mirror of
https://github.com/Kugelschieber/schnittfest.git
synced 2026-01-18 10:20:27 +00:00
Moved js files.
This commit is contained in:
51
static/js/color.js
Normal file
51
static/js/color.js
Normal file
@@ -0,0 +1,51 @@
|
||||
var controller = new ScrollMagic.Controller();
|
||||
|
||||
var backgroundColor = new TweenMax.to(".bg-beige-to-black", 1, {
|
||||
backgroundColor: "#000",
|
||||
ease: Power1.easeOut
|
||||
});
|
||||
|
||||
var backgroundColorScene = new ScrollMagic.Scene({
|
||||
triggerElement: "#work",
|
||||
duration: 256
|
||||
})
|
||||
.setTween(backgroundColor)
|
||||
.addTo(controller);
|
||||
|
||||
var textColor = new TweenMax.to(".black-to-beige", 1, {
|
||||
color: "#f7eee0",
|
||||
ease: Power1.easeOut
|
||||
});
|
||||
|
||||
var textColorScene = new ScrollMagic.Scene({
|
||||
triggerElement: "#work",
|
||||
duration: 256
|
||||
})
|
||||
.setTween(textColor)
|
||||
.addTo(controller);
|
||||
|
||||
|
||||
var reverseBackgroundColor = new TweenMax.to(".bg-beige-to-black", 1, {
|
||||
backgroundColor: "#f7eee0",
|
||||
ease: Power1.easeOut
|
||||
});
|
||||
|
||||
var reverseBackgroundColorScene = new ScrollMagic.Scene({
|
||||
triggerElement: "#rental",
|
||||
duration: 256
|
||||
})
|
||||
.setTween(reverseBackgroundColor)
|
||||
.addTo(controller);
|
||||
|
||||
var reverseTextColor = new TweenMax.to(".black-to-beige", 1, {
|
||||
color: "#000",
|
||||
ease: Power1.easeOut
|
||||
});
|
||||
|
||||
var reverseTextColorScene = new ScrollMagic.Scene({
|
||||
triggerElement: "#rental",
|
||||
duration: 256
|
||||
})
|
||||
.setTween(reverseTextColor)
|
||||
.addTo(controller);
|
||||
|
||||
532
static/js/parts.js
Normal file
532
static/js/parts.js
Normal file
@@ -0,0 +1,532 @@
|
||||
var offset = window.screen.width > 512 ? 20 : 10;
|
||||
|
||||
var controller = new ScrollMagic.Controller();
|
||||
|
||||
var part2 = new TweenMax.from("#part2", 1, {
|
||||
x: "-100vw",
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part2Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
})
|
||||
.setTween(part2)
|
||||
.addTo(controller);
|
||||
|
||||
var part3 = new TweenMax.from("#part3", 1, {
|
||||
x: "-100vw",
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part3Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: this.offset
|
||||
})
|
||||
.setTween(part3)
|
||||
.addTo(controller);
|
||||
|
||||
var part4 = new TweenMax.from("#part4", 1, {
|
||||
x: "-100vw",
|
||||
y: "100%",
|
||||
rotation: 2,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part4Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 2*this.offset
|
||||
})
|
||||
.setTween(part4)
|
||||
.addTo(controller);
|
||||
|
||||
var part5 = new TweenMax.from("#part5", 1, {
|
||||
x: "100vw",
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part5Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250
|
||||
})
|
||||
.setTween(part5)
|
||||
.addTo(controller);
|
||||
|
||||
var part6 = new TweenMax.from("#part6", 1, {
|
||||
x: "100vw",
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part6Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 3*this.offset
|
||||
})
|
||||
.setTween(part6)
|
||||
.addTo(controller);
|
||||
|
||||
var part7 = new TweenMax.from("#part7", 1, {
|
||||
x: "100vw",
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part7Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 4*this.offset
|
||||
})
|
||||
.setTween(part7)
|
||||
.addTo(controller);
|
||||
|
||||
var part8 = new TweenMax.from("#part8", 1, {
|
||||
x: "-100vw",
|
||||
y: "200%",
|
||||
rotation: 4,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part8Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 5*this.offset
|
||||
})
|
||||
.setTween(part8)
|
||||
.addTo(controller);
|
||||
|
||||
var part9 = new TweenMax.from("#part9", 1, {
|
||||
x: "-100vw",
|
||||
y: "300%",
|
||||
rotation: 4,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part9Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 5*this.offset
|
||||
})
|
||||
.setTween(part9)
|
||||
.addTo(controller);
|
||||
|
||||
var part10 = new TweenMax.from("#part10", 1, {
|
||||
x: "100vw",
|
||||
y: "600%",
|
||||
rotation: -12,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part10Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 6*this.offset
|
||||
})
|
||||
.setTween(part10)
|
||||
.addTo(controller);
|
||||
|
||||
var part11 = new TweenMax.from("#part11", 1, {
|
||||
x: "-100vw",
|
||||
y: "800%",
|
||||
rotation: 12,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part11Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 7*this.offset
|
||||
})
|
||||
.setTween(part11)
|
||||
.addTo(controller);
|
||||
|
||||
var part12 = new TweenMax.from("#part12", 1, {
|
||||
x: "100vw",
|
||||
y: "500%",
|
||||
rotation: -16,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part12Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 8*this.offset
|
||||
})
|
||||
.setTween(part12)
|
||||
.addTo(controller);
|
||||
|
||||
var part13 = new TweenMax.from("#part13", 1, {
|
||||
x: "100vw",
|
||||
y: "400%",
|
||||
rotation: -24,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part13Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 9*this.offset
|
||||
})
|
||||
.setTween(part13)
|
||||
.addTo(controller);
|
||||
|
||||
var part14 = new TweenMax.from("#part14", 1, {
|
||||
x: "-100vw",
|
||||
y: "400%",
|
||||
rotation: 24,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part14Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 10*this.offset
|
||||
})
|
||||
.setTween(part14)
|
||||
.addTo(controller);
|
||||
|
||||
var part15 = new TweenMax.from("#part15", 1, {
|
||||
x: "-100vw",
|
||||
y: "400%",
|
||||
rotation: 24,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part15Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 11*this.offset
|
||||
})
|
||||
.setTween(part15)
|
||||
.addTo(controller);
|
||||
|
||||
var part16 = new TweenMax.from("#part16", 1, {
|
||||
x: "100vw",
|
||||
y: "400%",
|
||||
rotation: 24,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part16Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 12*this.offset
|
||||
})
|
||||
.setTween(part16)
|
||||
.addTo(controller);
|
||||
|
||||
var part17 = new TweenMax.from("#part17", 1, {
|
||||
x: "-100vw",
|
||||
y: "400%",
|
||||
rotation: 24,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part17Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 13*this.offset
|
||||
})
|
||||
.setTween(part17)
|
||||
.addTo(controller);
|
||||
|
||||
var part181 = new TweenMax.from("#part18-1", 1, {
|
||||
x: "100vw",
|
||||
y: "800%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part181Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 14*this.offset
|
||||
})
|
||||
.setTween(part181)
|
||||
.addTo(controller);
|
||||
|
||||
var part182 = new TweenMax.from("#part18-2", 1, {
|
||||
x: "100vw",
|
||||
y: "800%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part182Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 15*this.offset
|
||||
})
|
||||
.setTween(part182)
|
||||
.addTo(controller);
|
||||
|
||||
var part191 = new TweenMax.from("#part19-1", 1, {
|
||||
x: "-100vw",
|
||||
y: "800%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part191Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 16*this.offset
|
||||
})
|
||||
.setTween(part191)
|
||||
.addTo(controller);
|
||||
|
||||
var part192 = new TweenMax.from("#part19-2", 1, {
|
||||
x: "-100vw",
|
||||
y: "800%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part192Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 18*this.offset
|
||||
})
|
||||
.setTween(part192)
|
||||
.addTo(controller);
|
||||
|
||||
var part20 = new TweenMax.from("#part20", 1, {
|
||||
x: "100vw",
|
||||
y: "800%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part20Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 19*this.offset
|
||||
})
|
||||
.setTween(part20)
|
||||
.addTo(controller);
|
||||
|
||||
var part21 = new TweenMax.from("#part21", 1, {
|
||||
x: "-100vw",
|
||||
y: "800%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part21Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 20*this.offset
|
||||
})
|
||||
.setTween(part21)
|
||||
.addTo(controller);
|
||||
|
||||
var part22 = new TweenMax.from("#part22", 1, {
|
||||
x: "100vw",
|
||||
y: "800%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part22Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 21*this.offset
|
||||
})
|
||||
.setTween(part22)
|
||||
.addTo(controller);
|
||||
|
||||
var part23 = new TweenMax.from("#part23", 1, {
|
||||
x: "-100vw",
|
||||
y: "2400%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part23Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 22*this.offset
|
||||
})
|
||||
.setTween(part23)
|
||||
.addTo(controller);
|
||||
|
||||
var part24 = new TweenMax.from("#part24", 1, {
|
||||
x: "100vw",
|
||||
y: "1000%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part24Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 23*this.offset
|
||||
})
|
||||
.setTween(part24)
|
||||
.addTo(controller);
|
||||
|
||||
var part25 = new TweenMax.from("#part25", 1, {
|
||||
x: "-100vw",
|
||||
y: "1000%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part25Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 24*this.offset
|
||||
})
|
||||
.setTween(part25)
|
||||
.addTo(controller);
|
||||
|
||||
var part26 = new TweenMax.from("#part26", 1, {
|
||||
x: "100vw",
|
||||
y: "1000%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part26Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 25*this.offset
|
||||
})
|
||||
.setTween(part26)
|
||||
.addTo(controller);
|
||||
|
||||
var part27 = new TweenMax.from("#part27", 1, {
|
||||
x: "-100vw",
|
||||
y: "1600%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part27Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 26*this.offset
|
||||
})
|
||||
.setTween(part27)
|
||||
.addTo(controller);
|
||||
|
||||
var part28 = new TweenMax.from("#part28", 1, {
|
||||
x: "100vw",
|
||||
y: "1600%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part28Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 33*this.offset
|
||||
})
|
||||
.setTween(part28)
|
||||
.addTo(controller);
|
||||
|
||||
var part291 = new TweenMax.from("#part29-1", 1, {
|
||||
x: "-100vw",
|
||||
y: "1600%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part291Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 32*this.offset
|
||||
})
|
||||
.setTween(part291)
|
||||
.addTo(controller);
|
||||
|
||||
var part292 = new TweenMax.from("#part29-2", 1, {
|
||||
x: "-100vw",
|
||||
y: "1600%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part292Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 31*this.offset
|
||||
})
|
||||
.setTween(part292)
|
||||
.addTo(controller);
|
||||
|
||||
var part30 = new TweenMax.from("#part30", 1, {
|
||||
x: "100vw",
|
||||
y: "1600%",
|
||||
rotation: -32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part30Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 34*this.offset
|
||||
})
|
||||
.setTween(part30)
|
||||
.addTo(controller);
|
||||
|
||||
var part311 = new TweenMax.from("#part31-1", 1, {
|
||||
x: "-100vw",
|
||||
y: "3200%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part311Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 30*this.offset
|
||||
})
|
||||
.setTween(part311)
|
||||
.addTo(controller);
|
||||
|
||||
var part312 = new TweenMax.from("#part31-2", 1, {
|
||||
x: "-100vw",
|
||||
y: "3200%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part312Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 29*this.offset
|
||||
})
|
||||
.setTween(part312)
|
||||
.addTo(controller);
|
||||
|
||||
var part321 = new TweenMax.from("#part32-1", 1, {
|
||||
x: "-100vw",
|
||||
y: "3200%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part321Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 28*this.offset
|
||||
})
|
||||
.setTween(part321)
|
||||
.addTo(controller);
|
||||
|
||||
var part322 = new TweenMax.from("#part32-2", 1, {
|
||||
x: "-100vw",
|
||||
y: "3200%",
|
||||
rotation: 32,
|
||||
ease: Power2.easeOut
|
||||
});
|
||||
|
||||
var part322Scene = new ScrollMagic.Scene({
|
||||
triggerElement: "#parts",
|
||||
duration: 250,
|
||||
offset: 27*this.offset
|
||||
})
|
||||
.setTween(part322)
|
||||
.addTo(controller);
|
||||
|
||||
Reference in New Issue
Block a user