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14 lines
163 B
GLSL
14 lines
163 B
GLSL
#version 130
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uniform mat3 o, m;
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in vec2 vertex;
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in vec2 texCoord;
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out vec2 tc;
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void main(){
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tc = texCoord;
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gl_Position = vec4(o*m*vec3(vertex, 1.0), 1.0);
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}
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