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14 lines
154 B
GLSL
14 lines
154 B
GLSL
#version 130
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uniform mat4 pv, m;
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in vec3 vertex;
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in vec2 texCoord;
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out vec2 tc;
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void main(){
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tc = texCoord;
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gl_Position = pv*m*vec4(vertex, 1.0);
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}
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