Commit Graph

18 Commits

Author SHA1 Message Date
mstiMarcel
744935b18e Started work on matrix generation 2020-12-21 15:29:43 +01:00
Erik Schilling
76a1dd8774 Move Game config into separate object
The 4 constructor arguments already were a bit confusing with two
`number` types, also the game config will likely be the output of the
matrix generator, so it makes sense to have a separate interface for
that anyway.
2020-12-18 13:16:50 +01:00
Erik Schilling
d7bf259964 Do not allow picking cells twice 2020-12-17 15:58:50 +01:00
Erik Schilling
ac42a0c5e8 Run linter as part of Github action 2020-12-16 22:27:09 +01:00
Marvin Blum
5516757ebe Merge pull request #19 from Ablu/gamestate
Implement buffer filling and sequence fulfillment
2020-12-16 22:20:36 +01:00
Erik Schilling
d42dc334db Added return type to getCell() 2020-12-16 22:16:18 +01:00
Erik Schilling
76fdd5ffe1 Time management
The game now fails after a configurable amount of time. Winning pauses
the clock.
2020-12-16 22:16:18 +01:00
Erik Schilling
480daf284e Allow winning or losing 2020-12-16 22:16:18 +01:00
Erik Schilling
cac159bd89 Implement buffer filling and sequence fulfillment 2020-12-16 20:03:17 +01:00
ed5a9c4a91 Interface parameters lowercase. 2020-12-16 19:39:12 +01:00
5f406a081a Added function to save and load a save game. 2020-12-16 19:33:31 +01:00
Erik Schilling
a449ab89e0 Started on the game logic 2020-12-16 18:59:53 +01:00
782fc5e633 Review comments. 2020-12-16 18:38:05 +01:00
7df25e8a88 Added basic components for UI. 2020-12-16 00:12:22 +01:00
63e87bbc87 Formatting. 2020-12-15 20:35:15 +01:00
07b3831d31 Added testing framework and updated dependencies. 2020-12-15 20:32:30 +01:00
dade39f81e Added Sass compiler and correct indenting. 2020-12-14 23:11:31 +01:00
05b4a26ac4 Vue setup. 2020-12-14 22:48:40 +01:00