mirror of
https://github.com/Kugelschieber/go-game.git
synced 2026-01-18 06:40:28 +00:00
292 lines
6.0 KiB
Go
292 lines
6.0 KiB
Go
package goga
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import (
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"bufio"
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"errors"
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"github.com/go-gl/gl/v4.5-core/gl"
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"image"
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"image/draw"
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"image/png"
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"os"
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"strconv"
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"strings"
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)
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// Loads textures from png files.
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// If keepData is set to true,
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// pixel data will be stored inside the texture
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// (additionally to VRAM).
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type PngLoader struct {
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Filter int32
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KeepData bool
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}
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func (p *PngLoader) Load(file string) (Res, error) {
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// load texture
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imgFile, err := os.Open(file)
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if err != nil {
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return nil, err
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}
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img, err := png.Decode(imgFile)
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if err != nil {
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return nil, err
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}
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rgba := image.NewRGBA(img.Bounds())
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draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src)
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// create GL texture
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tex := NewTex(gl.TEXTURE_2D)
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tex.Bind()
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tex.SetDefaultParams(p.Filter)
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tex.Texture2D(0,
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gl.RGBA,
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int32(rgba.Rect.Size().X),
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int32(rgba.Rect.Size().Y),
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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rgba.Pix)
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if p.KeepData {
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tex.SetRGBA(rgba)
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}
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return tex, nil
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}
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func (p *PngLoader) Ext() string {
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return "png"
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}
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// Standford ply file resource.
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type Ply struct {
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name string
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path string
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ext string
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firstLine, data, hasVertex, hasTexCoord, hasNormal bool
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elements, faces int
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indices []uint32
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vertices, texCoords, normals []float32
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IndexBuffer, VertexBuffer, TexCoordBuffer, NormalBuffer *VBO
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}
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// Returns the name of this resource.
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func (p *Ply) GetName() string {
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return p.name
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}
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// Sets the name of this resource.
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func (p *Ply) SetName(name string) {
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p.name = name
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}
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// Returns the path of this resource.
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func (p *Ply) GetPath() string {
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return p.path
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}
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// Sets the path of this resource.
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func (p *Ply) SetPath(path string) {
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p.path = path
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}
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// Returns the file extension of this resource.
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func (p *Ply) GetExt() string {
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return p.ext
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}
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// Sets the file extension of this resource.
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func (p *Ply) SetExt(ext string) {
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p.ext = ext
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}
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// Loads ply files and creates VBOs within the Ply resource.
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// The indices must be present as triangles.
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// Expected type is float32. If it fails to parse, it will panic.
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type PlyLoader struct {
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VboUsage uint32
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}
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func (p *PlyLoader) Load(file string) (Res, error) {
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handle, err := os.Open(file)
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defer handle.Close()
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if err != nil {
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return nil, err
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}
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scanner := bufio.NewScanner(handle)
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ply := Ply{}
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ply.indices = make([]uint32, 0)
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ply.vertices = make([]float32, 0)
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ply.texCoords = make([]float32, 0)
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ply.normals = make([]float32, 0)
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for scanner.Scan() {
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line := strings.ToLower(scanner.Text())
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if ply.data && ply.elements == 0 && ply.faces > 0 {
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ply.faces--
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if err := ply.parseIndices(line); err != nil {
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return nil, err
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}
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}
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if ply.data && ply.elements > 0 {
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ply.elements--
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if err := ply.parseData(line); err != nil {
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return nil, err
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}
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}
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if err := ply.parseHeader(line); err != nil {
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return nil, err
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}
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ply.firstLine = false
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}
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if err := scanner.Err(); err != nil {
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return nil, err
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}
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index, vertex, texCoord, normal := ply.createVBOs(p.VboUsage)
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ply.IndexBuffer = index
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ply.VertexBuffer = vertex
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ply.TexCoordBuffer = texCoord
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ply.NormalBuffer = normal
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return &ply, nil
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}
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func (p *Ply) createVBOs(vboUsage uint32) (*VBO, *VBO, *VBO, *VBO) {
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index := NewVBO(gl.ELEMENT_ARRAY_BUFFER)
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index.Fill(gl.Ptr(p.indices), 4, len(p.indices), vboUsage)
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vertex := NewVBO(gl.ARRAY_BUFFER)
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vertex.Fill(gl.Ptr(p.vertices), 4, len(p.vertices), vboUsage)
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var texCoord, normal *VBO
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if p.hasTexCoord {
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texCoord = NewVBO(gl.ARRAY_BUFFER)
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texCoord.Fill(gl.Ptr(p.texCoords), 4, len(p.texCoords), vboUsage)
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}
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if p.hasNormal {
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normal = NewVBO(gl.ARRAY_BUFFER)
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normal.Fill(gl.Ptr(p.normals), 4, len(p.normals), vboUsage)
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}
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return index, vertex, texCoord, normal
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}
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func (p *Ply) parseHeader(line string) error {
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if p.firstLine && line != "ply" { // make sure it's a ply file
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return errors.New("File is not of type ply")
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} else if strings.Contains(line, "element vertex") { // number of elements
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elements, err := strconv.Atoi(line[15:])
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if err != nil {
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return errors.New("Elements could not be parsed")
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}
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p.elements = elements
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} else if strings.Contains(line, "property float") {
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line = line[15:]
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if line == "x" || line == "y" || line == "z" {
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p.hasVertex = true
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} else if line == "nx" || line == "ny" || line == "nz" {
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p.hasNormal = true
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} else if line == "s" || line == "t" {
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p.hasTexCoord = true
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}
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} else if strings.Contains(line, "element face") { // number of faces
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faces, err := strconv.Atoi(line[13:])
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if err != nil {
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return errors.New("Faces could not be parsed")
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}
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p.faces = faces
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} else if strings.Contains(line, "end_header") {
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p.data = true
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}
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return nil
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}
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func (p *Ply) parseData(line string) error {
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if !p.hasVertex {
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return errors.New("ply must have vertex data")
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}
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parts := strings.Split(line, " ")
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i := 0
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p.vertices = append(p.vertices, parseFloat32(parts[0]))
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p.vertices = append(p.vertices, parseFloat32(parts[1]))
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p.vertices = append(p.vertices, parseFloat32(parts[2]))
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if p.hasNormal {
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i += 3
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p.normals = append(p.normals, parseFloat32(parts[3]))
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p.normals = append(p.normals, parseFloat32(parts[4]))
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p.normals = append(p.normals, parseFloat32(parts[5]))
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}
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if p.hasTexCoord {
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p.texCoords = append(p.texCoords, parseFloat32(parts[3+i]))
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p.texCoords = append(p.texCoords, parseFloat32(parts[4+i]))
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}
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return nil
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}
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func parseFloat32(str string) float32 {
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float, err := strconv.ParseFloat(str, 32)
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if err != nil {
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panic(err)
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}
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return float32(float)
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}
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func (p *Ply) parseIndices(line string) error {
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parts := strings.Split(line, " ")
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if len(parts) != 4 || parts[0] != "3" {
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return errors.New("Expected triangles for indices")
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}
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p.indices = append(p.indices, parseUint32(parts[1]))
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p.indices = append(p.indices, parseUint32(parts[2]))
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p.indices = append(p.indices, parseUint32(parts[3]))
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return nil
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}
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func parseUint32(str string) uint32 {
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i, err := strconv.Atoi(str)
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if err != nil {
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panic(err)
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}
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return uint32(i)
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}
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func (p *PlyLoader) Ext() string {
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return "ply"
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}
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