Started moving stuff to Shifu.

This commit is contained in:
2024-06-01 15:29:49 +02:00
parent 3388a32880
commit 99c9b43377
66 changed files with 52 additions and 2332 deletions

532
static/web/parts.js Normal file
View File

@@ -0,0 +1,532 @@
var offset = window.screen.width > 512 ? 20 : 10;
var controller = new ScrollMagic.Controller();
var part2 = new TweenMax.from("#part2", 1, {
x: "-100vw",
ease: Power2.easeOut
});
var part2Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
})
.setTween(part2)
.addTo(controller);
var part3 = new TweenMax.from("#part3", 1, {
x: "-100vw",
ease: Power2.easeOut
});
var part3Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: this.offset
})
.setTween(part3)
.addTo(controller);
var part4 = new TweenMax.from("#part4", 1, {
x: "-100vw",
y: "100%",
rotation: 2,
ease: Power2.easeOut
});
var part4Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 2*this.offset
})
.setTween(part4)
.addTo(controller);
var part5 = new TweenMax.from("#part5", 1, {
x: "100vw",
ease: Power2.easeOut
});
var part5Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250
})
.setTween(part5)
.addTo(controller);
var part6 = new TweenMax.from("#part6", 1, {
x: "100vw",
ease: Power2.easeOut
});
var part6Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 3*this.offset
})
.setTween(part6)
.addTo(controller);
var part7 = new TweenMax.from("#part7", 1, {
x: "100vw",
ease: Power2.easeOut
});
var part7Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 4*this.offset
})
.setTween(part7)
.addTo(controller);
var part8 = new TweenMax.from("#part8", 1, {
x: "-100vw",
y: "200%",
rotation: 4,
ease: Power2.easeOut
});
var part8Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 5*this.offset
})
.setTween(part8)
.addTo(controller);
var part9 = new TweenMax.from("#part9", 1, {
x: "-100vw",
y: "300%",
rotation: 4,
ease: Power2.easeOut
});
var part9Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 5*this.offset
})
.setTween(part9)
.addTo(controller);
var part10 = new TweenMax.from("#part10", 1, {
x: "100vw",
y: "600%",
rotation: -12,
ease: Power2.easeOut
});
var part10Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 6*this.offset
})
.setTween(part10)
.addTo(controller);
var part11 = new TweenMax.from("#part11", 1, {
x: "-100vw",
y: "800%",
rotation: 12,
ease: Power2.easeOut
});
var part11Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 7*this.offset
})
.setTween(part11)
.addTo(controller);
var part12 = new TweenMax.from("#part12", 1, {
x: "100vw",
y: "500%",
rotation: -16,
ease: Power2.easeOut
});
var part12Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 8*this.offset
})
.setTween(part12)
.addTo(controller);
var part13 = new TweenMax.from("#part13", 1, {
x: "100vw",
y: "400%",
rotation: -24,
ease: Power2.easeOut
});
var part13Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 9*this.offset
})
.setTween(part13)
.addTo(controller);
var part14 = new TweenMax.from("#part14", 1, {
x: "-100vw",
y: "400%",
rotation: 24,
ease: Power2.easeOut
});
var part14Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 10*this.offset
})
.setTween(part14)
.addTo(controller);
var part15 = new TweenMax.from("#part15", 1, {
x: "-100vw",
y: "400%",
rotation: 24,
ease: Power2.easeOut
});
var part15Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 11*this.offset
})
.setTween(part15)
.addTo(controller);
var part16 = new TweenMax.from("#part16", 1, {
x: "100vw",
y: "400%",
rotation: 24,
ease: Power2.easeOut
});
var part16Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 12*this.offset
})
.setTween(part16)
.addTo(controller);
var part17 = new TweenMax.from("#part17", 1, {
x: "-100vw",
y: "400%",
rotation: 24,
ease: Power2.easeOut
});
var part17Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 13*this.offset
})
.setTween(part17)
.addTo(controller);
var part181 = new TweenMax.from("#part18-1", 1, {
x: "100vw",
y: "800%",
rotation: -32,
ease: Power2.easeOut
});
var part181Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 14*this.offset
})
.setTween(part181)
.addTo(controller);
var part182 = new TweenMax.from("#part18-2", 1, {
x: "100vw",
y: "800%",
rotation: -32,
ease: Power2.easeOut
});
var part182Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 15*this.offset
})
.setTween(part182)
.addTo(controller);
var part191 = new TweenMax.from("#part19-1", 1, {
x: "-100vw",
y: "800%",
rotation: 32,
ease: Power2.easeOut
});
var part191Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 16*this.offset
})
.setTween(part191)
.addTo(controller);
var part192 = new TweenMax.from("#part19-2", 1, {
x: "-100vw",
y: "800%",
rotation: 32,
ease: Power2.easeOut
});
var part192Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 18*this.offset
})
.setTween(part192)
.addTo(controller);
var part20 = new TweenMax.from("#part20", 1, {
x: "100vw",
y: "800%",
rotation: -32,
ease: Power2.easeOut
});
var part20Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 19*this.offset
})
.setTween(part20)
.addTo(controller);
var part21 = new TweenMax.from("#part21", 1, {
x: "-100vw",
y: "800%",
rotation: 32,
ease: Power2.easeOut
});
var part21Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 20*this.offset
})
.setTween(part21)
.addTo(controller);
var part22 = new TweenMax.from("#part22", 1, {
x: "100vw",
y: "800%",
rotation: -32,
ease: Power2.easeOut
});
var part22Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 21*this.offset
})
.setTween(part22)
.addTo(controller);
var part23 = new TweenMax.from("#part23", 1, {
x: "-100vw",
y: "2400%",
rotation: 32,
ease: Power2.easeOut
});
var part23Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 22*this.offset
})
.setTween(part23)
.addTo(controller);
var part24 = new TweenMax.from("#part24", 1, {
x: "100vw",
y: "1000%",
rotation: -32,
ease: Power2.easeOut
});
var part24Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 23*this.offset
})
.setTween(part24)
.addTo(controller);
var part25 = new TweenMax.from("#part25", 1, {
x: "-100vw",
y: "1000%",
rotation: 32,
ease: Power2.easeOut
});
var part25Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 24*this.offset
})
.setTween(part25)
.addTo(controller);
var part26 = new TweenMax.from("#part26", 1, {
x: "100vw",
y: "1000%",
rotation: -32,
ease: Power2.easeOut
});
var part26Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 25*this.offset
})
.setTween(part26)
.addTo(controller);
var part27 = new TweenMax.from("#part27", 1, {
x: "-100vw",
y: "1600%",
rotation: 32,
ease: Power2.easeOut
});
var part27Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 26*this.offset
})
.setTween(part27)
.addTo(controller);
var part28 = new TweenMax.from("#part28", 1, {
x: "100vw",
y: "1600%",
rotation: -32,
ease: Power2.easeOut
});
var part28Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 33*this.offset
})
.setTween(part28)
.addTo(controller);
var part291 = new TweenMax.from("#part29-1", 1, {
x: "-100vw",
y: "1600%",
rotation: 32,
ease: Power2.easeOut
});
var part291Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 32*this.offset
})
.setTween(part291)
.addTo(controller);
var part292 = new TweenMax.from("#part29-2", 1, {
x: "-100vw",
y: "1600%",
rotation: 32,
ease: Power2.easeOut
});
var part292Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 31*this.offset
})
.setTween(part292)
.addTo(controller);
var part30 = new TweenMax.from("#part30", 1, {
x: "100vw",
y: "1600%",
rotation: -32,
ease: Power2.easeOut
});
var part30Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 34*this.offset
})
.setTween(part30)
.addTo(controller);
var part311 = new TweenMax.from("#part31-1", 1, {
x: "-100vw",
y: "3200%",
rotation: 32,
ease: Power2.easeOut
});
var part311Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 30*this.offset
})
.setTween(part311)
.addTo(controller);
var part312 = new TweenMax.from("#part31-2", 1, {
x: "-100vw",
y: "3200%",
rotation: 32,
ease: Power2.easeOut
});
var part312Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 29*this.offset
})
.setTween(part312)
.addTo(controller);
var part321 = new TweenMax.from("#part32-1", 1, {
x: "-100vw",
y: "3200%",
rotation: 32,
ease: Power2.easeOut
});
var part321Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 28*this.offset
})
.setTween(part321)
.addTo(controller);
var part322 = new TweenMax.from("#part32-2", 1, {
x: "-100vw",
y: "3200%",
rotation: 32,
ease: Power2.easeOut
});
var part322Scene = new ScrollMagic.Scene({
triggerElement: "#parts",
duration: 250,
offset: 27*this.offset
})
.setTween(part322)
.addTo(controller);