Files
go-game/shader/basic3D.vs
2016-05-06 16:53:27 +02:00

14 lines
154 B
GLSL

#version 130
uniform mat4 pv, m;
in vec3 vertex;
in vec2 texCoord;
out vec2 tc;
void main(){
tc = texCoord;
gl_Position = pv*m*vec4(vertex, 1.0);
}