
id int
|
||||||
|
text string
|
||||||
|
bounds geo.Vec2
|
||||||
|
|
||||||
|
index, vertex, texCoord *dp.VBO
|
||||||
|
vao *dp.VAO
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deletes GL buffers bound to this text.
|
||||||
|
func (t *Text) Drop() {
|
||||||
t.index.Drop()
|
t.index.Drop()
|
||||||
t.vertex.Drop()
|
t.vertex.Drop()
|
||||||
t.texCoord.Drop()
|
t.texCoord.Drop()
|
||||||
@@ -240,6 +199,7 @@ func (t *TextComponent) Drop() {
|
|||||||
// Sets the given string as text and (re)creates buffers.
|
// Sets the given string as text and (re)creates buffers.
|
||||||
func (t *Text) SetText(font *Font, text string) {
|
func (t *Text) SetText(font *Font, text string) {
|
||||||
t.text = text
|
t.text = text
|
||||||
|
|
||||||
indices := make([]uint32, len(text)*6)
|
indices := make([]uint32, len(text)*6)
|
||||||
vertices := make([]float32, len(text)*8)
|
vertices := make([]float32, len(text)*8)
|
||||||
texCoords := make([]float32, len(text)*8)
|
texCoords := make([]float32, len(text)*8)
|
||||||
@@ -261,7 +221,7 @@ func (t *Text) SetText(font *Font, text string) {
|
|||||||
|
|
||||||
// create vertices/texCoords
|
// create vertices/texCoords
|
||||||
index = 0
|
index = 0
|
||||||
offset := Vec2{}
|
offset := geo.Vec2{}
|
||||||
var width, height float64
|
var width, height float64
|
||||||
|
|
||||||
for i := 0; i < len(text)*8 && int(index) < len(text); i += 8 {
|
for i := 0; i < len(text)*8 && int(index) < len(text); i += 8 {
|
||||||
@@ -325,14 +285,18 @@ func (t *Text) SetText(font *Font, text string) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
t.bounds = Vec2{width, height}
|
t.bounds = geo.Vec2{width, height}
|
||||||
|
|
||||||
// fill GL buffer
|
// fill GL buffer
|
||||||
t.index.Fill(gl.Ptr(indices[:chars*6]), 4, chars*6, gl.STATIC_DRAW)
|
t.index.Fill(gl.Ptr(indices[:chars*6]), 4, chars*6, gl.STATIC_DRAW)
|
||||||
t.vertex.Fill(gl.Ptr(vertices[:chars*8]), 4, chars*8, gl.STATIC_DRAW)
|
t.vertex.Fill(gl.Ptr(vertices[:chars*8]), 4, chars*8, gl.STATIC_DRAW)
|
||||||
t.texCoord.Fill(gl.Ptr(texCoords[:chars*8]), 4, chars*8, gl.STATIC_DRAW)
|
t.texCoord.Fill(gl.Ptr(texCoords[:chars*8]), 4, chars*8, gl.STATIC_DRAW)
|
||||||
|
|
||||||
CheckGLError()
|
util.CheckGLError()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (t *Text) GetId() int {
|
||||||
|
return t.id
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns the text as string.
|
// Returns the text as string.
|
||||||
@@ -341,86 +305,87 @@ func (t *Text) GetText() string {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Returns bounds of text, which is the size of characters.
|
// Returns bounds of text, which is the size of characters.
|
||||||
func (t *Text) GetBounds() Vec2 {
|
func (t *Text) GetBounds() geo.Vec2 {
|
||||||
return Vec2{t.bounds.X * t.Size.X * t.Scale.X, t.bounds.Y * t.Size.Y * t.Scale.Y}
|
return geo.Vec2{t.bounds.X * t.Size.X * t.Scale.X, t.bounds.Y * t.Size.Y * t.Scale.Y}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepares given text for rendering.
|
type TextRenderer struct {
|
||||||
|
Pos2D
|
||||||
|
|
||||||
|
Shader *dp.Shader
|
||||||
|
Camera *Camera
|
||||||
|
Font *Font
|
||||||
|
Color geo.Vec4
|
||||||
|
texts []*Text
|
||||||
|
}
|
||||||
|
|
||||||
|
// Creates a new text renderer using given shader, camera and font.
|
||||||
|
// If shader and/or camera are nil, the default one will be used.
|
||||||
|
func NewTextRenderer(shader *dp.Shader, camera *Camera, font *Font) *TextRenderer {
|
||||||
|
renderer := &TextRenderer{}
|
||||||
|
renderer.Shader = shader
|
||||||
|
renderer.Camera = camera
|
||||||
|
renderer.Font = font
|
||||||
|
renderer.Color = geo.Vec4{1, 1, 1, 1}
|
||||||
|
renderer.texts = make([]*Text, 0)
|
||||||
|
renderer.Size = geo.Vec2{1, 1}
|
||||||
|
renderer.Scale = geo.Vec2{1, 1}
|
||||||
|
|
||||||
|
return renderer
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepares a text for rendering.
|
||||||
func (r *TextRenderer) Prepare(text *Text) {
|
func (r *TextRenderer) Prepare(text *Text) {
|
||||||
text.vao = NewVAO()
|
text.vao = dp.NewVAO()
|
||||||
text.vao.Bind()
|
text.vao.Bind()
|
||||||
r.Shader.EnableVertexAttribArrays()
|
r.Shader.EnableVertexAttribArrays()
|
||||||
text.index.Bind()
|
text.index.Bind()
|
||||||
text.vertex.Bind()
|
text.vertex.Bind()
|
||||||
text.vertex.AttribPointer(r.Shader.GetAttribLocation(Default_shader_text_vertex_attrib), 2, gl.FLOAT, false, 0)
|
text.vertex.AttribPointer(r.Shader.GetAttribLocation(TEXTRENDERER_VERTEX_ATTRIB), 2, gl.FLOAT, false, 0)
|
||||||
text.texCoord.Bind()
|
text.texCoord.Bind()
|
||||||
text.texCoord.AttribPointer(r.Shader.GetAttribLocation(Default_shader_text_texcoord_attrib), 2, gl.FLOAT, false, 0)
|
text.texCoord.AttribPointer(r.Shader.GetAttribLocation(TEXTRENDERER_TEXCOORD_ATTRIB), 2, gl.FLOAT, false, 0)
|
||||||
text.vao.Unbind()
|
text.vao.Unbind()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Frees recources created by text component.
|
|
||||||
// This is called automatically when system gets removed.
|
|
||||||
func (r *TextRenderer) Cleanup() {
|
|
||||||
for _, text := range r.texts {
|
|
||||||
text.Drop()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adds text to the renderer.
|
// Adds text to the renderer.
|
||||||
func (r *TextRenderer) Add(actor *Actor, pos *Pos2D, text *TextComponent) bool {
|
func (r *TextRenderer) Add(text *Text) {
|
||||||
id := actor.GetId()
|
r.texts = append(r.texts, text)
|
||||||
|
|
||||||
for _, text := range r.texts {
|
|
||||||
if id == text.Actor.GetId() {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
r.texts = append(r.texts, Text{actor, pos, text})
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Removes text from renderer.
|
// Returns text by ID.
|
||||||
func (r *TextRenderer) Remove(actor *Actor) bool {
|
func (r *TextRenderer) Get(id int) *Text {
|
||||||
return r.RemoveById(actor.GetId())
|
for _, text := range r.texts {
|
||||||
|
if text.GetId() == id {
|
||||||
|
return text
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Removes text from renderer by ID.
|
// Removes text from renderer by ID.
|
||||||
func (r *TextRenderer) RemoveById(id ActorId) bool {
|
func (r *TextRenderer) Remove(id int) *Text {
|
||||||
for i, text := range r.texts {
|
for i, text := range r.texts {
|
||||||
if text.Actor.GetId() == id {
|
if text.GetId() == id {
|
||||||
r.texts = append(r.texts[:i], r.texts[i+1:]...)
|
r.texts = append(r.texts[:i], r.texts[i+1:]...)
|
||||||
return true
|
return text
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Removes all texts.
|
// Removes all sprites.
|
||||||
func (r *TextRenderer) RemoveAll() {
|
func (r *TextRenderer) Clear() {
|
||||||
r.texts = make([]Text, 0)
|
r.texts = make([]*Text, 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns number of texts.
|
// Renders sprites.
|
||||||
func (r *TextRenderer) Len() int {
|
func (r *TextRenderer) Render() {
|
||||||
return len(r.texts)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (r *TextRenderer) GetName() string {
|
|
||||||
return text_renderer_name
|
|
||||||
}
|
|
||||||
|
|
||||||
// Renders texts.
|
|
||||||
func (r *TextRenderer) Update(delta float64) {
|
|
||||||
if r.Font == nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
r.Shader.Bind()
|
r.Shader.Bind()
|
||||||
r.Shader.SendMat3(Default_shader_text_ortho, *MultMat3(r.Camera.CalcOrtho(), r.CalcModel()))
|
r.Shader.SendMat3(TEXTRENDERER_ORTHO, *geo.MultMat3(r.Camera.CalcOrtho(), r.CalcModel()))
|
||||||
r.Shader.SendUniform1i(Default_shader_text_tex, 0)
|
r.Shader.SendUniform1i(TEXTRENDERER_TEX, 0)
|
||||||
|
r.Shader.SendUniform4f(TEXTRENDERER_COLOR, float32(r.Color.X), float32(r.Color.Y), float32(r.Color.Z), float32(r.Color.W))
|
||||||
r.Font.Tex.Bind()
|
r.Font.Tex.Bind()
|
||||||
|
|
||||||
for i := range r.texts {
|
for i := range r.texts {
|
||||||
@@ -429,9 +394,9 @@ func (r *TextRenderer) Update(delta float64) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
r.texts[i].vao.Bind()
|
r.texts[i].vao.Bind()
|
||||||
r.Shader.SendUniform4f(Default_shader_text_color, float32(r.texts[i].Color.X), float32(r.texts[i].Color.Y), float32(r.texts[i].Color.Z), float32(r.texts[i].Color.W))
|
r.Shader.SendMat3(TEXTRENDERER_MODEL, *r.texts[i].CalcModel())
|
||||||
r.Shader.SendMat3(Default_shader_text_model, *r.texts[i].CalcModel())
|
|
||||||
|
|
||||||
gl.DrawElements(gl.TRIANGLES, r.texts[i].index.Size(), gl.UNSIGNED_INT, nil)
|
gl.DrawElements(gl.TRIANGLES, r.texts[i].index.Size(), gl.UNSIGNED_INT, nil)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|||||||
2
vao.go
2
vao.go
@@ -1,7 +1,7 @@
|
|||||||
package goga
|
package goga
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/go-gl/gl/v3.2-core/gl"
|
"github.com/go-gl/gl/v4.5-core/gl"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Vertex Array Object.
|
// Vertex Array Object.
|
||||||
|
|||||||
Reference in New Issue
Block a user