Moved all into one package, added png loader.

This commit is contained in:
Marvin Blum
2016-05-05 00:00:00 +02:00
parent 180876367a
commit 788399df73
18 changed files with 165 additions and 54 deletions

4
ToDo.md Normal file
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@@ -0,0 +1,4 @@
# ToDo
* cleanup resources
* more logging

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@@ -1,4 +1,4 @@
package gl
package goga
// The dropable interface is used to clean up GL objects.
// Use the Drop() function to drop a range of objects.

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@@ -1,4 +1,4 @@
package gl
package goga
import (
"github.com/go-gl/gl/v4.5-core/gl"

21
game.go
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@@ -1,7 +1,9 @@
package goga
import (
"github.com/go-gl/gl/v4.5-core/gl"
"github.com/go-gl/glfw/v3.1/glfw"
"log"
"math"
"time"
)
@@ -35,6 +37,8 @@ var (
// This function will panic on error.
func Run(game Game, options *RunOptions) {
// init glfw
log.Print("Initializing GLFW")
if err := glfw.Init(); err != nil {
panic("Error initializing GLFW: " + err.Error())
}
@@ -42,6 +46,7 @@ func Run(game Game, options *RunOptions) {
defer glfw.Terminate()
// create window
log.Print("Creating window")
width := default_width
height := default_height
title := default_title
@@ -60,8 +65,13 @@ func Run(game Game, options *RunOptions) {
panic("Error creating GLFW window: " + err.Error())
}
// start and loop
// init go-game
log.Print("Initializing goga")
wnd.MakeContextCurrent()
initGoga()
// start and loop
log.Print("Starting main loop")
delta := time.Duration(0)
var deltaSec float64
@@ -86,16 +96,25 @@ func Run(game Game, options *RunOptions) {
// Stops the game and closes the window.
func Stop() {
log.Print("Stopping main loop")
running = false
}
func initGoga() {
AddLoader(&PngLoader{gl.LINEAR, false})
}
func cleanup() {
// cleanup scenes
log.Print("Cleaning up scenes")
for _, scene := range scenes {
scene.Cleanup()
}
// cleanup systems
log.Print("Cleaning up systems")
for _, system := range systems {
system.Cleanup()
}

58
loader.go Normal file
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@@ -0,0 +1,58 @@
package goga
import (
"github.com/go-gl/gl/v4.5-core/gl"
"image"
"image/draw"
"image/png"
"os"
)
// Loads textures from png files.
// If keepData is set to true,
// pixel data will be stored inside the texture
// (additionally to VRAM).
type PngLoader struct {
Filter int32
KeepData bool
}
func (p *PngLoader) Load(file string) (Res, error) {
// load texture
imgFile, err := os.Open(file)
if err != nil {
return nil, err
}
img, err := png.Decode(imgFile)
if err != nil {
return nil, err
}
rgba := image.NewRGBA(img.Bounds())
draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src)
// create GL texture
tex := NewTex(gl.TEXTURE_2D)
tex.Bind()
tex.SetDefaultParams(p.Filter)
tex.Texture2D(0,
gl.RGBA,
int32(rgba.Rect.Size().X),
int32(rgba.Rect.Size().Y),
gl.RGBA,
gl.UNSIGNED_BYTE,
rgba.Pix)
if p.KeepData {
tex.SetRGBA(rgba)
}
return tex, nil
}
func (p *PngLoader) Ext() string {
return "png"
}

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"

61
res.go
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@@ -10,38 +10,26 @@ import (
// A generic resource.
// Must be cast to appropriate type.
// The name is the file name and must be unique.
type Res struct {
name string
path string
ext string
}
// Returns the file name of actual resource.
func (r *Res) GetName() string {
return r.name
}
// Returns the file path (as passed in) of actual resource.
func (r *Res) GetPath() string {
return r.path
}
// Returns the file extension of actual resource.
func (r *Res) GetExt() string {
return r.ext
type Res interface {
GetName() string
SetName(string)
GetPath() string
SetPath(string)
GetExt() string
SetExt(string)
}
// Resource loader interface.
// The loader accepts files by file extension.
// and loads them if accepted.
type ResLoader interface {
Load(string) (*Res, error)
Load(string) (Res, error)
Ext() string
}
var (
resloader []ResLoader
resources []*Res
resources []Res
)
// Adds a loader.
@@ -110,8 +98,15 @@ func GetLoaderByExt(ext string) ResLoader {
// Loads a resource by file path.
// If no loader is present for given file, an error will be returned.
// If the loader fails to load the resource, an error will be returned.
func LoadRes(path string) (*Res, error) {
// If the resource name exists already, an error AND the resource will be returned.
// This is allows to cleanup on failure.
func LoadRes(path string) (Res, error) {
ext := filepath.Ext(path)
if len(ext) > 0 {
ext = ext[1:]
}
loader := GetLoaderByExt(ext)
if loader == nil {
@@ -124,9 +119,13 @@ func LoadRes(path string) (*Res, error) {
return nil, err
}
res.SetName(filepath.Base(path))
res.SetPath(path)
res.SetExt(ext)
for _, r := range resources {
if r.name == res.name {
return nil, errors.New("Resource with file name " + res.name + " exists already")
if r.GetName() == res.GetName() {
return res, errors.New("Resource with file name " + res.GetName() + " exists already")
}
}
@@ -159,9 +158,9 @@ func LoadResFromFolder(path string) error {
}
// Returns a resource by name or nil, if not found.
func GetResByName(name string) *Res {
func GetResByName(name string) Res {
for _, r := range resources {
if r.name == name {
if r.GetName() == name {
return r
}
}
@@ -170,9 +169,9 @@ func GetResByName(name string) *Res {
}
// Returns a resource by path or nil, if not found.
func GetResByPath(path string) *Res {
func GetResByPath(path string) Res {
for _, r := range resources {
if r.path == path {
if r.GetPath() == path {
return r
}
}
@@ -184,7 +183,7 @@ func GetResByPath(path string) *Res {
// Returns false if resource could not be found.
func RemoveResByName(name string) bool {
for i, r := range resources {
if r.name == name {
if r.GetName() == name {
resources = append(resources[:i], resources[i+1:]...)
return true
}
@@ -197,7 +196,7 @@ func RemoveResByName(name string) bool {
// Returns false if resource could not be found.
func RemoveResByPath(path string) bool {
for i, r := range resources {
if r.path == path {
if r.GetPath() == path {
resources = append(resources[:i], resources[i+1:]...)
return true
}
@@ -208,5 +207,5 @@ func RemoveResByPath(path string) bool {
// Removes all resources.
func RemoveAllRes() {
resources = make([]*Res, 0)
resources = make([]Res, 0)
}

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@@ -1,8 +1,7 @@
package gl
package goga
import (
"errors"
"geo"
"github.com/go-gl/gl/v4.5-core/gl"
"strings"
)
@@ -277,7 +276,7 @@ func (s *Shader) SendUniform4x3(name string, data *float32, count int32, transpo
gl.UniformMatrix4x3fv(s.GetUniformLocation(name), count, transpose, data)
}
func (s *Shader) SendMat3(name string, m geo.Mat3) {
func (s *Shader) SendMat3(name string, m Mat3) {
var data [9]float32
for i := 0; i < 9; i++ {
@@ -287,7 +286,7 @@ func (s *Shader) SendMat3(name string, m geo.Mat3) {
gl.UniformMatrix3fv(s.GetUniformLocation(name), 1, false, &data[0])
}
func (s *Shader) SendMat4(name string, m geo.Mat4) {
func (s *Shader) SendMat4(name string, m Mat4) {
var data [16]float32
for i := 0; i < 16; i++ {

BIN
test/gopher.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

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@@ -1,17 +1,19 @@
package gl
package goga
import (
"geo"
"github.com/go-gl/gl/v4.5-core/gl"
"image"
)
// Texture object.
type Tex struct {
name string
path string
ext string
id uint32
target uint32
activeTexture uint32
size geo.Vec3
size Vec3
rgba *image.RGBA // optional, most of the time nil
}
@@ -30,6 +32,36 @@ func (t *Tex) Drop() {
gl.DeleteBuffers(1, &t.id)
}
// Returns the name of this resource.
func (t *Tex) GetName() string {
return t.name
}
// Sets the name of this resource.
func (t *Tex) SetName(name string) {
t.name = name
}
// Returns the path of this resource.
func (t *Tex) GetPath() string {
return t.path
}
// Sets the path of this resource.
func (t *Tex) SetPath(path string) {
t.path = path
}
// Returns the file extension of this resource.
func (t *Tex) GetExt() string {
return t.ext
}
// Sets the file extension of this resource.
func (t *Tex) SetExt(ext string) {
t.ext = ext
}
// Binds the texture for rendering.
func (t *Tex) Bind() {
gl.ActiveTexture(t.activeTexture)
@@ -51,7 +83,7 @@ func (t *Tex) SetDefaultParams(filter int32) {
// Creates a new 1D texture.
func (t *Tex) Texture1D(level, internalFormat, width int32, format, ttype uint32, data []uint8) {
t.size = geo.Vec3{float64(width), 0, 0}
t.size = Vec3{float64(width), 0, 0}
t.Bind()
if data != nil {
@@ -63,7 +95,7 @@ func (t *Tex) Texture1D(level, internalFormat, width int32, format, ttype uint32
// Creates a new 2D texture.
func (t *Tex) Texture2D(level, internalFormat, width, height int32, format, ttype uint32, data []uint8) {
t.size = geo.Vec3{float64(width), float64(height), 0}
t.size = Vec3{float64(width), float64(height), 0}
t.Bind()
if data != nil {
@@ -75,7 +107,7 @@ func (t *Tex) Texture2D(level, internalFormat, width, height int32, format, ttyp
// Creates a new 3D texture.
func (t *Tex) Texture3D(level, internalFormat, width, height, depth int32, format, ttype uint32, data []uint8) {
t.size = geo.Vec3{float64(width), float64(height), float64(depth)}
t.size = Vec3{float64(width), float64(height), float64(depth)}
t.Bind()
if data != nil {
@@ -122,7 +154,7 @@ func (t *Tex) getActiveTexture() uint32 {
}
// Returns the size of this texture.
func (t *Tex) GetSize() geo.Vec3 {
func (t *Tex) GetSize() Vec3 {
return t.size
}

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@@ -1,3 +1,3 @@
package gl
package goga
const NullTerminator = "\x00"

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"

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@@ -1,4 +1,4 @@
package gl
package goga
import (
"github.com/go-gl/gl/v4.5-core/gl"

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@@ -1,4 +1,4 @@
package gl
package goga
import (
"github.com/go-gl/gl/v4.5-core/gl"

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"

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@@ -1,4 +1,4 @@
package geo
package goga
import (
"math"