Files
go-game/demo/model/model.go
2016-05-08 20:41:49 +02:00

67 lines
1.2 KiB
Go

package main
import (
"github.com/DeKugelschieber/go-game"
)
const (
assets_dir = "src/github.com/DeKugelschieber/go-game/demo/model/assets"
)
type Game struct {
model *goga.Model
}
func (g *Game) Setup() {
// load texture and ply mesh
err := goga.LoadResFromFolder(assets_dir)
if err != nil {
panic(err)
}
// create model
tex, err := goga.GetTex("cube.png")
if err != nil {
panic(err)
}
ply, err := goga.GetPly("cube.ply")
if err != nil {
panic(err)
}
mesh := goga.NewMesh(ply.IndexBuffer, ply.VertexBuffer, ply.TexCoordBuffer)
model := goga.NewModel(mesh, tex)
renderer, ok := goga.GetSystemByName("modelRenderer").(*goga.ModelRenderer)
if !ok {
panic("Could not find renderer")
}
renderer.Prepare(model)
renderer.Add(model.Actor, model.Pos3D, model.Tex, model.Mesh)
g.model = model
// enable depth test and buffer
goga.EnableDepthTest(true)
goga.ClearDepthBuffer(true)
}
func (g *Game) Update(delta float64) {
// update rotation on each frame around upper axis
g.model.Rot.Z += delta * 45
}
func main() {
game := Game{}
options := goga.RunOptions{ClearColor: goga.Vec4{1, 1, 1, 0},
Resizable: true,
SetViewportOnResize: true,
ExitOnClose: true}
goga.Run(&game, &options)
}