mirror of
https://github.com/Kugelschieber/go-game.git
synced 2026-01-18 14:50:28 +00:00
67 lines
1.2 KiB
Go
67 lines
1.2 KiB
Go
package main
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import (
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"github.com/DeKugelschieber/go-game"
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)
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const (
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assets_dir = "src/github.com/DeKugelschieber/go-game/demo/model/assets"
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)
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type Game struct {
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model *goga.Model
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}
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func (g *Game) Setup() {
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// load texture and ply mesh
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err := goga.LoadResFromFolder(assets_dir)
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if err != nil {
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panic(err)
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}
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// create model
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tex, err := goga.GetTex("cube.png")
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if err != nil {
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panic(err)
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}
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ply, err := goga.GetPly("cube.ply")
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if err != nil {
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panic(err)
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}
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mesh := goga.NewMesh(ply.IndexBuffer, ply.VertexBuffer, ply.TexCoordBuffer)
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model := goga.NewModel(mesh, tex)
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renderer, ok := goga.GetSystemByName("modelRenderer").(*goga.ModelRenderer)
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if !ok {
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panic("Could not find renderer")
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}
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renderer.Prepare(model)
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renderer.Add(model.Actor, model.Pos3D, model.Tex, model.Mesh)
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g.model = model
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// enable depth test and buffer
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goga.EnableDepthTest(true)
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goga.ClearDepthBuffer(true)
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}
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func (g *Game) Update(delta float64) {
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// update rotation on each frame around upper axis
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g.model.Rot.Z += delta * 45
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}
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func main() {
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game := Game{}
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options := goga.RunOptions{ClearColor: goga.Vec4{1, 1, 1, 0},
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Resizable: true,
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SetViewportOnResize: true,
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ExitOnClose: true}
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goga.Run(&game, &options)
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}
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