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mirror of https://github.com/Kugelschieber/go-game.git synced 2026-01-18 06:40:28 +00:00
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32 Commits 2 Branches 2 Tags
e88c16372587ddb958753bf70fde9de4babf65df
Commit Graph

9 Commits

Author SHA1 Message Date
Marvin Blum
bc624295be Simplified for loops in render systems. 2016-08-19 00:04:05 +02:00
Marvin Blum
69886eff00 Code restructuring. 2016-08-18 23:58:41 +02:00
Marvin Blum
25814cf022 Set GL version to 3.1 (lowest possible version), fixed cleanup bug when calling Stop(), added input handling. 2016-08-14 13:20:01 +02:00
Marvin Blum
ed39081300 Moved types to top of files, started 2D texture mapped font rendering. 2016-07-16 02:31:53 +02:00
Marvin Blum
139e668233 Removed shader, added 3D rendering (no demo yet, coming next), started bitmap font rendering, a few fixes and improvements. 2016-05-07 20:26:36 +02:00
Marvin Blum
80e5cb20f8 Removed Add() method from System interface, added 2D culling. 2016-05-07 11:28:42 +02:00
Marvin Blum
51d61ba605 Convenience function to addd and remove actors to or from systems. 2016-05-06 17:30:43 +02:00
Marvin Blum
16e25c0a1b Small improvement to sprite renderer, added demo for simple sprite rendering. 2016-05-06 17:16:59 +02:00
Marvin Blum
3a5b66a20c Rendering now works! Added shaders for reference. 2016-05-06 16:53:27 +02:00
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