package goga const ( // constants for default 2D shader Default_shader_2D_vertex_attrib = "vertex" Default_shader_2D_texcoord_attrib = "texCoord" Default_shader_2D_ortho = "o" Default_shader_2D_model = "m" Default_shader_2D_tex = "tex" // source for 2D shader default_shader_2d_vertex_src = `#version 130 uniform mat3 o, m; in vec2 vertex; in vec2 texCoord; out vec2 tc; void main(){ tc = texCoord; gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0); }` default_shader_2d_fragment_src = `#version 130 precision highp float; uniform sampler2D tex; in vec2 tc; out vec4 color; void main(){ color = texture(tex, tc); }` // constants for default 3D shader Default_shader_3D_vertex_attrib = "vertex" Default_shader_3D_texcoord_attrib = "texCoord" Default_shader_3D_pv = "pv" Default_shader_3D_model = "m" Default_shader_3D_tex = "tex" // source for 3D shader default_shader_3d_vertex_src = `#version 130 uniform mat4 pv, m; in vec3 vertex; in vec2 texCoord; out vec2 tc; void main(){ tc = texCoord; gl_Position = pv*m*vec4(vertex, 1.0); }` default_shader_3d_fragment_src = `#version 130 precision highp float; uniform sampler2D tex; in vec2 tc; out vec4 color; void main(){ color = texture(tex, tc); }` // constants for default text shader Default_shader_text_vertex_attrib = "vertex" Default_shader_text_texcoord_attrib = "texCoord" Default_shader_text_ortho = "o" Default_shader_text_model = "m" Default_shader_text_tex = "tex" Default_shader_text_color = "color" // source for text shader default_shader_text_vertex_src = `#version 130 uniform mat3 o, m; in vec2 vertex; in vec2 texCoord; out vec2 tc; void main(){ tc = texCoord; gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0); }` default_shader_text_fragment_src = `#version 130 precision highp float; uniform sampler2D tex; uniform vec4 color; in vec2 tc; out vec4 c; void main(){ c = texture(tex, tc)*color; }` )