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synced 2026-01-18 12:00:25 +00:00
Manage game state through object injection everywhere, fixed filling buffer and stopping clock in Game.
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@@ -53,6 +53,7 @@ describe("GameState", () => {
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expect(() => game.pick(0, 2)).toThrow();
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game.pick(2, 0);
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expect(game.state).toEqual({ selectionMode: SelectionMode.ColumnPick, row: 2 });
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expect(game.buffer.length).toEqual(2);
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});
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test("cannot pick cell twice", () => {
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@@ -64,6 +65,7 @@ describe("GameState", () => {
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});
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game.pick(0, 0);
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expect(() => game.pick(0, 0)).toThrow();
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expect(game.buffer.length).toEqual(1);
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});
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test("picking outside of range fails", () => {
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@@ -95,6 +97,7 @@ describe("GameState", () => {
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value: "00"
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}]);
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expect(game.getSequences()).toEqual([{ sequence: simpleSequence, numberOfFulfilled: 1 }])
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expect(game.buffer.length).toEqual(1);
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});
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test("picking fulfills second sequence occurence", () => {
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@@ -120,6 +123,7 @@ describe("GameState", () => {
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expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 2 }])
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game.pick(0, 2);
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expect(game.getSequences()).toEqual([{ sequence: sequence, numberOfFulfilled: 3 }])
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expect(game.buffer.length).toEqual(5);
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});
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});
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