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mirror of https://github.com/Kugelschieber/go-game.git synced 2026-01-18 14:50:28 +00:00
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32 Commits 2 Branches 2 Tags
0.2_beta
Commit Graph

12 Commits

Author SHA1 Message Date
Marvin Blum
e88c163725 More code restructuring and system access functions. 2016-08-19 00:15:27 +02:00
Marvin Blum
25814cf022 Set GL version to 3.1 (lowest possible version), fixed cleanup bug when calling Stop(), added input handling. 2016-08-14 13:20:01 +02:00
Marvin Blum
092ad543e5 Fixed bug in text renderer, upgraded to GLFW 3.2, added fullscreen and FPS limitation. 2016-08-08 21:35:01 +02:00
Marvin Blum
3c1fb484b9 Added texture mapped font rendering. 2016-08-07 00:32:16 +02:00
Marvin Blum
ed39081300 Moved types to top of files, started 2D texture mapped font rendering. 2016-07-16 02:31:53 +02:00
Marvin Blum
7a758221cb Added keyframe animation and demo. 2016-05-11 23:39:13 +02:00
Marvin Blum
12433458cc Added depth test function and 3D demo. 2016-05-08 20:41:49 +02:00
Marvin Blum
139e668233 Removed shader, added 3D rendering (no demo yet, coming next), started bitmap font rendering, a few fixes and improvements. 2016-05-07 20:26:36 +02:00
Marvin Blum
1d974566de Fixed log output in culling, updated demo. 2016-05-07 11:34:01 +02:00
Marvin Blum
11cf7a9251 Added function to easily access loaded textures. 2016-05-06 17:38:32 +02:00
Marvin Blum
51d61ba605 Convenience function to addd and remove actors to or from systems. 2016-05-06 17:30:43 +02:00
Marvin Blum
16e25c0a1b Small improvement to sprite renderer, added demo for simple sprite rendering. 2016-05-06 17:16:59 +02:00
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