mirror of
https://github.com/Kugelschieber/go-game.git
synced 2026-01-17 22:30:28 +00:00
Added GL initializsation, added clear buffer and clear color options.
This commit is contained in:
90
game.go
90
game.go
@@ -5,6 +5,7 @@ import (
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"github.com/go-gl/glfw/v3.1/glfw"
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"log"
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"math"
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"runtime"
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"time"
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)
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@@ -20,6 +21,7 @@ type RunOptions struct {
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Title string
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Width uint32
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Height uint32
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ClearColor Vec4
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ExitOnClose bool
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}
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@@ -28,14 +30,29 @@ type Game interface {
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}
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var (
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running = true
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running = true
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clearColor = Vec4{}
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clearBuffer []uint32
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)
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func init() {
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// GL functions must be called from main thread.
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log.Print("Locking OS thread")
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runtime.LockOSThread()
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}
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// Creates a new window with given options and starts the game.
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// The game struct must implement the Game interface.
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// If options is nil, the default options will be used.
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// This function will panic on error.
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func Run(game Game, options *RunOptions) {
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// init GL
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log.Print("Initializing GL")
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if err := gl.Init(); err != nil {
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panic("Error initializing GL: " + err.Error())
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}
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// init glfw
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log.Print("Initializing GLFW")
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@@ -52,9 +69,15 @@ func Run(game Game, options *RunOptions) {
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title := default_title
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exitOnClose := default_exit_on_close
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if options != nil {
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if options != nil && options.Width > 0 {
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width = options.Width
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}
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if options != nil && options.Height > 0 {
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height = options.Height
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}
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if options != nil {
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title = options.Title
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exitOnClose = options.ExitOnClose
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}
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@@ -65,11 +88,22 @@ func Run(game Game, options *RunOptions) {
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panic("Error creating GLFW window: " + err.Error())
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}
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wnd.MakeContextCurrent()
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// init go-game
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log.Print("Initializing goga")
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wnd.MakeContextCurrent()
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initGoga()
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if options != nil && options.Width > 0 && options.Height > 0 {
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SetViewport(0, 0, int32(options.Width), int32(options.Height))
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} else {
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SetViewport(0, 0, int32(default_width), int32(default_height))
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}
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if options != nil {
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clearColor = options.ClearColor
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}
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// start and loop
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log.Print("Starting main loop")
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delta := time.Duration(0)
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@@ -82,6 +116,12 @@ func Run(game Game, options *RunOptions) {
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}
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start := time.Now()
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glfw.PollEvents()
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gl.ClearColor(float32(clearColor.X), float32(clearColor.Y), float32(clearColor.Z), float32(clearColor.W))
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for _, buffer := range clearBuffer {
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gl.Clear(buffer)
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}
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if !math.IsInf(deltaSec, 0) && !math.IsInf(deltaSec, -1) {
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updateSystems(deltaSec)
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@@ -90,7 +130,6 @@ func Run(game Game, options *RunOptions) {
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delta = time.Since(start)
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deltaSec = delta.Seconds()
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wnd.SwapBuffers()
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glfw.PollEvents()
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}
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}
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@@ -100,7 +139,47 @@ func Stop() {
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running = false
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}
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// Adds color buffer to list of buffers to be cleared.
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// If parameter is false, it will be removed.
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func ClearColorBuffer(do bool) {
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removeClearBuffer(gl.COLOR_BUFFER_BIT)
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if do {
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clearBuffer = append(clearBuffer, gl.COLOR_BUFFER_BIT)
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}
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}
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// Adds depth buffer to list of buffers to be cleared.
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// If parameter is false, it will be removed.
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func ClearDepthBuffer(do bool) {
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removeClearBuffer(gl.DEPTH_BUFFER_BIT)
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if do {
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clearBuffer = append(clearBuffer, gl.DEPTH_BUFFER_BIT)
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}
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}
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// Sets GL viewport.
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func SetViewport(x, y, width, height int32) {
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gl.Viewport(x, y, width, height)
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}
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// Sets GL clear color.
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func SetClearColor(r, g, b, a float64) {
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clearColor = Vec4{r, g, b, a}
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}
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func removeClearBuffer(buffer uint32) {
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for i, buffer := range clearBuffer {
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if buffer == buffer {
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clearBuffer = append(clearBuffer[:i], clearBuffer[i+1:]...)
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return
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}
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}
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}
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func initGoga() {
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ClearColorBuffer(true)
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AddLoader(&PngLoader{gl.LINEAR, false})
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}
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@@ -118,4 +197,7 @@ func cleanup() {
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for _, system := range systems {
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system.Cleanup()
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}
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// cleanup resources
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log.Print("TODO: cleanup resources")
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}
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15
gl_util.go
Normal file
15
gl_util.go
Normal file
@@ -0,0 +1,15 @@
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package goga
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import (
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"github.com/go-gl/gl/v4.5-core/gl"
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"log"
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)
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// Checks for GL errors and prints to log if one occured.
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func CheckGLError() {
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error := gl.GetError()
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if error != 0 {
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log.Print(error)
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}
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}
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